Meine Aktuellen Tools:
WarRock Level Bot
Matrix Injector/Spammer
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WarRock Mega Tool <3
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WarRock Level Bot
/////WarRock~Lv~Bot\\\\\
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Screen:
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Matrix Injector/Spammer
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WarRock Mega Tool <3
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Meine Aktuellen TuTs:
[Spoiler]
WarRock AimPoint TuT
WarRock AntyAfkBot TuT
WarRock Injector TuT
Injector Code:
WarRock CrossHair TuT
WarRock Spammer TuT
[Spoiler]
WarRock AimPoint TuT
WarRock AntyAfkBot TuT
WarRock Injector TuT
Injector Code:
Code:
Public Class Form1 Private TargetProcessHandle As Integer Private pfnStartAddr As Integer Private pszLibFileRemote As String Private TargetBufferSize As Integer Public Const PROCESS_VM_READ = &H10 Public Const TH32CS_SNAPPROCESS = &H2 Public Const MEM_COMMIT = 4096 Public Const PAGE_READWRITE = 4 Public Const PROCESS_CREATE_THREAD = (&H2) Public Const PROCESS_VM_OPERATION = (&H8) Public Const PROCESS_VM_WRITE = (&H20) Public Declare Function ReadProcessMemory Lib "kernel32" ( _ ByVal hProcess As Integer, _ ByVal lpBaseAddress As Integer, _ ByVal lpBuffer As String, _ ByVal nSize As Integer, _ ByRef lpNumberOfBytesWritten As Integer) As Integer Public Declare Function LoadLibrary Lib "kernel32" Alias "LoadLibraryA" ( _ ByVal lpLibFileName As String) As Integer Public Declare Function VirtualAllocEx Lib "kernel32" ( _ ByVal hProcess As Integer, _ ByVal lpAddress As Integer, _ ByVal dwSize As Integer, _ ByVal flAllocationType As Integer, _ ByVal flProtect As Integer) As Integer Public Declare Function WriteProcessMemory Lib "kernel32" ( _ ByVal hProcess As Integer, _ ByVal lpBaseAddress As Integer, _ ByVal lpBuffer As String, _ ByVal nSize As Integer, _ ByRef lpNumberOfBytesWritten As Integer) As Integer Public Declare Function GetProcAddress Lib "kernel32" ( _ ByVal hModule As Integer, ByVal lpProcName As String) As Integer Private Declare Function GetModuleHandle Lib "Kernel32" Alias "GetModuleHandleA" ( _ ByVal lpModuleName As String) As Integer Public Declare Function CreateRemoteThread Lib "kernel32" ( _ ByVal hProcess As Integer, _ ByVal lpThreadAttributes As Integer, _ ByVal dwStackSize As Integer, _ ByVal lpStartAddress As Integer, _ ByVal lpParameter As Integer, _ ByVal dwCreationFlags As Integer, _ ByRef lpThreadId As Integer) As Integer Public Declare Function OpenProcess Lib "kernel32" ( _ ByVal dwDesiredAccess As Integer, _ ByVal bInheritHandle As Integer, _ ByVal dwProcessId As Integer) As Integer Private Declare Function FindWindow Lib "user32" Alias "FindWindowA" ( _ ByVal lpClassName As String, _ ByVal lpWindowName As String) As Integer Private Declare Function CloseHandle Lib "kernel32" Alias "CloseHandleA" ( _ ByVal hObject As Integer) As Integer Dim ExeName As String = IO.Path.GetFileNameWithoutExtension(Application.ExecutablePath) Private Sub Inject() On Error GoTo 1 Timer1.Stop() Dim TargetProcess As Process() = Process.GetProcessesByName("WarRock") TargetProcessHandle = OpenProcess(PROCESS_CREATE_THREAD Or PROCESS_VM_OPERATION Or PROCESS_VM_WRITE, False, TargetProcess(0).Id) pszLibFileRemote = Application.StartupPath & "\" + ExeName + ".dll" pfnStartAddr = GetProcAddress(GetModuleHandle("Kernel32"), "LoadLibraryA") TargetBufferSize = 1 + Len(pszLibFileRemote) Dim Rtn As Integer Dim LoadLibParamAdr As Integer LoadLibParamAdr = VirtualAllocEx(TargetProcessHandle, 0, TargetBufferSize, MEM_COMMIT, PAGE_READWRITE) Rtn = WriteProcessMemory(TargetProcessHandle, LoadLibParamAdr, pszLibFileRemote, TargetBufferSize, 0) CreateRemoteThread(TargetProcessHandle, 0, 0, pfnStartAddr, LoadLibParamAdr, 0, 0) CloseHandle(TargetProcessHandle) 1: Me.Close() End Sub Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick If IO.File.Exists(Application.StartupPath & "\" + ExeName + ".dll") Then Dim TargetProcess As Process() = Process.GetProcessesByName("HSUpdate") If TargetProcess.Length = 0 Then Me.TextBox1.Text = ("Warte auf Warrock.exe") Me.TextBox2.Text = ("Viel Spaß beim Hacken!") Else Timer1.Stop() Me.TextBox1.Text = "Laden..." Call Inject() End If Else Me.TextBox1.Text = ("" + ExeName + ".dll not found") Me.TextBox2.Text = ("Rename the .dll To " + "" + ExeName) End If End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Timer1.Interval = 50 Timer1.Start() End Sub Private Sub TextBox2_TextChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TextBox2.TextChanged End Sub End Class
WarRock Spammer TuT
WarRock NoMenu TuT
[Spoiler]Quote:
WarRock NoMenu Hack TuT
Speed Hack 0~9
Tasten: NumbPad 0~9 (NumbPad muss Aktiviert sein)
Die addressen im Source Code sind Aktuel und somit Funktioniert der Hack momentan =)
Als erstes Downloadet ihr euch C++ 2008>
Link:
Wenn ihr es instaliert habt dann Startet es und es müste dann so aussehen:
Jetzt wollen wir ja ein hack Coden und müsen ein Neue Project öffnen datzu geht ihr oben links auf "Datei">"Neu">"Project"
Das sieht das so aus :
Jetzt müsen wir wählen was es für ein Project is (was für eine anwendung) und geben den Project ein namen:
Win32 project>>Unten Den Beliebigen Namen
Das sieht dann so aus:
Nun kommt ein neuen fenster da klickt ihr auf weiter
Das sieht so aus:
nun müst ihr wieder wählen was es für eine anwendung wird.
DLL
Lehres Project
Das sieht dann so aus:
Nun ist euer Project fertig.
euer project hat aber noch keine datei für die dll also fügen wir sie jetzt dazu:
Links auf "Quellendatein">"Hinzufügen">Neues Element"
Das sieht dann so aus :
Nun haben wir die datei erstellt und müssen wieder ein dateien typ und ein namen eingeben:
Name: main.cpp
DateinTyp:cpp
Das sieht dann so aus :
Nun ist unsere Quellendatei für die Dll fertig und wir müssen den code eingeben:
Das sieht dann so aus:Code:#include <windows.h> #include <stdio.h> #define ADR_Speed 0x007CB498 void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(ADR_Speed) = 100.0f; } } void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(ADR_Speed) = 200.0f; } } void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(ADR_Speed) = 300.0f; } } void speedon3 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(ADR_Speed) = 400.0f; } } void speedon4 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(ADR_Speed) = 500.0f; } } void speedon5 () { if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF) { *(float*)(ADR_Speed) = 600.0f; } } void speedon6 () { if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF) { *(float*)(ADR_Speed) = 700.0f; } } void speedon7 () { if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF) { *(float*)(ADR_Speed) = 800.0f; } } void speedon8 () { if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF) { *(float*)(ADR_Speed) = 900.0f; } } void speedon9 () { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF) { *(float*)(ADR_Speed) = 1000.0f; } } void Hacks() { for(;; ) { speedon0(); speedon1(); speedon2(); speedon3(); speedon4(); speedon5(); speedon6(); speedon7(); speedon8(); speedon9(); Sleep(20); } } BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0); break; case 2: break; } return TRUE; }
Wenn ihr meinen Source Code eingegeben habt Drückt oben auf der Tastatur "F7" und wenn ihr alles richtig gemacht habt und ein moment wartet sieht das dann so aus:
Nun wenn sie alles richtig gemacht haben dann ist die dll in diesen ordner:
Nun um die dll zu Injecten Benutzen sie ein Injector aus dem forum und nennen sie die dateien::Quote:
Eigene Dateien\Visual Studio 2008\Projects\Euer Beliebiger Name\Debug
\Eigene Dateien\Visual Studio 2008\Projects\Euer Beliebiger Name\Debug
VIEL SPASS
HOFFE ES GEHT
UND ES SEHEN VIEL VOR DEN NÄCHSTEN UPDATE =)
ALLES BY CyberRazzer/ ♪~♦CyberStyle♦~♪™.
THX BUTTON WENNS EUCH GEFÄHLT =)
Hallo Liebe user.
Ich habe zum ersten mal Addys gesucht und gefunden...xD
Ich hoffe sie sind richtig =)
Werde morgen damit ein hack Coden.
Wäre Cool wenn ihr ein FeedBack Gibt..^^
AKTUELLEN ADDYS 1.8.2010
GESUCHT VON ♪~♦CyberStyle♦~♪™
Creditz ♪~♦CyberStyle♦~♪™
Suche Start:
Speed 0x004270C5
SpeedRoll 0x00427065
SuperJump 0x00427E34
FastHealth 0x0043355B
FastAmmo 0x004334FA
NoBouds 0x00467689
CQCPRONE 0x00466CA0
AntyFlash 0x00455F46
Stamina 0x0051560B
NoWater 0x004CB8D1
FogColor 0x004CB840
FarFog 0x004CB7F6
NearFog 0x004CB7D6
NoFog 0x004CB87E
FulBight 0x004CB69A
WaterColor 0x004CBA08
Premium1 0x0047B83F
Premium2 0x0047B887
PremiumTime 0x00532B87
Suche Ende.
CREDITZ: ♪~♦CyberStyle♦~♪™
WarRock Source Code Privat
Quote:
C++
Hallo Liebe User.FERTIGES PROJECT DOWNLOADEN !!!
Ich Gebe euch ein Privat Vip hack Code.
Es wird kein byPass benötigt (viele sagen es ) !!!
Alle Funktion testet kleine bugs aber nicht DT !!!.
Einfach Addys erneueun und fertig
Code://///////////|-----------------------|///////////// /////////////| CyberRazzer |///////////// /////////////| Free Source Code |///////////// /////////////| V2.0 |///////////// /////////////| For: |///////////// /////////////| www.elitepvpers.com |///////////// /////////////|-----------------------|///////////// #include <windows.h> #include <stdio.h> #define ADR_PLAYERPOINTER 0x00 #define ADR_SERVERPOINTER 0x00 #define ADR_EXTRA_AMMO_1 0x00 #define ADR_EXTRA_AMMO_2 0x00 #define ADR_BANDAGE 0x00 #define ADR_SCOPE 0x00 #define ADR_PX_SNIPER 0x00 #define ADR_SP_5 0x00 #define ADR_SP_10 0x00 #define ADR_NOWATER 0x00 #define ADR_FFASPAWN 0x00 #define ADR_BOUNDS_1 0x00 #define ADR_BOUNDS_2 0x00 #define ADR_FAST_REPAIR 0x00 #define ADR_FAST_HEATLH 0x00 #define ADR_FAST_AMMO 0x00 #define ADR_FAST_FLAG 0x00 #define ADR_QUICKSPAWN1 0x00 #define ADR_QUICKSPAWN2 0x00 #define ADR_GLASSWALLS 0x00 #define OFS_Speed 0x00 #define OFS_NOSPREAD 0x00 #define OFS_GRAV 0x00 #define OFS_5SLOT 0x00 #define OFS_LEVEL 0x00 #define OFS_DINAR 0x00 #define OFS_Z 0x00 #define OFS_Y 0x00 #define OFS_X 0x00 #define OFS_NFD 0x00 #define OFS_NORECOIL1 0x00 #define OFS_NORECOIL2 0x00 #define OFS_NORECOIL3 0x00 #define OFS_SUPERMASTER 0x00 #define OFS_ROOMMASTER 0x00 #define OFS_PREMIUM1 0x00 #define OFS_PREMIUM2 0x00 #define Full_Bright_1 0x00 #define Full_Bright_2 0x00 #define Full_Bright_3 0x00 #define Near_Fog 0x00 float posiX; float posiY; float posiZ; void Teleport () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F2)) { posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F3)) { *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } } void Dinar () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999; } } void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(OFS_Speed) = 97.0f; } } void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(OFS_Speed) = 200.0f; } } void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(OFS_Speed) = 300.0f; } } void speedon3 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(OFS_Speed) = 400.0f; } } void speedon4 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(OFS_Speed) = 500.0f; } } void speedon5 () { if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF) { *(float*)(OFS_Speed) = 600.0f; } } void speedon6 () { if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF) { *(float*)(OFS_Speed) = 700.0f; } } void speedon7 () { if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF) { *(float*)(OFS_Speed) = 800.0f; } } void speedon8 () { if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF) { *(float*)(OFS_Speed) = 900.0f; } } void lowgravity () { if (GetAsyncKeyState(VK_MBUTTON)) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f; } } } void Slots5 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_5SLOT) = 1; } } void NoSpread () { *(float*) OFS_NOSPREAD = 0; } void SniperPX () { *(int*)(ADR_PX_SNIPER) = 0; } void SP () { *(int*)(ADR_SP_5) = 0; } void SP2 () { *(int*)(ADR_SP_10) = 0; } void ExtraAmmo () { *(int*)(ADR_EXTRA_AMMO_1) = 1; } void ExtraAmmo2 () { *(int*)(ADR_EXTRA_AMMO_2) = 1; } void Dig() { if(GetAsyncKeyState(VK_MENU) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = -2000; } } } void nowater () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOWATER, &t , sizeof(t)); VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0); } void Spawn () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t)); VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t)); VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0); } void Scope () { if(GetAsyncKeyState(VK_RBUTTON)) { *(int*)(ADR_SCOPE) = (int)1; } else { *(int*)(ADR_SCOPE) = (int)7; } } void nobounds () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t)); VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t)); VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0); } void nfd () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -20000; } } void norecoil () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } } void jump () { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 2500; } } } void FFASpawn () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_FFASPAWN, &t , sizeof(t)); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_FFASPAWN, &t , sizeof(t)); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0); } void Supermaster () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0){ *(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1; } } void platinum () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0) { *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; { *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1; }}} void fullbright () { *(int*)(Full_Bright_1) = 1092779973; *(int*)(Full_Bright_2) = 1092779973; *(int*)(Full_Bright_3) = 1092779973; } void nofog () { *(float*)Near_Fog = 0; } void FastAll () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)ADR_FAST_REPAIR = 10.0f; *(float*)ADR_FAST_HEATLH = 5.0f; *(float*)ADR_FAST_FLAG = 10.0f; *(float*)ADR_FAST_AMMO = 5.0f; }} void Glasswalls () { *(int*)ADR_GLASSWALLS = 4; } void RoomMaster () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0; } } void Level () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999; } } void Bandage () { *(int*)(ADR_BANDAGE) = 0; } void speedon9 () { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF) { *(float*)(OFS_Speed) = 1000.0f; } } void Hacks() { for(;; ) { speedon0(); speedon1(); speedon2(); speedon3(); speedon4(); speedon5(); speedon6(); speedon7(); speedon8(); speedon9(); lowgravity(); Slots5(); NoSpread(); ExtraAmmo(); ExtraAmmo2(); Dig(); nowater(); nobounds(); nfd(); norecoil(); Bandage(); jump(); fullbright(); Spawn(); Supermaster(); platinum(); nofog(); Scope(); Glasswalls(); FastAll(); Teleport(); Level(); Dinar(); RoomMaster(); SniperPX(); SP(); SP2(); FFASpawn(); Sleep(20); } } BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0); break; case 2: break; } return TRUE; }
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