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Warrock Addys [12.07.2015]

Discussion on Warrock Addys [12.07.2015] within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old   #1
 
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Lightbulb Warrock Addys [12.07.2015]

Ich weiß nicht ob aktuell jemand was damit anfangen kann, weil's anscheinend aktuell wenig Leute gibt die Hacks programmieren, na egal hier sind die aktuellen Addys:

Code:
//Pointer
#define ADR_PLAYERPOINTER	0x00AF9E9C
#define ADR_SERVERPOINTER      	0x00AF8D84

//Offsets
#define OFS_PREMIUM1           	0x003C4
#define OFS_PREMIUM2           	0x003C8
#define OFS_X			0x0010308
#define OFS_Y                  	0x0010318
#define OFS_Z                  	0x0010310
#define OFS_NFD                	0x001032F0
#define OFS_SLOT1              	0x0034140
#define OFS_SLOT5		0x0034144
#define OFS_Dinar		0x0040738
#define OFS_LEVEL              	0x004072C
#define OFS_Invosoble 		0x0040764
#define OFS_NoRecoil		0x000C438 
#define OFS_NoRecoil1		0x000C43C
#define OFS_NoRecoil2		0x000C440
#define OFS_NoRecoil3		0x000C444

//Player
#define ADR_VirtualJump		0x00917C1C
#define ADR_NOBOUNDS1		0x00C3E97C
#define ADR_NOBOUNDS2		0x00C3E980
#define ADR_NOBOUNDS3		0x00C3E984
#define ADR_Rollspead		0x00917DB0
#define ADR_Speed		0x00917F78
#define ADR_Stamina1		0x008DF098
#define ADR_Stamina2		0x008DF5CC
#define ADR_Stamina3		0x008DF5D0
#define SDR_STaminaRefil	0x00AB8768
#define ADR_FastLedder 		0x00917F38
#define ADR_DEADSPINNER        	0x00980C34
#define ADR_WTW                	0x008DEAB4
#define ADR_WUW                	0x00B00F44
#define ADR_HIGHMODE           	0x00918038
#define ADR_PLAYERPRONE        	0x00AFA61C
#define ADR_CHANGEROLL         	0x00917C70
#define ADR_CQCPRONE           	0x00981490
#define ADR_ANTIRADAR          	0x00B00F74
#define ADR_PLANTANYWHERE      	0x00AF7573
//Server
#define ADR_SPAWNWAIT1         	0x00C40310
#define ADR_SPAWNWAIT2         	0x00C49110
#define ADR_ANTIAFK            	0x00C3E954
//Weapon
#define ADR_NOSPREAD           	0x00AFE7CC
#define ADR_QUICKPLANT         	0x00AF7408
#define ADR_BONESHOT           	0x00918C98
#define ADR_SUPEREXPLOSION     	0x00918610 
#define ADR_IMMEXPLOSION       	0x00917D60 
#define ADR_SCOPE              	0x00AF7424
#define ADR_SCOPESIZE          	0x009814A0
#define ADR_STW                	0x008D7FA4
#define ADR_WTH                	0x008DF09C
#define ADR_HIDEWEAPON         	0x009809F0
#define ADR_WEAPONGRAVITY      	0x00917BA0
#define ADR_UNLAMMOMEM         	0x00AF823C
#define ADR_BREAKLIMIT		0x00917B50
#define ADR_ALWAYSXHAIR       	0x00AFE754
#define ADR_FASTLOCKON         	0x00AF7470
Viel Spaß

Edit: Ach ja, ich hab sie bisher nicht getestet, kommen frisch aus IDA Pro von daher kann ich nichts über die Funktionsfähigkeit sagen, sollten aber alle passen.
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Old 07/12/2015, 22:24   #2
 
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Thanks !

What is ADR_HIDEWEAPON please ?
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Old 07/12/2015, 22:28   #3
 
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Quote:
Originally Posted by Peter File View Post
No Weapon (Hide Weapon)
Du siehst deine Waffe nicht mehr

Credits

Yazzn
Mostey
ADR_HIDEWEAPON hides your weapon
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Old 07/12/2015, 22:56   #4
 
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Nice,

How to use it ?
ADR_PLAYERPOINTER + OFS_Z ?
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Old 07/12/2015, 23:36   #5
 
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*(float*)(ADR_PLAYERPOINTER+OFS_Z)=whatever;
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Old 07/12/2015, 23:52   #6
 
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Wrong section, next time put your addy here
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Old 07/13/2015, 05:32   #7
 
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Maybe its the right Thread to post it, but its sticked in the wrong Sub-forum and no one will find it!
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Old 07/13/2015, 08:52   #8
 
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All guys that know this site and post source for WarRock know this setion!
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Old 07/13/2015, 12:49   #9
 
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Can you Show me HIDEIGN NAME
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Old 07/13/2015, 22:58   #10
 
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Do you mean "HIDEIGN NAME" = "Hide InGameName Name"?
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Old 07/15/2015, 13:38   #11
 
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guys pls help me. how to use this?

Quote:
Originally Posted by vrufullop View Post
Thanks !

What is ADR_HIDEWEAPON please ?
How to use this addy? pls help
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Old 07/15/2015, 18:00   #12





 
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If kept up to date we could make an own thread for addys in this subforum. Will these offsets be kept up to date?
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Old 07/15/2015, 19:02   #13
 
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Quote:
Originally Posted by Rouvesta View Post
If kept up to date we could make an own thread for addys in this subforum. Will these offsets be kept up to date?
There were already some threads like this one.
And as u can see they dont last as long as they should.


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Old 07/15/2015, 19:06   #14





 
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Quote:
Originally Posted by Sir Kackfleck View Post
There were already some threads like this one.
And as u can see they dont last as long as they should.


Thats why I indirectly asked if he will do that. (or somebody else)
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Old 07/15/2015, 19:15   #15
 
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The point is: We've already a collective thread for things like that. So he could post and update them there.Why do we need a new thread?
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#Closed Pls



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