- Dual Lord Line
This is the Axes passive line. Since you won't be using axes all the time, and it will only be used as a switching weap to make opponents stunned, you won't need most passives, because you will only have it a few seconds on your hands. However, some passives are welcome.
/ This skill improves your Phy Attack while using axes. You will only use axes to make your enemies stunned, but this will boost you a bit, making your axes skill strong while you stun them. Required
/ The few seconds you spend with your axes might be a good way of receiving less damage. While you try to stun, this passive will increase your defense. It's not much, but it's a good help. Required
/ This skill will increase your Attack Rating. You won't need it much, but it's optional to get it. Optional
/ This one will increase your resistance to some status, such as Freeze, Burn, etc. Kind of like a "second" Holy Spell. You won't need it, it only has 50% effect, and you got Holy Spell for this stuff.
- Dual Axe Line
This Line contains all the Axes skills. You only need a couple skills, don't bother getting the rest, unless you want to be FF. Main skills are the ones that Stun and Bleed.
/ Basic Axes skill, you won't need it much. Comparing to Bash (2handed), damage is lower. Optional
/ Bleed and Stun, it's what you are looking for in Axes. Get it, it's a must have, and you will need it for your next Bleed/Stun skill. Attacks 2 times. Required
/ Simple Stun attack, no damage, just 50% stun. Better to use Double Twist or Sudden Twist than this one, soo don't get it, unless you really want to use Axes a lot. Optional
/ Strong skill, but weaker than the 2handed skills. This one doesn't give status, soo you don't really need it. Optional
/ Cool combo and stuff, but not really helpful. Again, 2handed is stronger, soo you don't need this skill either. Optional
/ Another skill that cause Bleed/Stun. This one attacks 3 times, and is stronger. Required
/ A good attack skill, makes a nice damage, but not enough. Again, stick to the 2hand to deal damage. Optional
/ The strongest axes skill. Delivers good damage, but it's not much compared to Dare Devil or Maddening. Once again, stick to the 2hand to deal damage. Optional
There isn't much more to say about Warrior skills. We'll get to the next topic:
Cleric Skills: What do you need, and why you need it.
Same than above, Green stands for required, Blue for Optional and Black for not required/do not skill.
Divine Creed Line
This line has only 1 skill which is a passive skill. This passive will increase your magical damage while using cleric spells. This is useless, you are full str, and you don't want cleric to damage your opponent. However, there are a few exceptions. Skip this one, you won't need it.
/ Boosts your magical attack. You don't need it. Do not skill
Cardinal Praise Line
This line contains some Cleric attacks and some useful things. We'll see what you need here.
/ This is a cleric skill. It doesn't damage hard if you are full int, and warriors are full str. You won't be needing this. Do not skill
/ Cleric healing spell. Doesn't heal that much, and only heals one target. You can heal yourself, but it's still not good enough. Do not skill
/ A ressurecting skill. You will have Reverse Oblation later, soo you won't be needing this one. You can always delevel it when you get Reverse Oblation, but in my opinion Don't skill it
/ Cures most statuses. It's a good skill, specially in PvP. Holy Spell is used to prevent, this one is used to cure, there's a difference, make sure you realize that. Although it is a good skill, it is single use only. You have Integrity when you reach lv66, which affects the whole party. If you still want this skill, you can get it and delevel later. Optional
/ Second version of Trial Cross. You won't be needing this either. Do not Skill
/ Another useless healing skill, you won't need this much. Too long to cast in PvP. Do not skill
/ Another reversing skill. Takes too long, soo keep using Reverse Oblation/Immolation Do not take
/ Second version of Innocent. This one affects the whole party, soo I recommend getting it. Required
Mental Culture Line
This line has a required skill (passive) called Faith. You will need it for a couple skills. It gives you a few boosts, but you need a cleric rod and robe equipped to use those boosts, soo you won't get them. However, you will still need this skill maxed, soo get it.
/ Passive skill required to obtain others. Required
Mortal Recovery Line
You can get 2 useful but not required skills here. The Absolutness skills are indeed good, you can inflict good direct damage with them. You might be thinking: "Why do I need attack skills as a warrior?" Indeed, you won't need them while tanking or leveling up, but until you reach the highest lvls (95+), in party play, you will act as a cleric, making this your only source of damage. Besides, in PvP, if you know when to use this, it can also be useful.
/ Absolutness damage skill. For those that don't know Absolutness damage is something that never changes. If the absolutness damage is 100, it will hit 100, regardless of the defensive power of the enemy, armor, buffs, whatever, it will always hit 100. The higher this is, the higher the damage will be. Optional
/ Same than Over Healing, but affects various enemies at once. Optional
Your healing skills. Nothing more to add. Some you need others you don't.
/ You won't need this, you are a tanker, you don't need to heal your Party. Do not Skill
/ Takes too long to cast, and again, you don't need, you are a tanker, not a healer. Do not skill
/ Heals one person several times during 15 seconds. Very useful, but you got Healing Orbit which does the same for the whole party, and you don't need to click urself to use it. You can still get it, and delevel when you get Healing Orbit. Optional
Group Healing Breath
/ Again, an healing skill which takes a lot of time. Do not Skill
/ Same as the above... Do not Skill
/ Same as Healing Cycle, but for the whole party. It is also useful for solo PvP, because you don't need to click urself to use it. Required
Blessed Recovery Line
Your most important line in Cleric. Has Bless Spell and Recovery Division, which will be constantly saving your ass.
/ Drastically improves your Physical and Magical defense for 45 seconds. Required
/ Healing Skill. Too slow for PvP. Do not Skill
/ Heals you over time. It is a very good buff, and you will need to use it ALL THE TIME. Required
/ Again, a Healing Skill. You won't be needing this one, leave it for Full INT's. Do not Skill
/ Second version of Recovery. Do not Skill
Holy Recovery Division
/ Second version of Recovery Division. Required
Holy Group Recovery
/ Second version of Group Recovery. Do not skill
4 Skills to resurrect. 2 of them are single (Oblation and Immolation), the other 2 res the whole party at once.
/ A good resurrecting skill. It is good for party play and plvl (if you have lots of chars). Although, it is a bit slow, and you can use Reverse Oblation for most situations. Optional
/ The best resurrecting skill, fast, and effective. Also, gives a buff to the resurrected char, that improves his HP/MP and defenses for a while, at the cost of Phy/Mag attack. Required
Holy Group Rebirth
/ Second version of Group Reverse. More EXP restore and more HP/MP after resurrecting a character. Optional
/ Second version of Oblation. Better buff is applied after the res, and it restores more of the lost EXP. Required
Another passive line. Most of those require you to use cleric rod/light armor, we'll talk about that later.
/ A passive that is required to get Holy Spell. Gives you a few boosts, but you need cleric rod and light armor, soo you won't use those boosts. Required
/ Passive that increases your Physical defense. Not neccessary, since you don't use Light Armor and Cleric Rod at the same time most of the time. Do not Skill
/ Same as the above, but for Magical defense. Do not Skill
This line has the strongest attack in Silkroad Online, Offering. You are Full STR, soo the strongest attack will be lame. Don't get any of these skills. Don't skill this Line
Saint Prayer Line
Very important line. Has Holy Spell, which is one of your most important cleric buffs.
/ Single prevention skill. You can skill it before getting Holy Spell and delevel it later. Optional
/ Binds the enemy to the ground, stopping him from moving. You don't need this, your attacks are close range. Do not skill
/ Second version of Holy Word. This one affects all your nearby party members. Must get it. Note: You don't need Holy Word maxed to get it. Required
/ Second version of Flash. This one affects several enemies at once. You don't need it. Do not skill
NOTE: In the picture (from Joymax's website), Holy Spell and Heaven Glare are in switched positions. In game, they are in the order I said here. Be careful with that. (Joymax had to screw up some way...)
I'll leave this Optional to you. Those skills are only usable when you got your cleric rod equipped, making them good for party play, but useless for solo. Get them if you want, but they are not required. Optional
Using Nivlam, I calculated several ways of skilling this warrior build. Here are some calculations I made:
Only the Required Skills: 1,244,409 SP
Required skills AND axes FF: 1,398,117 SP
Required skills AND 1handed FF: 1,400,690 SP
Required skills Axes and 1handed FF: 1,742,239 SP
Warrior FF and Required Cleric Skills: 1,896,563 SP
Required Warrior and Cleric FF (needed and optional Skills): 1,348,676 SP
Guide isn't over yet... I'm a bit tired, I'll keep it going tomorow, and fill it a bit more with pvp tatics and stuff like that.