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[Release] FileStructure (JMXVMAPT1001)

Discussion on [Release] FileStructure (JMXVMAPT1001) within the SRO Coding Corner forum part of the Silkroad Online category.

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[Release] FileStructure (JMXVMAPT1001)

As I said in my this might turn into a little series about the file structures.

Considering this to be the second part, we will feature the MapTexture (*.t) - "JMXVMAPT1001" this time.
Together with this series I started working on my MapEditor again.

I'm going to release the MapTexture (*.t) format first as it was not publicly available yet. Starting with Layer1 (Surface) and because the MapMesh (*.m) file structure is already out there and might be completed later.

Code:
12      byte[]  Header                          //JMXVMAPT1001
9216    byte[]  shadowModifiers                 //96 * 96 = 9216 ::: 96 * 20 = 1920 units 
4       uint    shadowTextureSize
4       uint    shadowTextureHeaderLength       //Joymax writes 3 for "DDS" however the real DDS-Header is 4 bytes -> "DDS "
*       byte[]  shadowTextureFileBuffer
//EOF
It does not make sense to apply shadow to the mini map but here are a few samples that visualize it:
Jangan




Hotan


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Old 09/10/2015, 01:09   #2
 
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Old 09/10/2015, 01:10   #3
 
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Old 09/10/2015, 04:56   #4
 
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