dachte ich mir gebe ich euch meine Liste,
mit den mir Bekannten Strings.
Natürlich werden sie hier oder mal dar,
in irgendwelchen Threads gepostet,
aber das tut nichts zur sache.
Fragen, nur per PM.
________________
[GodMode]
Type: text
rate > graph_value
graph id etc. in der nähe
[1Hit]
Type: text
power > range
[Skill SP]
Type: text
required_mp > 0
decrement_mp > 0
[Inf Ammo]
Type: text
magazine_capacity > max_ammo
cracked_capacity > max_ammo
[x15 Speed]
Type: text
move_speed_rate > sniper_mode_fov
[GhostMode]
Type: float
200 > 0
[0 Accuracy]
Type: text
accuracy > 0
[Inf Walls]
ZENSIERT
[No Lasers]
Type: text
red_limited_area > red_limited_area=0
alpha_limited_area > alpha_limited_area=0
blue_limited_area > blue_limited_area=0
beta_limited_area > beta_limited_area=0
all_secret_area > all_secret_area=0
[Slang]
Type: text
slang > 0
[No Rules]
Type: text
LICENSE_ > 0
[Wallshoot]
Type: float
2 > 1
[Hitrange]
Type: float
2 > 0
[FumbiSpawn]
Type: text
alpha_spawn_pos > ball_spawn_pos
beta_spawn_pos > ball_spawn_pos
red_spawn_pos > ball_spawn_pos
blue_spawn_pos > ball_spawn_pos
[LobbySpawn]
Type: text
alpha_spawn_pos > 0
beta_spawn_pos > 0
red_spawn_pos > 0
blue_spawn_pos > 0
[GegnerSpawn]
Type: text
alpha_spawn_pos > beta_spawn_pos
beta_spawn_pos > alpha_spawn_pos
[X Achse]
Type: float
350
[Y Achse]
Type: float
130
_________________________
Was ihr damit Anstellt ist eure Sache.
_________________________
Hier noch der Source meines Letzten Trainers.
Für Leute die Vielleicht wissen wie man zur zeit trainer zum laufen bringt,
können gerne diese gui verwenden dagegen habe ich nichts einzuwenden.
Code:
#RequireAdmin #NoTrayIcon #include <WinAPI.au3> #include <GUIConstants.au3> #include <NomadMemory.au3> #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> $GM = 0x00D60D48 $Hit = 0x0D3F00C $SP = 0x00D3E6EC $SP2 = 0x00D3E6F8 $multi = 0x00CF4CB0 $multi2 = 0x00E5F730 $Ammo = 0x00D3F050 $Ammo2 = 0x00D3F03C $Speed = 0x00D3F014 $Ghost = 0x00CFBFF0 $Accu = 0x00D3F078 $Walls = 0x00000000 $Wallshoot = 0x00CF8608 $Wallshoot2 = 0x00CF8620 $Wallshoot3 = 0x00CF8660 $Wallshoot4 = 0x00CF8668 $Hitrange = 0x00CF8608 $Hitrange2 = 0x00CF8620 $Hitrange3 = 0x00CF8660 $Hitrange4 = 0x00CF8668 $Fumbi = 0x00CF9628 $Fumbi2 = 0x00CF9648 $Fumbi3 = 0x00CF9618 $Fumbi4 = 0x00CF9638 $Lobby = 0x00CF9628 $Lobby2 = 0x00CF9648 $Lobby3 = 0x00CF9618 $Lobby4 = 0x00CF9638 $Enemy = 0x00CF9628 $Enemy2 = 0x00CF9648 $Slang = 0x00CF0F86 $Slang2 = 0x00CF0FB6 $Slang3 = 0x00CF0FE6 $Laser = 0x00CF9694 $Laser2 = 0x00CF96A8 $Laser3 = 0x00CF96BC $Laser4 = 0x00CF96D0 $Laser5 = 0x00CF96E4 $Rules = 0x00D5EE6C $Rules2 = 0x00D5EE84 $Rules3 = 0x00D5EE9C $Rules4 = 0x00D5EEC8 $Rules5 = 0x00D5EEE4 $Rules6 = 0x00D5EEF8 $Rules7 = 0x00D5EF0C $Rules8 = 0x00D5EF20 $Rules9 = 0x00D5EF34 $Rules10 = 0x00D5EF48 $Rules11 = 0x00D5EF5C $Rules12 = 0x00D5EF70 $Rules13 = 0x00D5EF84 $Rules14 = 0x00D5EF94 $Rules15 = 0x00D5EFA8 $Rules16 = 0x00D5EFB8 $Rules17 = 0x00D5EFC8 $Rules18 = 0x00D5EFD8 $Rules19 = 0x00D5EFE8 $Rules20 = 0x00D5EFFC $Rules21 = 0x00D5F014 $Rules22 = 0x00D5F02C $Rules23 = 0x00D5F044 $Rules24 = 0x00D5F058 $Rules25 = 0x00D5F06C $Rules26 = 0x00D5F080 $Rules27 = 0x00D5F094 $Rules28 = 0x00D5F0AC $Rules29 = 0x00D5F0C0 $Rules30 = 0x00D5F0D0 $Rules31 = 0x00D5F0E0 $Rules32 = 0x00D5F0F4 $Anim = 0x00CFB07C $Jump = 0x00CFBFEC $x = 0x00CF9E08 $y = 0x00CF9E0C $Struct = DllStructCreate("int cxLeftWidth;int cxRightWidth;int cyTopHeight;int cyBottomHeight;") Global $STATE = "Wait for S4 league...." $GUI = GUICreate("Fenstername", 537, 203, 267, 133) GUISetState(@SW_SHOW, $GUI) If @OSVersion = "WIN_VISTA" Or @OSVersion = "WIN_7" Then _Vista_EnableBlurBehind($GUI) $hDummy = GUICreate("", 537, 203, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $GUI) ; Layered Child GUI erstellen GUISetBkColor(0xABCDEF) ; GUI einfärben _WinAPI_SetLayeredWindowAttributes($hDummy, 0xABCDEF, 255) ; LayeredWindowAttributes GUISetState(@SW_SHOW, $hDummy) EndIf $Checkbox1 = GUICtrlCreateCheckbox("1 Hit", 8, 8, 57, 17) $Checkbox2 = GUICtrlCreateCheckbox("SP Skill", 8, 32, 97, 17) $Checkbox3 = GUICtrlCreateCheckbox("Inf Ammo", 8, 56, 97, 17) $Checkbox4 = GUICtrlCreateCheckbox("x15 Speed", 8, 80, 97, 17) $Checkbox5 = GUICtrlCreateCheckbox("GhostMode", 8, 104, 97, 17) $Checkbox6 = GUICtrlCreateCheckbox("0 Accuracy", 8, 128, 97, 17) $Checkbox7 = GUICtrlCreateCheckbox("Inf Walls", 8, 152, 97, 17) $Group1 = GUICtrlCreateGroup("ShootStyle", 208, 0, 121, 89) $Checkbox8 = GUICtrlCreateCheckbox("WallShoot", 224, 24, 97, 17) $Checkbox9 = GUICtrlCreateCheckbox("Hitrange", 224, 56, 97, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $Group2 = GUICtrlCreateGroup("SpawnPosition", 208, 88, 121, 105) $Checkbox10 = GUICtrlCreateCheckbox("Fumbi", 216, 112, 97, 17) $Checkbox11 = GUICtrlCreateCheckbox("Lobby", 216, 136, 97, 17) $Checkbox12 = GUICtrlCreateCheckbox("Enemy", 216, 160, 97, 17) GUICtrlCreateGroup("", -99, -99, 1, 1) $Checkbox13 = GUICtrlCreateCheckbox("Slang", 112, 8, 89, 17) $Checkbox14 = GUICtrlCreateCheckbox("No Lasers", 8, 176, 97, 17) $Checkbox15 = GUICtrlCreateCheckbox("No Rules", 112, 32, 89, 17) $Checkbox16 = GUICtrlCreateCheckbox("Godmode", 112, 56, 89, 17) $Label1 = GUICtrlCreateLabel("AnimSpeed", 352, 16, 58, 17) $Label2 = GUICtrlCreateLabel("Jump", 352, 48, 29, 17) $Label3 = GUICtrlCreateLabel("X Achse", 352, 80, 44, 17) $Label4 = GUICtrlCreateLabel("Y Achse", 352, 104, 44, 17) $Input1 = GUICtrlCreateInput("2.3", 424, 16, 105, 21) $Input2 = GUICtrlCreateInput("320", 424, 48, 105, 21) $Input3 = GUICtrlCreateInput("350", 424, 80, 105, 21) $Input4 = GUICtrlCreateInput("130", 424, 104, 105, 21) $Button1 = GUICtrlCreateButton("Start S4", 424, 136, 107, 25) $Button2 = GUICtrlCreateButton("Credits", 424, 168, 107, 25) While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 RUN("C:\Program Files\alaplaya\S4League\patcher_s4.exe" , "C:\Program Files\alaplaya\S4League") Case $Button2 MsgBox(0, "Credits" ,"DarkGER!/-SilentHill* ~ Help Coding" & @CRLF & @CRLF & "De4Su ~ Many Adresses" & @CRLF & @CRLF & "ChaosCombo ~ Slang String",11) Case $CHECKBOX8 GUICtrlSetState($CHECKBOX9, 4) Case $CHECKBOX9 GUICtrlSetState($CHECKBOX8, 4) Case $CHECKBOX10 GUICtrlSetState($CHECKBOX11, 4) GUICtrlSetState($CHECKBOX12, 4) Case $CHECKBOX11 GUICtrlSetState($CHECKBOX10, 4) GUICtrlSetState($CHECKBOX12, 4) Case $CHECKBOX12 GUICtrlSetState($CHECKBOX10, 4) GUICtrlSetState($CHECKBOX11, 4) EndSwitch If ProcessExists("S4Client.exe") <> 0 Then $PID = ProcessWait("S4Client.exe") $OPEN = _MEMORYOPEN($PID) Do sleep(300) Until _MEMORYREAD($x, $OPEN, "Float") = 350 _MEMORYWRITE($Anim, $OPEN, GUICtrlRead($INPUT1), "Float") _MEMORYWRITE($Jump, $OPEN, GUICtrlRead($INPUT2), "Float") _MEMORYWRITE($x, $OPEN, GUICtrlRead($INPUT3), "Float") _MEMORYWRITE($y, $OPEN, GUICtrlRead($INPUT4), "Float") If GUICtrlRead($CHECKBOX1) = 1 Then ;1Hit; _MEMORYWRITE($Hit, $OPEN, "range", "char[5]") EndIf If GUICtrlRead($CHECKBOX2) = 1 Then _MEMORYWRITE($SP, $OPEN, "0", "char[2]") ;Sp Skill; _MEMORYWRITE($SP2, $OPEN, "0", "char[2]") EndIf If GUICtrlRead($CHECKBOX3) = 1 Then _MEMORYWRITE($Ammo, $OPEN, "max_ammo", "char[9]") ;Unlimited Ammo; _MEMORYWRITE($Ammo2, $OPEN, "max_ammo", "char[9]") EndIf If GUICtrlRead($CHECKBOX4) = 1 Then ;x15 Speed; _MEMORYWRITE($Speed, $OPEN, "sniper_mode_fov", "char[15]") EndIf If GUICtrlRead($CHECKBOX5) = 1 Then ;GhostMode; _MEMORYWRITE($Ghost, $OPEN, "0", "float") EndIf If GUICtrlRead($CHECKBOX6) = 1 Then ;0 Accuracy; _MEMORYWRITE($Accu, $OPEN, "0", "char[2]") EndIf If GUICtrlRead($CHECKBOX7) = 1 Then ;Inf Walls; _MEMORYWRITE($Walls, $OPEN, "ZENSIERT", "ZENSIERT") EndIf If GUICtrlRead($CHECKBOX8) = 1 Then ;Wallshoot; _MEMORYWRITE($Wallshoot, $OPEN, "1", "Float") _MEMORYWRITE($Wallshoot2, $OPEN, "1", "Float") _MEMORYWRITE($Wallshoot3, $OPEN, "1", "Float") _MEMORYWRITE($Wallshoot4, $OPEN, "1", "Float") EndIf If GUICtrlRead($CHECKBOX9) = 1 Then ;Hitrange; _MEMORYWRITE($Hitrange, $OPEN, "0", "Float") _MEMORYWRITE($Hitrange2, $OPEN, "0", "Float") _MEMORYWRITE($Hitrange3, $OPEN, "0", "Float") _MEMORYWRITE($Hitrange4, $OPEN, "0", "Float") EndIf If GUICtrlRead($CHECKBOX10) = 1 Then ;fumbispawn; _MEMORYWRITE($Fumbi, $OPEN, "ball_spawn_pos", "char[15]") _MEMORYWRITE($Fumbi2, $OPEN, "ball_spawn_pos", "char[15]") _MEMORYWRITE($Fumbi3, $OPEN, "ball_spawn_pos", "char[15]") _MEMORYWRITE($Fumbi4, $OPEN, "ball_spawn_pos", "char[15]") EndIf If GUICtrlRead($CHECKBOX11) = 1 Then ;lobbyspawn; _MEMORYWRITE($Lobby, $OPEN, "0", "char[2]") _MEMORYWRITE($Lobby2, $OPEN, "0", "char[2]") _MEMORYWRITE($Lobby3, $OPEN, "0", "char[2]") _MEMORYWRITE($Lobby4, $OPEN, "0", "char[2]") EndIf If GUICtrlRead($CHECKBOX12) = 1 Then ;Enemyspawn; _MEMORYWRITE($Enemy, $OPEN, "beta_spawn_pos", "char[14]") _MEMORYWRITE($Enemy2, $OPEN, "alpha_spawn_pos", "char[15]") EndIf If GUICtrlRead($CHECKBOX13) = 1 Then ;Slang; _MEMORYWRITE($Slang, $OPEN, "0", "char[2]") _MEMORYWRITE($Slang2, $OPEN, "0", "char[2]") _MEMORYWRITE($Slang3, $OPEN, "0", "char[2]") EndIf If GUICtrlRead($CHECKBOX14) = 1 Then ;laser; _MEMORYWRITE($Laser, $OPEN, "red_limited_area=0", "char[18]") _MEMORYWRITE($Laser2, $OPEN, "alpha_limited_area=0", "char[20]") _MEMORYWRITE($Laser3, $OPEN, "blue_limited_area=0", "char[19]") _MEMORYWRITE($Laser4, $OPEN, "beta_limited_area=0", "char[19]") _MEMORYWRITE($Laser5, $OPEN, "all_secret_area=0", "char[17]") EndIf If GUICtrlRead($CHECKBOX15) = 1 Then ;No Rules; _MEMORYWRITE($Rules, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules2, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules3, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules4, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules5, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules6, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules7, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules8, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules9, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules10, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules11, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules12, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules13, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules14, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules15, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules16, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules17, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules18, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules19, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules20, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules21, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules22, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules23, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules24, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules25, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules26, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules27, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules28, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules29, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules30, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules31, $OPEN, "0", "char[2]") _MEMORYWRITE($Rules32, $OPEN, "0", "char[2]") EndIf If GUICtrlRead($CHECKBOX16) = 1 Then ;GodMode; _MEMORYWRITE($GM, $OPEN, "graph_value", "char[12]") EndIf exit EndIf WEnd Func _Vista_EnableBlurBehind($hWnd, $bColor = 0xCC0000) Const $DWM_BB_ENABLE = 0x00000001 $sStruct = DllStructCreate("dword;int;ptr;int") DllStructSetData($sStruct, 1, $DWM_BB_ENABLE) DllStructSetData($sStruct, 2, "1") DllStructSetData($sStruct, 4, "1") GUISetBkColor($bColor); Must be here! $Ret = DllCall("dwmapi.dll", "int", "DwmEnableBlurBehindWindow", "hwnd", $hWnd, "ptr", DllStructGetPtr($sStruct)) $sStruct = 0 If @error Then Return 0 Else Return $Ret EndIf EndFunc ;==>_Vista_EnableBlurBehind
Dinge die im zusammenhang mit wallshack stehen, wurden Zensiert.
Haut rein