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Some Tips for Developers on New Server

Discussion on Some Tips for Developers on New Server within the Rohan forum part of the MMORPGs category.

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Old 08/01/2014, 09:34   #16
 
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Which server? If you mean DG that wasn't my server it was Darkestkiller's :P But if you mean my skill changes I did just say "some skills". For the most part it was more balanced than all other servers B)
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Old 08/01/2014, 10:08   #17
 
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Ish I know this sounds bad but, I know I will have a balanced pvp scene on my local soon as I finish skill edits.
I'm going to use a formula I thought of, hope everything goes well.
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Old 08/01/2014, 11:09   #18
 
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Balance is a myth.
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Old 08/02/2014, 05:16   #19
 
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I dont think balance isnt obtainable but going to require alot of testing and work, that I am willing to put in.
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Old 08/02/2014, 05:36   #20
 
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It's achievable
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Old 08/02/2014, 09:26   #21
 
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Quote:
Originally Posted by IncognitoOne View Post
I dont think balance isnt obtainable but going to require alot of testing and work, that I am willing to put in.
Nah it is archiveable. However, you dont want to play a completly balanced gamed. There simply needs to be certain power curves and temporal imbalancements in order to have fluent pvp.
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Old 08/02/2014, 17:18   #22
 
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When I say balanced I dont refer to having a game where everyone is equal, each class still has a unique status and is enjoyable.

Balance to me means making all classes viable instead of everyone playing one class to reap the benefits.
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Old 08/02/2014, 17:25   #23
 
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Than we agree.
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