Release
Ya it will be public at some point.
but after I am done working on it, and using it.
I cant say when that will be but likely in a few months.
Future Bot Goals
After the bot is released, if enough people use it they will target my memory reader. As that's the only thing they can really effect.
But If i can make it flexible enough, then people who program in .net (c,c++, C#, visual basic, ect) can find ways of getting the data required, and plug it in.
If its robust enough, then they wont be able to just shut down the bot. Only take down the memory reader.
The Goal
Base Shell- Main
- Bot Logic
- Settings
- Logic
- Ablitys
Everything would get generic and flexible enough to work for nearly any mmo.
It would require the use of the data feeder, to get any data from the game.
I want to take all the Rappelz depent functions and change them to be generic.
Everything would need to be a great deal more flexible but i have a plan to achieve this.
Data Feeder
A way to send in data to the bot.
- The Hook For the game
- Name, X/Y Location, HP/Max HP, Mana/Max Mana, Level
- Target, HP/Max HP, Name, Level
- Camera Yaw, Pitch
Thats whats required to make all of the functions i have work, but if only a few were sent in , at least a few of the functions would still work.
Also You could send more data, if you had more to send in.
The base shell would be able to make use of that, when your settings up how it battles or does things.
Example: Maybe you send in totalCash, And the base shell would be generic enough for you to go to the stop battle conditions and tell the bot to stop battleing after you get x totalCash.
I am not there, but I am in the process of moving this direction. A Much more robust system.
Memory Reader (Rappelz)
The Memory reader I have built for reappelz, would send in its data to the Data feeder. But one of these days i wont be updating it and it will stop working.
So the Point is someone could find there own way of geting the data and send it into the data feeder. There are more then 1 way of obtaining data from a game, and some people may not be willing to share the way they are using.
More...
If I make it simple enough that all there is to it is adding this to visual studio and you find your own way to get the memory into it.
My goal is create a much more flexible bot, and one that can self sustain when i stop working on it.
All the Comminty would have to do, to keep this alive, is after my Memory Reader fails, is to find another way to feed data into the bot, And they could do it in C, C++, C#, Visual studio ect. (Not Auto It)