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[C++] Increased gold

Discussion on [C++] Increased gold within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[C++] Increased gold

#DELETED
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Old 03/02/2016, 15:41   #2
 
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dude its already public... who cares xD
(vanilla src)
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Old 03/02/2016, 15:45   #3
 
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dude its already public... who cares xD
(vanilla src)
Hahhaa, bugged.
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Old 03/02/2016, 16:49   #4
 
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Hahhaa, bugged.
hahah so hard to fix
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Old 03/02/2016, 17:12   #5
 
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hahah so hard to fix
Wtf shut up
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Old 03/02/2016, 17:36   #6
 
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Wtf shut up
No problem, it isn't youre fault and I know that ^^
I like you either and i'm happy about our conversations xD

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Old 03/02/2016, 18:09   #7
 
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ohh **** mate...
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Old 03/02/2016, 18:15   #8
 
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Der macht doch nur Werbung für unseren Lieben Korilein
Nicht das er das umsonst gecodet hat, nein der hat die ehre
Werbung Kostenlos für Koris Forum zu machen.
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Old 03/02/2016, 18:36   #9
 
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Der macht doch nur Werbung für unseren Lieben Korilein
Nicht das er das umsonst gecodet hat, nein der hat die ehre
Werbung Kostenlos für Koris Forum zu machen.
Welchen Schwachsinn redest du da bitte? .....
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Old 03/02/2016, 18:52   #10

 
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Hahhaa, bugged.
Well, yours is also "bugged" as far as i can tell. Take a closer look at "common/building.h" and the "do_build" command. Could backfire pretty bad otherwise.
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Old 03/02/2016, 18:57   #11
 
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Instead of increasing the gold limit you should stop inflating the currency
Simply pick reasonable prices then you don't need this
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Old 03/02/2016, 19:46   #12
 
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Instead of increasing the gold limit you should stop inflating the currency
Simply pick reasonable prices then you don't need this
eigentlich hast du ja recht, aber je länger der server on ist desto mehr yang werden die leute haben und das limit erreichen und dann ist das geheule der user groß.
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Old 03/02/2016, 19:55   #13


 
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Originally Posted by Mi4uric3 View Post
Instead of increasing the gold limit you should stop inflating the currency
Simply pick reasonable prices then you don't need this
Bei einem Newschool müssen die Preise erhöht werden.
Da hat man keine Lust, von einem Wildhunde 8 Yang zu erhalten,
denn das wäre bzgl. zum schnellen Leveln viel zu wenig.
(Beispiel: Bin level 60 und habe 3k erbeutet )

Also damit meine ich, man muss das Game Balancing anpassen.
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Old 03/02/2016, 19:58   #14
 
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U killed the unsigned !
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Old 03/02/2016, 19:59   #15
 
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Quote:
Originally Posted by MaxChri View Post
Bei einem Newschool müssen die Preise erhöht werden.
Da hat man keine Lust, von einem Wildhunde 8 Yang zu erhalten,
denn das wäre bzgl. zum schnellen Leveln viel zu wenig.
(Beispiel: Bin level 60 und habe 3k erbeutet )

Also damit meine ich, man muss das Game Balancing anpassen.
Müssen sie nicht, man kann auch ein VMS einfach für 10kk verkaufen statt für 1000kkkkkk. Muss halt alles relativ zueinander verringert werden.

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Originally Posted by .Kibito View Post
eigentlich hast du ja recht, aber je länger der server on ist desto mehr yang werden die leute haben und das limit erreichen und dann ist das geheule der user groß.
Das macht schon eher Sinn
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