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[Release]Event Item + Quest
Discussion on [Release]Event Item + Quest within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
10/15/2011, 11:02
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#46
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The command "kill" can't be used by normal players, but only by GM ><
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10/15/2011, 11:39
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#47
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Quote:
Originally Posted by xKri
The command "kill" can't be used by normal players, but only by GM ><
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i've tryed it, it works!
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03/10/2012, 11:40
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#48
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#push
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03/10/2012, 12:19
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#49
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Hmm, it'll be really interesting where you can see everywhere that the players die... Everybody'll play with that and they won't care that it's unfair with the others.
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03/10/2012, 13:53
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#50
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Quote:
Originally Posted by Deathbat666
Hmm, it'll be really interesting where you can see everywhere that the players die... Everybody'll play with that and they won't care that it's unfair with the others.
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Translate, in German please.
my Engllish is bad.
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03/12/2012, 01:00
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#51
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Quote:
Originally Posted by DJ-AbstracT
Translate, in German please.
my Engllish is bad.
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My German is bad too.
If I can use web-translator, you can use it too.
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03/12/2012, 12:58
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#52
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man könnte kill befehl zum laufen bringen:
IDA kill ändern in kall und gm level auf 0 setzen bei der if abfrage x3
Original:
PHP Code:
int __cdecl do_kill(int a1, int a2) { int v2; // eax@3 int v3; // eax@4 int v4; // edx@5 int v5; // ecx@5 int result; // eax@6 char v7; // ST0C_1@9 char arg; // [sp+1Ch] [bp-10Ch]@1 int v9; // [sp+11Ch] [bp-Ch]@1 v9 = *(_DWORD *)_stack_chk_guard; one_argument(a2, &arg, 256); if ( arg ) { if ( !singleton_DESC_MANAGER___ms_singleton ) __assert("instance", "../../common/singleton.h", 26); v2 = DESC_MANAGER__FindByCharacterName(singleton_DESC_MANAGER___ms_singleton, &arg); if ( v2 && (v3 = *(_DWORD *)(v2 + 76)) != 0 ) CHARACTER__Dead(v3, 0, 0); else CHARACTER__ChatPacket(a1, 1, "%s: no such a player", (unsigned int)&arg); } else { CHARACTER__ChatPacket(a1, 1, "ex) /kill <player name>", v7); } result = *(_DWORD *)_stack_chk_guard ^ v9; if ( *(_DWORD *)_stack_chk_guard != v9 ) __stack_chk_fail(v5, v4); return result; }
leider finde nun auf anhieb nicht die levelabfrage für die berechtigung -.-
Muss wo anders festgelegt sein.
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03/12/2012, 14:23
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#53
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ist ne Schlechte Idee.
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03/22/2012, 19:38
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#54
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74 download, 10 thanks ._.
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10/16/2012, 23:16
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#55
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state start begin
when 71900.use begin
say("Gib den namen des spielers ein zum killen")
local y = input
command("kill "..y..)
pc.removeitem(71900, 1)
end
end
end
Hello
what is error?
in game no effect
sorry my bad english
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10/16/2012, 23:32
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#56
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Quote:
Originally Posted by Zymos
man könnte kill befehl zum laufen bringen:
IDA kill ändern in kall und gm level auf 0 setzen bei der if abfrage x3
Original:
PHP Code:
int __cdecl do_kill(int a1, int a2) { int v2; // eax@3 int v3; // eax@4 int v4; // edx@5 int v5; // ecx@5 int result; // eax@6 char v7; // ST0C_1@9 char arg; // [sp+1Ch] [bp-10Ch]@1 int v9; // [sp+11Ch] [bp-Ch]@1 v9 = *(_DWORD *)_stack_chk_guard; one_argument(a2, &arg, 256); if ( arg ) { if ( !singleton_DESC_MANAGER___ms_singleton ) __assert("instance", "../../common/singleton.h", 26); v2 = DESC_MANAGER__FindByCharacterName(singleton_DESC_MANAGER___ms_singleton, &arg); if ( v2 && (v3 = *(_DWORD *)(v2 + 76)) != 0 ) CHARACTER__Dead(v3, 0, 0); else CHARACTER__ChatPacket(a1, 1, "%s: no such a player", (unsigned int)&arg); } else { CHARACTER__ChatPacket(a1, 1, "ex) /kill <player name>", v7); } result = *(_DWORD *)_stack_chk_guard ^ v9; if ( *(_DWORD *)_stack_chk_guard != v9 ) __stack_chk_fail(v5, v4); return result; }
leider finde nun auf anhieb nicht die levelabfrage für die berechtigung -.-
Muss wo anders festgelegt sein.
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Lass es bleiben. Es ist so nicht ohne ziemlich komplizierte Lösung möglich, da die Anfrage fürs GM-Level auf einer anderen Ebene passiert.. Um genau zu sein irgendwo in der Charakter::ChatPacket() wie du da siehst. Oder in irgend einer Ebene unter der.
Du müsstest alle GM-Befehle zulassen, nicht nur einen wenn du es nur so "einfach" lösen willst..
Zumindest soweit ich mich erinnere.
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10/17/2012, 00:06
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#57
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teamler kann man fixxen in der quest^^
nebenbei mal bemerkt
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10/17/2012, 15:30
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#58
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ich finde als eine Quest für Zwischendurch ist die in Ordnung
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10/17/2012, 15:34
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#59
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xD geile quest werd ich denk ich einbauen.. auf die idee muss man erst mal kommen
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