ersten core kompiliert, auf FreeBSD9.2 geupdated, 1000 fehler gehabt die alle behoben werden mussten, inzwischen alles soweit, dass ich den Server starten könnte, wenn nicht dashier wäre:
Code:
SYSERR: Nov 29 21:01:43.455552 :: CheckDragonSoulExtTables: In ¹é·æ¼® group of DragonSoulExtTables, ByProduct(30270) of Grade grade_normal is not exist. SYSERR: Nov 29 21:01:43.455678 :: ReadDragonSoulTableFile: DragonSoul table Check failed. SYSERR: Nov 29 21:01:43.455724 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt
Code:
# ࠫȥܮ ƗLۭ֩... # TAB 8؎ ѸېևՏ ߢܿ؎ ڼ э. # vim8؎ ڻՙ٩ ƇУ Уѝ; vdȏѭ ڼ э. (set ts=16 ğõ) # ū ֻࠈǥ؎ ٭N ێې: ߈ Ѹې. # \" Lֽх ¶࠸ ߈Ȕ. # ࠫȥܮ Vnumߡ իȑ comment # ITEM VNUM; 10ظ Zخێƍ, FEDCBA׳ѭ ȑՙ٩ # FE : ࠫȥܮ ~ع. D : ֮Ҟ # C : ՜Ѩ B : Эȭ # A : ߩںG ڸȣ֩... # L üѨߡܭ ھ߮ӪՂ ࠫȥܮ: ࠫܭȏ¶ ߊ; эLՙ. # ok? # ࠫȥܮL Ԋ٫Ӫյ عҢ ֧ٮߡ VnumL ѸӭڦL٩, # Special item groupߡܭ group8؎ ٭߮ܭ óخȏҢյ ɻ֩ѭ-_-, # VnumHelper.hߡܭ óخȏՂ эյ ɻ֩ՙ. -_- # Group bՂեظ ݶõ; ޡߟȒ ¶յ... # Vnumߡ üѨئ b߆ܭ Zشݶ Ңڝ8؎ Șߟظ ȑՙ. # Table: "Group"Ѻ "Lا"8؎ ރ[ȑՙ. # Table ӻێߡ ׇ TableL V; ݶ Vՙ. # җՙѭ חȑ ƗLۭ; ޡԵՂՙѭ ܭڶС NބȏՂ э: ߆Տՙ. # Ȋࠤȑ ƗLۭ: ՙ=Ѻ аՙ. # BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable, # RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable, # DragonHeartExtTable, DragonSoulExtTable # Ȯؼ ƗLۭG Ъ: Ңڻ{8؎ floatLՙ. # ࠤ !!!!! # ƗLۭ; ڸՙ ڸ٩ #--#L׳ ߩ¸ ێېL VՂե }ի؎ ¶ࠬ¶ ػэ. # # Lч vnum to Lا mapping. # Lщ؎ Ưd vnumG ࠫȥܮL ֲ߮ ~عG ࠫȥܮN¶(LاL ٺ¶) ߋ߆ӽ Ʉ, # җ ࠫȥܮߡ ȘէȏՂ ݓܺ; ãՂՙ. # ׇȑ ߩҢߡ {ȴV¶ ߊ: ࠫȥܮL ژߡ Group dGȏՂ ێېߡ Vՙ٩ # ߡׯ. Group VnumMapper { # ރ[ vnum. # ߩҢܭ ޡߟȒ ێې: 'ߡ ܳ٭ȑ FEߡ ȘէȏՂ ێې. # FEئ ޡ э #--# DragonSoulName Type 1 کئܮ 11 2 ȭئܮ 12 3 dzئܮ 13 4 öئܮ 14 5 Ժئܮ 15 6 ɦئܮ 16 } Group BasicApplys { Group کئܮ { # 1ێƍ ݸܭի؎ ێߩֈՙ. #--# Apply_Type Apply_value 1 INT 10 2 RESIST_ICE 10 } Group ȭئܮ { #--# Apply_Type Apply_value 1 STR 10 2 RESIST_FIRE 10 } Group dzئܮ { #--# Apply_Type Apply_value 1 MAX_SP 500 2 RESIST_WIND 10 } Group öئܮ { #--# Apply_Type Apply_value 1 DEX 10 2 RESIST_EARTH 10 } Group Ժئܮ { #--# Apply_Type Apply_value 1 MAX_HP 1500 2 RESIST_ELEC 10 } Group ɦئܮ { #--# Apply_Type Apply_value 1 CON 10 2 RESIST_DARK 10 } } Group AdditionalApplys { Group کئܮ { # ߕG ù Ń׳: ݸܭࠍ ѼѨ ߸ՙ. özɷ Ȯؼߡ ֻ׳ ݓܺL ێߩ։ ܓLՙ. #--# Apply_Type Apply_value Prob 1 MAGIC_ATT_GRADE 15 10 2 MAGIC_DEF_GRADE 15 10 3 SKILL_DAMAGE_BONUS 15 10 4 SKILL_DEFEND_BONUS 15 10 } Group ȭئܮ { #--# Apply_Type Apply_value Prob 1 ATT_BONUS 300 10 2 DEF_BONUS 200 10 3 NORMAL_HIT_DAMAGE_BONUS 15 10 4 NORMAL_HIT_DEFEND_BONUS 15 10 } Group dzئܮ { #--# Apply_Type Apply_value Prob 1 MAX_HP 3000 10 2 HP_REGEN 10 10 3 STEAL_HP 10 10 4 KILL_HP_RECOVER 5 10 5 MAX_HP_PCT 20 10 } Group öئܮ { #--# Apply_Type Apply_value Prob 1 ATT_BONUS_TO_WARRIOR 15 10 2 ATT_BONUS_TO_ASSASSIN 15 10 3 ATT_BONUS_TO_SURA 15 10 4 ATT_BONUS_TO_SHAMAN 15 10 5 RESIST_WARRIOR 15 10 6 RESIST_ASSASSIN 15 10 7 RESIST_SURA 15 10 8 RESIST_SHAMAN 15 10 } Group Ժئܮ { #--# Apply_Type Apply_value Prob 1 MAX_SP 1500 10 2 SP_REGEN 10 10 3 STEAL_SP 10 10 4 KILL_SP_RECOVER 5 10 5 MAX_SP_PCT 20 10 } Group ɦئܮ { #--# Apply_Type Apply_value Prob 1 BLOCK 10 10 2 DODGE 10 10 3 REFLECT_MELEE 10 10 4 RESIST_CRITICAL 10 10 5 RESIST_PENETRATE 10 10 } } # ߩҢێƍ Defaultئ ՙ. # Default Ъ; ٰ֧ ࠫȥܮL ֻأѭ, # Ưd ЪL VՂ ࠫȥܮ: Defaultئ ڙƁ8؎ җ Ъ; դ߮ՙ. # ֮Ҟߡ ֻإ ݓܺݶ # ՜, basis, add_maxՂ 3ڸՙ ũ٩ ߈ֈՙ. Group ApplyNumSettings { Group Default { #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY basis 1 1 1 2 2 add_min 0 0 0 0 0 add_max 0 1 2 2 3 } # Group کئܮ # { # #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY # basis 1 1 1 2 2 # } } # ࠫȥܮ Сġ ƗLۭ. # L ƗLۭߡܭ ЪL 0L׳٩ җ LܳG ЭȭՂ ےСՉȏՙѭ LJ՜ȑՙ. Group WeightTables { Group Default { Group GRADE_NORMAL { # ՜Ѩ Эȭ #--# 0 1 2 3 4 5 6 STEP_LOWEST 1 2 3 0 0 0 0 STEP_LOW 2 3 4 0 0 0 0 STEP_MID 3 4 5 6 0 0 0 STEP_HIGH 4 5 6 7 0 0 0 STEP_HIGHEST 5 6 7 8 10 0 0 } Group GRADE_BRILLIANT { STEP_LOWEST 3 4 5 6 0 0 0 STEP_LOW 4 5 6 8 0 0 0 STEP_MID 5 6 8 10 0 0 0 STEP_HIGH 6 8 10 12 15 0 0 STEP_HIGHEST 8 10 12 15 20 0 0 } Group GRADE_RARE { #--# 0 1 2 3 4 5 6 STEP_LOWEST 6 7 9 11 15 0 0 STEP_LOW 7 9 11 15 20 0 0 STEP_MID 9 11 15 20 25 0 0 STEP_HIGH 11 15 20 25 30 0 0 STEP_HIGHEST 15 20 25 30 40 0 0 } Group GRADE_ANCIENT { #--# 0 1 2 3 4 5 6 STEP_LOWEST 10 12 15 18 20 0 0 STEP_LOW 12 15 18 20 25 0 0 STEP_MID 15 18 20 25 35 0 0 STEP_HIGH 18 20 25 35 40 0 0 STEP_HIGHEST 20 25 35 40 60 80 0 } Group GRADE_LEGENDARY { #--# 0 1 2 3 4 5 6 STEP_LOWEST 30 35 40 45 50 0 0 STEP_LOW 35 40 45 50 55 0 0 STEP_MID 40 45 50 55 65 0 0 STEP_HIGH 45 50 55 65 75 90 0 STEP_HIGHEST 50 55 65 75 90 105 120 } } # Group کئܮ # { # Group GRADE_NORMAL # { # #--# 0 1 2 3 4 5 6 # STEP_LOWEST 10 20 53 0 0 0 0 # STEP_HIGHEST 50 60 37 18 10 0 0 # } # } } # г table Group RefineGradeTables { Group Default { #--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY GRADE_NORMAL 15 30000 70 25 5 0 0 GRADE_BRILLIANT 10 50000 25 70 5 0 0 GRADE_RARE 5 70000 8 15 75 2 0 GRADE_ANCIENT 3 100000 2 3 8 85 2 } } Group RefineStepTables { Group Default { #--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST STEP_LOWEST 4 20000 70 25 5 0 0 STEP_LOW 3 30000 25 70 5 0 0 STEP_MID 2 40000 10 20 80 1 0 STEP_HIGH 1 50000 2 3 5 89 1 } } Group RefineStrengthTables { Group Default { # MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL Эȭܮ # MATERIAL_DS_REFINE_BLESSED : ĠڹG Эȭܮ # MATERIAL_DS_REFINE_HOLLY : ࠫޅG Эȭܮ #--# FEE 0 1 2 3 4 5 MATERIAL_DS_REFINE_NORMAL 10000 100 80 70 50 30 20 MATERIAL_DS_REFINE_BLESSED 20000 100 88 77 55 33 22 MATERIAL_DS_REFINE_HOLLY 30000 100 90 80 60 40 30 } } # ࠫމ: 100000(Sރ vnum)Lѭ, Ħ|: socket (0)ߡ ښ߆ԖՂՙ. # ՜, special item groupߡ vnum 100538؎ dGև߮VՂ ՙإ ࠫމ֩: Value(0)ߡ VՂ ЪL Ħ|. # ࠫމ ğĢ Ȯؼ ƗLۭ # Ħ|L 0L׳Ղ э: ğĢ އǐ׳Ղ х. Group DragonHeartExtTables { Group Default { #--# 1 2 3 4 5 # ࠫމ Ħ|(%) CHARGING 0 5 15 30 50 # ֮ҞѺ Ħ|ߡ ֻإ Ȯؼ ƗLۭ # ֮Ҟ Ȯؼ GRADE_NORMAL 50 35 12 2 1 GRADE_BRILLIANT 35 40 20 4 1 GRADE_RARE 20 35 30 12 3 GRADE_ANCIENT 15 30 35 15 5 GRADE_LEGENDARY 10 20 40 20 10 } } # ࠫȥܮ ğĢ Ȯؼ ƗLۭ. # Lэյ 1, 2߈L V߮ ƫȕȒ ݶ VՂ ڦ߈8؎ Ш. # ğĢ Ȯؼ; dȒ ݶ Vѭ, އǐ ێܪٰյ dȒ ݶ V=.(0L٩ ߈) Group DragonSoulExtTables { Group Default { #އǐ ێܪٰ #--# Prob ByProduct GRADE_NORMAL 50 30270 GRADE_BRILLIANT 40 30270 GRADE_RARE 30 30270 GRADE_ANCIENT 30 30270 GRADE_LEGENDARY 20 30270 } }
Hat wer dafür 'ne Lösung?
Ich wäre auch zufrieden mit'ner Lösung innerhalb des Sourcecodes, damit die dragon_soul_table.txt einfach garnichtmehr gesucht wird, die hat mir schon genug Probleme bereitet.
mfg Dyshaxo =)