Quote:
Originally Posted by dstyl
Das weiß ich bereits, ich möchte jedoch wissen wo genau definiert ist wann der Effekt stoppt bzw in den Loop geht.
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#Push
Wüsst ich auch mal gern, und wo ich einstellen kann dass es dauerthaft bleibt.
Was muss ich hier bearbeiten dass der Effekt nicht laufend ausgeht nach 3sek.
bzw wie baue ich nen Loop ein?
PHP Code:
BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 20.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" -1.431000 0.000000 1.577000
}
Group EmitterProperty
{
MaxEmissionCount 20
CycleLength 1.000000
CycleLoopEnable 0
LoopCount 0
EmitterShape 1
EmitterAdvancedType 0
EmittingRadius 0.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.030000 0.000000 0.030000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 50.000000
}
List TimeEventEmittingVelocity
{
0.000000 4.123711
}
List TimeEventEmissionCountPerSecond
{
0.000000 51.546391
}
List TimeEventLifeTime
{
0.000000 0.309278
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 4
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 360
AttachEnable 0
StretchEnable 0
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.567010
1.000000 1.000000
}
List TimeEventScaleY
{
0.000000 0.896907
1.000000 1.000000
}
List TimeEventColorRed
{
0.000000 0.839216
0.117949 1.000000
0.146154 1.000000
0.325641 1.000000
0.353846 0.839216
0.610256 1.000000
0.646154 0.976471
0.997436 0.839216
}
List TimeEventColorGreen
{
0.000000 0.384314
0.117949 1.000000
0.146154 0.886275
0.325641 1.000000
0.353846 0.384314
0.610256 0.901961
0.646154 0.780392
0.997436 0.384314
}
List TimeEventColorBlue
{
0.000000 0.101961
0.117949 1.000000
0.146154 0.352941
0.325641 1.000000
0.353846 0.101961
0.610256 0.000000
0.646154 0.000000
0.997436 0.101961
}
List TimeEventAlpha
{
0.000000 0.783505
0.177143 1.000000
1.000000 0.577320
}
List TimeEventRotation
{
0.011429 -90.000000
}
List TextureFiles
{
"redburn.dds"
}
}
}