All scripts WERE made or updated by me.
No Knockback
Code:
[Enable] 007D52FF: jnl 007d5304 [Disable] 007D52FF: jnge 007d5304
Add "DamageMe" to your cheat engine while this is ticked, change its value too how much damage you want too take.
Code:
[enable] Alloc(DamageMe,2) Registersymbol(DamageMe) 006B13b8: mov eax,[DamageMe] [disable] 006B13b8: call 008a91fc Dealloc(DamageMe,2) Unregistersymbol(DamageMe)
Add "mobs" too your cheat table, change its value to the minimum value of mobs on the map before you cant attack.
Code:
[enable] //SAWSIL 0.59 EMS //By Jonny alloc(Counter,32) alloc(Pause1,32) alloc(Mobs,4) registersymbol(Mobs) label(Return) Mobs: db 00 00 007B86E4: jmp Counter nop Return: Counter: mov eax, [009B0A8C] mov eax, [eax+24] cmp eax, [Mobs] jle Pause1 jmp Return Pause1: xor eax, eax test eax, eax je 007B86E8 [disable] 007B86E4: db 33 c0 85 c0 75 67 dealloc(Counter) dealloc(Pause1) dealloc(Mobs) unregistersymbol(Mobs)
No activation Blink-Godmode
(A/B's if you attack)
Code:
[enable] 007B42B1: db eb 0b [disable] 007B42B1: db 85 c0
Code:
[enable] //EMS 0.59 // Updated by Jonny99(9) Alloc(blink1,32) Alloc(blink2,32) Alloc(missdelay,8) Alloc(blinkdelay,8) Registersymbol(missdelay) Registersymbol(blinkdelay) Label(rtn1) Label(rtn2) 007B42BE: jmp blink1 nop nop nop nop nop rtn1: blink1: sub edi,[blinkdelay] push edi lea ecx, [ebx+00001938] jmp rtn1 007B42F7: jmp blink2 nop nop nop nop nop rtn2: blink2: add edi,[missdelay] push edi lea ecx,[ebx+00001938] jmp rtn2 [disable] 007B42F7: add edi,1e push edi lea ecx,[ebx+00001938] 007B42BE: sub edi,1e push edi lea ecx,[ebx+00001938] Dealloc(blink1,32) Dealloc(blink2,32) Dealloc(missdelay,8) Dealloc(blinkdelay,8) Unregistersymbol(blinkdelay) Unregistersymbol(missdelay)
Add "Amount" to your cheat engine, change its value too how much you want to drop. Even if you drop 10 mesos in your client, itl drop the value set in "Amount". Maximum 50k.
Code:
[ENABLE] //Amount: Amount you want alloc(Drop,32) alloc(Amount,4) registersymbol(Drop) registersymbol(Amount) 0081BF6F: jmp Drop nop Amount: dd 00 00 Drop: mov eax,[Amount] mov [esi+000000bc],eax jmp 0081BF75 [DISABLE] 0081BF6F: mov [esi+000000bc],eax dealloc(Drop) dealloc(Amount) unregistersymbol(Drop) unregistersymbol(Amount)
Saves your X/Y So when you CC you spawn at the same location.
Code:
[ENABLE] //Updated by Jonny99(9) //EMS 0.59 Alloc(SpawnControl,1024) Alloc(MapID,4) Alloc(SpawnX,4) Alloc(SpawnY,4) Alloc(Done,4) Label(rtnSPC) Label(alreadyDone) Label(rtnNormal) SpawnControl: mov [ebp-1c],eax pushad mov esi,[9B2018] mov esi,[esi+65C] cmp [Done],1 jz alreadyDone mov [MapID],esi mov eax,[9B0A7C] mov ebx,[eax+E50] mov ecx,[eax+E54] mov [SpawnX],ebx mov [SpawnY],ecx mov [Done],1 alreadyDone: cmp [MapID],esi jnz rtnNormal mov eax,[SpawnX] mov [ebp-20],eax mov eax,[SpawnY] mov [ebp-1C],eax rtnNormal: popad cmp dword ptr [esi+18],0 jmp rtnSPC 007C830B: jmp SpawnControl db 90 90 rtnSPC: [DISABLE] 007C830B: db 83 7E 18 00 89 45 E4 dealloc(SpawnControl) dealloc(MapID) dealloc(SpawnX) dealloc(SpawnY) dealloc(Done)