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[Open Beta][Response Server]

Discussion on [Open Beta][Response Server] within the Kal Hacks, Bots, Cheats & Exploits forum part of the Kal Online category.

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Old   #1
 
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[Open Beta][Response Server]

Description:
This tool disables HackShield completely and all heartbeat packets are rather processed by external "Response Server" which generates correct response.

The toolset is separated into 3 parts:
Interactor, Communicator, Response Processor

[Response Processor]
Response Processor isn't located physically on your computer. It's rather a service running on external host which processes all hackshield packets.

[Interactor]
Interactor is the part which takes care of packet transfer to Communicator.
It also takes care of "emulating" few HackShield features ->
int EHSvcAPI(...)
{
return SUCCESS; // FTW
}

[Communicator]
Takes care of packet transfer to Response Processor. This tool is separated process because I don't want to spam my output into your hackconsoles.

Features:
- No HackShield -> Hooks, Debug, Cheat Engine, Trainers, etc.
- LoadLibrary in ini file: Specify any external DLLs in KalOnline directory to load them:
LoadLibrary[0] = MyDll0.dll
LoadLibrary[1] = Somedll.dll
LoadLibrary[n] = SomeOtherdll.dll
Where 'n' is part of naturals.

Installation:
1) Communicator belongs to root KalOnline directory
2) rpsvrt.ini belongs to root KalOnline directory aswell
3) EHSvc.dll belongs to hshield directory (Don't forget to backup the original dll first!)

Communicator should be executed first and left on background until your work with KalOnline isn't finished. It shouldn't be necessary to run Communicator and then KalOnline, but you will get some nasty warnings otherwise.
Communicator should be able to handle up to 25 client instances.

Important Remarks
- Communicator is packed with Themida:
a) Don't whine here about your Anti-Virus
b) The anti-debug features are disabled.
- I will decide when the server will be closed or open.
- I'm doing this in my free time and I don't demand any money for this beta test. Keep that in mind
- Don't forget to download Visual C++ Redistributable Pack 2010
- It seems the named pipes work only when running the apps as admin
- I have to upload new exe images to server after each update, so don't freak out if it doesn't work properly after update.

Update 3:
Response Server is now capable of handling multiple games at once.
Each game or executable has it's ID & Key.
Download new package for compability.

Supported:
KalOnline New GUI:
HSEmu = 0
Key[0] = 1241762436
Key[1] = 1699386658
Key[2] = 2146996757
Key[3] = 399862546

Metin2 Temporarily Public (Will be closed for public on the end of the week or something):
HSEmu = 1
Key[0] = 1375980165
Key[1] = 1051530039
Key[2] = 322428589
Key[3] = 399862547


KalOnline Old UI:
HSEmu = 2
Key[0] = 106220165
Key[1] = 715824931
Key[2] = 2145947926
Key[3] = 382888771
Attached Files
File Type: rar ConnSet.rar (1.49 MB, 3836 views)
File Type: rar rpsvrt.rar (222 Bytes, 737 views)
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Old 05/03/2011, 00:59   #2
 
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i guess this is one of the most advanced things ever made for kalonline.
really good work
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Old 05/03/2011, 07:12   #3
 
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Really great work
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Old 05/03/2011, 09:06   #4
 
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Maby someone could post what are they going to do with it, share some ideas? i think that whould be nice
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Old 05/03/2011, 09:33   #5
 
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is this working for int also?
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Old 05/03/2011, 09:44   #6
 
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Quote:
Originally Posted by hanspanzer123 View Post
is this working for int also?
This is for Int

Bwt maby any knows some nice old bot ? as it should be undetectable now ?
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Old 05/03/2011, 11:12   #7
 
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Quote:
Originally Posted by OnlyLT View Post
This is for Int

Bwt maby any knows some nice old bot ? as it should be undetectable now ?
Inix changed the packet headers a while ago, so old stuff won't work ;o
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Old 05/03/2011, 11:51   #8
 
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So what exacly a noob like me could do with this? i still didint finde anything usefull for me in this releas ( i am not saying its bad) but maby anyone could offer something to me ? xD
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Old 05/03/2011, 12:45   #9
 
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You can use a plain cheat engine.
You can already do a few things with a cheat engine
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Old 05/03/2011, 14:15   #10
 
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You can also code a Bot with all the features you want
e.g. autopick/behead, onmapclick -> use skills with cooldown... ->antiks or whatever you want
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Old 05/03/2011, 15:20   #11
 
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Thiesius you are a legend xD
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Old 05/03/2011, 15:21   #12
 
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If only i knw how to xDD but nwm thx
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Old 05/03/2011, 15:46   #13
 
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we wanna source or Tutorial xD, that we can handle other games with Hackshield =P.

Its nicest release here in KalSection but i not know what ppl now wanna make with it at kal =/

Someone can tell me what they maked now without hackshield? i think nothing^^
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Old 05/03/2011, 20:01   #14
 
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maybe i'll bother to took up some c++ ^^

p.s (the past from make is made )
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Old 05/03/2011, 20:57   #15
 
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i wont rejoin int now but what i readed all the time about your idea and see now the Results

One of the Top 10 Release.

Even its the Beta i will keep watching your project. And i hope you wont make it to expensiv when the Final version is out.
just to say Thumbs up!
and press thanks for the rest who wont do it
Nice to see some active People still working and keep these Section up.

I just guess there is now 1 or im not sure 2 pub. ways back to 1hh.?
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