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[Release] Resource files

Discussion on [Release] Resource files within the General Gaming Discussion forum part of the General Gaming category.

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Old   #1
 
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[Release] Resource files

Well, since it is christmas I decided to accommodate you with some information I found while reversing the Fantasy Tennis client.
Most of you, ~ 98% will not understand anything and will not know how to do something useful with it but in the hope that someone is able to create a new hack with those information, here they are:

1.
2.
3.
4.

More coming soon..

If you like my post, thanks me lol
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Old 12/26/2009, 18:21   #2
 
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Dickes thx!,

ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ

Das wusst ich aber schon vorher xD.

Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
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Old 12/26/2009, 19:12   #3
 
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Quote:
Originally Posted by WaSgEnW View Post
Dickes thx!,

ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ

Das wusst ich aber schon vorher xD.

Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
wer erklrt mir wie man diese hieroglyphen lesen kann ?
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Old 12/26/2009, 21:19   #4
 
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Quote:
Originally Posted by WaSgEnW View Post
Dickes thx!,

ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ

Das wusst ich aber schon vorher xD.

Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
Alles aus den heutigen files entnommen.

Hier die 2. Liste:

HTML Code:
<?xml version="1.0" encoding="UTF-8"?>

<!-- edited with XMLSpy v2009 sp1 (http://www.altova.com) by Jin Young Jang (NPICSoft Co., Ltd.) -->

<!--0PET_MODEL_PIKARO 1PET_MODEL_POTEKO-->

<GuardianList>

	<Guardian Index="1" GdName="—”Ÿ“œ" Earth="1" Wind="1" Fire="1" Water="0" ElementGrade="9" ResID="0" TexID="0" BtItemID="20" HPBase="500" HPPer="1" GdLevel="50" BaseSTR="80" BaseSTA="80" BaseDEX="80" BaseWILL="80" AddSTR="10" AddSTA="10" AddDEX="10" AddWILL="10" RewardEXP="1000" RewardGOLD="1000" Name_kr="—”Ÿ“œ" Name_en="Hell Blood" Name_jp="ƒ˜ƒƒ–ƒƒƒƒ‰" Name_th="Hell Blood" Name_cn="œ€œ‹…ˆ" Name_tw="Hell Blood" Name_de="Hell Blood" Name_uk="Hell Blood" Name_po="Hell Blood" Name_fr="Hell Blood" Name_es="Hell Blood" Name_it="Hell Blood"/>

	<Guardian Index="2" GdName="—”Ÿ“œ" Earth="1" Wind="1" Fire="1" Water="0" ElementGrade="9" ResID="0" TexID="0" BtItemID="20" HPBase="500" HPPer="1" GdLevel="50" BaseSTR="80" BaseSTA="80" BaseDEX="80" BaseWILL="80" AddSTR="10" AddSTA="10" AddDEX="10" AddWILL="10" RewardEXP="1000" RewardGOLD="1000" Name_kr="—”Ÿ“œ" Name_en="Hell Blood" Name_jp="ƒ˜ƒƒ–ƒƒƒƒ‰" Name_th="Hell Blood" Name_cn="œ€œ‹…ˆ" Name_tw="Hell Blood" Name_de="Hell Blood" Name_uk="Hell Blood" Name_po="Hell Blood" Name_fr="Hell Blood" Name_es="Hell Blood" Name_it="Hell Blood"/>

	<Guardian Index="3" GdName="—라" Earth="0" Wind="1" Fire="1" Water="1" ElementGrade="9" ResID="1" TexID="0" BtItemID="23" HPBase="600" HPPer="1" GdLevel="55" BaseSTR="90" BaseSTA="90" BaseDEX="90" BaseWILL="90" AddSTR="15" AddSTA="15" AddDEX="15" AddWILL="15" RewardEXP="1500" RewardGOLD="1500" Name_kr="—라" Name_en="Hera" Name_jp="Hera" Name_th="Hera" Name_cn="œ€œ‹…ˆ" Name_tw="Hera" Name_de="Hera" Name_uk="Hera" Name_po="Hera" Name_fr="Hera" Name_es="Hera" Name_it="Hera"/>

	<Guardian Index="4" GdName="—라" Earth="0" Wind="1" Fire="1" Water="1" ElementGrade="9" ResID="1" TexID="0" BtItemID="23" HPBase="600" HPPer="1" GdLevel="55" BaseSTR="90" BaseSTA="90" BaseDEX="90" BaseWILL="90" AddSTR="15" AddSTA="15" AddDEX="15" AddWILL="15" RewardEXP="1500" RewardGOLD="1500" Name_kr="—라" Name_en="Hera" Name_jp="Hera" Name_th="Hera" Name_cn="œ€œ‹…ˆ" Name_tw="Hera" Name_de="Hera" Name_uk="Hera" Name_po="Hera" Name_fr="Hera" Name_es="Hera" Name_it="Hera"/>

</GuardianList>
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Old 12/26/2009, 21:30   #5
 
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Name = "SeaWave"
TexID = 0
IconID = 1
Elemental = 4
ShotType = 6
ShotCnt = 11
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 2.0, 0.2, 0.2
SoundShotID = 503
SoundHitID = 221
; ȿ κ
Damage = -80
DamageRate = 100
; ġ
DamageInfo = 0.0, 0.0, 3.0
; Ư Ӽ
Property = 0
; Ÿ
Targeting = 13
TPosion = 0.0, 0.0, 150.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 0.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; Ʈ ȿ κ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"

Syns Qs Hack 1Teil schonmal.
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Old 12/27/2009, 01:46   #6
 
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ey alter das ist voll geil danke
endlich mal jmd der die res dateien frei gibt
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Old 12/27/2009, 11:14   #7
 
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wirklich cool ich hab kp worum es hier geht
anscheinend gibts nur 2 leute die sich hier auskennen
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Old 12/27/2009, 13:53   #8
 
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geil resourcen

hat dir demnach mein export tool dir weitergeholfen?
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Old 12/27/2009, 15:00   #9
 
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Quote:
Originally Posted by 69Shizume69 View Post
geil resourcen

hat dir demnach mein export tool dir weitergeholfen?
Nein, das sind zwei verschiedene Sachen S4 != FT , die Games sind anders geschrieben.
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Old 12/27/2009, 15:36   #10
 
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Ich verstehe nicht was man mit den Resource listen anfangen soll . bzw ist dass so hnlich wie bei S4 dass man die verndert und wieder abspeichert und dadurch einen vorteil erhlt? . Oder kann mir jemand erklren was man damit machen kann bzw wie ihr es anstelt.
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Old 12/27/2009, 17:40   #11
 
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omg so ein schei spiel fantasy tennis
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Old 12/27/2009, 17:53   #12
 
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ich habs mir angegcuktZero damit kann man ni anfangen ehrlich ....
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Old 12/27/2009, 19:14   #13
 
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das doch die japanische assembler, od? xD sry wenn ich falsch lieg xD
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Old 12/27/2009, 19:16   #14
 
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Quote:
Originally Posted by aydiny View Post
omg so ein schei spiel fantasy tennis
nur weil du es nicht kannst du nub
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Old 12/27/2009, 19:26   #15
 
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Originally Posted by Lazeboy View Post
ich habs mir angegcuktZero damit kann man ni anfangen ehrlich ....
Willst du mich veraschen? Wenn du weit wie, kannst du damit sogar einen Damagehack erstellen, omg, also erzhl nicht das wre Schrott nur weil du nicht damit umgehen kannst
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