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[Release] Resource files
Discussion on [Release] Resource files within the General Gaming Discussion forum part of the General Gaming category.
12/26/2009, 17:43
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#1
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[Release] Resource files
Well, since it is christmas I decided to accommodate you with some information I found while reversing the Fantasy Tennis client.
Most of you, ~ 98% will not understand anything and will not know how to do something useful with it but in the hope that someone is able to create a new hack with those information, here they are:
1. 2.
3. 4.
More coming soon..
If you like my post, thanks me lol
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12/26/2009, 18:21
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#2
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Dickes thx!,
ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ
Das wusst ich aber schon vorher xD.
Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
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12/26/2009, 19:12
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#3
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Quote:
Originally Posted by WaSgEnW
Dickes thx!,
ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ
Das wusst ich aber schon vorher xD.
Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
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wer erklrt mir wie man diese hieroglyphen lesen kann ?
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12/26/2009, 21:19
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#4
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Quote:
Originally Posted by WaSgEnW
Dickes thx!,
ShotRot = 85.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; Ʈ ȿ κ
Das wusst ich aber schon vorher xD.
Wann hast du die Guardian List gemacht?, kann es sein das die etwas lter ist?
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Alles aus den heutigen files entnommen.
Hier die 2. Liste:
HTML Code:
<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSpy v2009 sp1 (http://www.altova.com) by Jin Young Jang (NPICSoft Co., Ltd.) -->
<!--0PET_MODEL_PIKARO 1PET_MODEL_POTEKO-->
<GuardianList>
<Guardian Index="1" GdName="—”Ÿ“œ" Earth="1" Wind="1" Fire="1" Water="0" ElementGrade="9" ResID="0" TexID="0" BtItemID="20" HPBase="500" HPPer="1" GdLevel="50" BaseSTR="80" BaseSTA="80" BaseDEX="80" BaseWILL="80" AddSTR="10" AddSTA="10" AddDEX="10" AddWILL="10" RewardEXP="1000" RewardGOLD="1000" Name_kr="—”Ÿ“œ" Name_en="Hell Blood" Name_jp="ƒ˜ƒƒ–ƒƒƒƒ‰" Name_th="Hell Blood" Name_cn="œ€œ‹…ˆ" Name_tw="Hell Blood" Name_de="Hell Blood" Name_uk="Hell Blood" Name_po="Hell Blood" Name_fr="Hell Blood" Name_es="Hell Blood" Name_it="Hell Blood"/>
<Guardian Index="2" GdName="—”Ÿ“œ" Earth="1" Wind="1" Fire="1" Water="0" ElementGrade="9" ResID="0" TexID="0" BtItemID="20" HPBase="500" HPPer="1" GdLevel="50" BaseSTR="80" BaseSTA="80" BaseDEX="80" BaseWILL="80" AddSTR="10" AddSTA="10" AddDEX="10" AddWILL="10" RewardEXP="1000" RewardGOLD="1000" Name_kr="—”Ÿ“œ" Name_en="Hell Blood" Name_jp="ƒ˜ƒƒ–ƒƒƒƒ‰" Name_th="Hell Blood" Name_cn="œ€œ‹…ˆ" Name_tw="Hell Blood" Name_de="Hell Blood" Name_uk="Hell Blood" Name_po="Hell Blood" Name_fr="Hell Blood" Name_es="Hell Blood" Name_it="Hell Blood"/>
<Guardian Index="3" GdName="—라" Earth="0" Wind="1" Fire="1" Water="1" ElementGrade="9" ResID="1" TexID="0" BtItemID="23" HPBase="600" HPPer="1" GdLevel="55" BaseSTR="90" BaseSTA="90" BaseDEX="90" BaseWILL="90" AddSTR="15" AddSTA="15" AddDEX="15" AddWILL="15" RewardEXP="1500" RewardGOLD="1500" Name_kr="—라" Name_en="Hera" Name_jp="Hera" Name_th="Hera" Name_cn="œ€œ‹…ˆ" Name_tw="Hera" Name_de="Hera" Name_uk="Hera" Name_po="Hera" Name_fr="Hera" Name_es="Hera" Name_it="Hera"/>
<Guardian Index="4" GdName="—라" Earth="0" Wind="1" Fire="1" Water="1" ElementGrade="9" ResID="1" TexID="0" BtItemID="23" HPBase="600" HPPer="1" GdLevel="55" BaseSTR="90" BaseSTA="90" BaseDEX="90" BaseWILL="90" AddSTR="15" AddSTA="15" AddDEX="15" AddWILL="15" RewardEXP="1500" RewardGOLD="1500" Name_kr="—라" Name_en="Hera" Name_jp="Hera" Name_th="Hera" Name_cn="œ€œ‹…ˆ" Name_tw="Hera" Name_de="Hera" Name_uk="Hera" Name_po="Hera" Name_fr="Hera" Name_es="Hera" Name_it="Hera"/>
</GuardianList>
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12/26/2009, 21:30
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#5
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Name = "SeaWave"
TexID = 0
IconID = 1
Elemental = 4
ShotType = 6
ShotCnt = 11
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 2.0, 0.2, 0.2
SoundShotID = 503
SoundHitID = 221
; ȿ κ
Damage = -80
DamageRate = 100
; ġ
DamageInfo = 0.0, 0.0, 3.0
; Ư Ӽ
Property = 0
; Ÿ
Targeting = 13
TPosion = 0.0, 0.0, 150.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 0.0
; Ÿ
Explosion = 0
; Ÿ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; Ʈ ȿ κ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
Syns Qs Hack 1Teil schonmal.
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12/27/2009, 01:46
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#6
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ey alter das ist voll geil danke
endlich mal jmd der die res dateien frei gibt
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12/27/2009, 11:14
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#7
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wirklich cool ich hab kp worum es hier geht
anscheinend gibts nur 2 leute die sich hier auskennen
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12/27/2009, 13:53
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#8
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elite*gold: 20
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Posts: 1,139
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geil resourcen
hat dir demnach mein export tool dir weitergeholfen?
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12/27/2009, 15:00
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#9
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Quote:
Originally Posted by 69Shizume69
geil resourcen
hat dir demnach mein export tool dir weitergeholfen?
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Nein, das sind zwei verschiedene Sachen S4 != FT , die Games sind anders geschrieben.
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12/27/2009, 15:36
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#10
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Join Date: Jul 2009
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Ich verstehe nicht was man mit den Resource listen anfangen soll . bzw ist dass so hnlich wie bei S4 dass man die verndert und wieder abspeichert und dadurch einen vorteil erhlt? . Oder kann mir jemand erklren was man damit machen kann bzw wie ihr es anstelt.
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12/27/2009, 17:40
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#11
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omg so ein schei spiel fantasy tennis
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12/27/2009, 17:53
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#12
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ich habs mir angegcuktZero damit kann man ni anfangen ehrlich ....
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12/27/2009, 19:14
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#13
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das doch die japanische assembler, od? xD sry wenn ich falsch lieg xD
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12/27/2009, 19:16
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#14
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Quote:
Originally Posted by aydiny
omg so ein schei spiel fantasy tennis
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nur weil du es nicht kannst du nub
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12/27/2009, 19:26
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#15
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elite*gold: 0
Join Date: Oct 2006
Posts: 225
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Quote:
Originally Posted by Lazeboy
ich habs mir angegcuktZero damit kann man ni anfangen ehrlich ....
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Willst du mich veraschen? Wenn du weit wie, kannst du damit sogar einen Damagehack erstellen, omg, also erzhl nicht das wre Schrott nur weil du nicht damit umgehen kannst
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