Hey Leute ich bin's wieder mit ein paar Neuigkeiten in Sache RWR
Wir machen die offiziellen News und so nur auf Englisch, aber ich denke dass die meisten von euch das in der Schule gelernt haben, hier:
Beta 0.90 is out now!
Changelog:
crash: wounding/stunning in water could cause a crash, fixed
crash: fixed another division by zero crash on linux
vests: vest II modified to have three stages, first lethal hit is deflected, second stuns, third wounds and consumes the vest
worldmap: worldmap added
items: state modifiers now have input states for filtering
weapons: pepperdust no longer wounds vested soldiers
gameplay: diving from roof no longer lets soldier go into ground
vehicles: spawning height handling adjusted, vehicles spawn on platforms properly now; helps specifically with TOWs in Al-Tabul
resources: support for faction specific weapons, grenades, items and vehicles added
weapons: stance-specific accuracy factors
weapons: ballistics math tweaked
weapons: speed modifiers supported
invasion: invasion uses faction specific weapon sets now, rank requirements tweaked
spotting: repeated spotting reward triggering when own comms are disabled fixed
bases: bases can now be declared non-capturable
commands: start_game now accepts defense_win_time, triggers game over if faction holds all capturable bases in a map for the set time
shield: shield now gets detected as proper cover object for assisted shooting over
shield: kills made by others while protected by another soldier's shield earn rewards for shield carrier
gameplay: shooting in cover now ensures correct stance before shooting; previously all shotgun projectiles ended up in the cover obstacle unless manually stood up first
gameplay: character leaving ladder no longer immediately falls down if there's someone else on the ladder too
mapview: visual frame added
visuals: single story buildings now generate backlines too
ai: ai now sometimes gets and uses paratrooper calls
names: Russian names fixed, thanks to Uncle Dec for the corrections
gameplay: faction lost radio messages added, mainly for multi-faction battles
gameplay: in multi-faction battle, the faction that loses before the match ends, now sees the defeat image; similarly alive troops now surrender properly after losing their last base in multifaction battles
events: faction_lost event added
invasion: if greens lose in a multifaction battle, the map restarts as it should before it is completely over
commands: set_match_status added, possibility to declare a faction lost or won
cargo-truck: intel of whereabouts is now announced occasionally; reward logic now based on tracking character time near the truck
weapons: law shooting tweaked
calls: paratroopers appearing instantly on roofs fixed
comms: fixed issue with comms being disabled when game was saved, then, when it was loaded again, comms stayed disabled even if comms truck got spawned
gameplay: leaning to a crate when the crate breaks apart now allows moving where the crate used to be
weapons: free rare weapons stay in world for 60 seconds instead of 30 now
menu: resource config menu bug fixed which could result in incorrect terrain heightmap loaded for a map
ai: soldiers not fit in the leader's vehicle know to fight when appropriate rather than just follow the vehicle
aiming: penetrable & see through walls no longer stop aim helper visuals and color indicator
mapview: no longer shows through compositor outlines
gameplay: crates popping out stuff for any xp level fixed
map: new map Wake Island added
map: old-new map Insular Complex added