Phant0m ain't bad either..
if hard-code-patching the client doesnt do the job for you, you can bypass a few protections by writing a loader to start the actual game client, inject a dll upon startup which freezes the client, patches the multiclient protection and sets a hook to somewhere later in the code. once eip gets there, your hook will unload the dll and the dll is gonna remove all patches again
eZ
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