Hey folks! Today we want to present you the new Youko in 3D
What is Youko 3D? Single and Multiplayer: How does it work?
As the name already said, Youko 3D is a 3D Single and Multiplayer RPG. As the player you can play Youko as a singleplayer through the story in a big open world.
The game will bring a big Open World which the player can put online Also there is a option to join other players worlds to play togehter with them or create your
for other players to defeat bigger monsters or show his world. your own server, to invite other people playing with you. You can also interact with them.
How the game is getting build?
The game is gonna be develop with C# and the Unity Engine. All character Models and Animations are being done in 3DS MAX.
Since the game is going to be an open world single and multiplayer game with a lot of features, the graphic wont be the best.
Fraction Specific Set. Still need Content Creator (Quest Item Names etc.) for my Team.
________________________Everything below is old______________________
Development Diary 1 - 17.01.2016
After getting back a full working Team for the project, we decided to make the project in a different
way as it was before. The plan was not only create a normal 3D MMORPG, instead we wanted to create
a special system which can work in both ways, for singleplayer and multiplayer kind of MMORPG.
For the singleplayer - mode we sat down and came to the result that the player will play in an open
world with a linear story. The player also will get the option to join the online Mode to play the game
together with other players around the world. The player will have the option to join the main server
where all players all over the world can work together, or over a random player search where only
2 - 10 players can defead several monsters or play the story together. Also we planned to make a
custom pvp system with different options and game modes, but more information about that later on.
lovely greetings,
Youko Dev Team
__________________________________________________ ___________
Key Character Models for the Story
Ingame Graphics
More screenshots to come from time to time.
More game features with videos coming soon.
The game will bring a big Open World which the player can put online Also there is a option to join other players worlds to play togehter with them or create your
for other players to defeat bigger monsters or show his world. your own server, to invite other people playing with you. You can also interact with them.
How the game is getting build?
The game is gonna be develop with C# and the Unity Engine. All character Models and Animations are being done in 3DS MAX.
Since the game is going to be an open world single and multiplayer game with a lot of features, the graphic wont be the best.
Fraction Specific Set. Still need Content Creator (Quest Item Names etc.) for my Team.
________________________Everything below is old______________________
Development Diary 1 - 17.01.2016
After getting back a full working Team for the project, we decided to make the project in a different
way as it was before. The plan was not only create a normal 3D MMORPG, instead we wanted to create
a special system which can work in both ways, for singleplayer and multiplayer kind of MMORPG.
For the singleplayer - mode we sat down and came to the result that the player will play in an open
world with a linear story. The player also will get the option to join the online Mode to play the game
together with other players around the world. The player will have the option to join the main server
where all players all over the world can work together, or over a random player search where only
2 - 10 players can defead several monsters or play the story together. Also we planned to make a
custom pvp system with different options and game modes, but more information about that later on.
In the first Week of the development stage, we started to create the basic movement/ character animation and
camera adjustment, which was a big thing to do. The hard part of it was, how we could make the character movement and
camera fit the player so he feels as most comfortable as possible to enjoy the game and controll the character
without pressing a lot of buttons. So we came to the point where we decided to controll the character and camera
only with the mouse so you have to click to move which makes in this case a lot of sense later on in the game.
After we finished our first 3D Model and brought it into the engine we could start working on the
base system such like character creation and attack animation. But more will come next week.
lovely greetings,
Youko Dev Team
__________________________________________________ ___________
Key Character Models for the Story
Ingame Graphics
More screenshots to come from time to time.
More game features with videos coming soon.
Current Job Offer:
- Graphic Designer x2
- Content Creator x2
- Product Artist x2
- Marketing x1
ALL INFORMATION VIA PM TO ME OR OVER THE FACEBOOK PAGE.
Facebook: https://www.facebook.com/YoukoOnline/