I was able to find some static values with CE from GW2. I know there are teleporting bots around, so they must be changing the X.Y.Z coördinates. But how? I found some code that should do the job, but i don't know how they found those addresses & offsets.
Code:
//Teleport private void Teleport_Click(object sender, EventArgs e) { //Disable Co-Ord Check TeleChk.Checked = true; //Write Co-Ords to Visual & Actual Addresses Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb4 }, float.Parse(XD.Value.ToString())); Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb8 }, float.Parse(YD.Value.ToString())); //Write Visual XYZ Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xbc }, float.Parse(ZD.Value.ToString())); Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd0 }, float.Parse(XD.Value.ToString())); Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd4 }, float.Parse(YD.Value.ToString())); //Write Actual XYZ Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd8 }, float.Parse(ZD.Value.ToString())); }