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GW2 - Help plox Memory editing / Teleporting XYZ

Discussion on GW2 - Help plox Memory editing / Teleporting XYZ within the General Coding forum part of the Coders Den category.

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GW2 - Help plox Memory editing / Teleporting XYZ

Hello, (i'm a newbie btw)

I was able to find some static values with CE from GW2. I know there are teleporting bots around, so they must be changing the X.Y.Z coördinates. But how? I found some code that should do the job, but i don't know how they found those addresses & offsets.

Code:
//Teleport
        private void Teleport_Click(object sender, EventArgs e)
        {
            //Disable Co-Ord Check
            TeleChk.Checked = true;

            //Write Co-Ords to Visual & Actual Addresses
            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb4 }, float.Parse(XD.Value.ToString()));
            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb8 }, float.Parse(YD.Value.ToString())); //Write Visual XYZ
            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xbc }, float.Parse(ZD.Value.ToString()));

            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd0 }, float.Parse(XD.Value.ToString()));
            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd4 }, float.Parse(YD.Value.ToString())); //Write Actual XYZ
            Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd8 }, float.Parse(ZD.Value.ToString()));

        }
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