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5 Line Awakening
Discussion on 5 Line Awakening within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
11/07/2015, 16:08
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#1
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5 Line Awakening
nope
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11/07/2015, 16:15
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#2
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ベトナム警察
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Wow, thank you for the release! ;o Can you give me your resdata entries?
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11/07/2015, 16:42
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#3
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so when you have the 5 line awakening so there will be a changes also with this?
Example:
Awakening 35 35 30
to
Awakening 35 35 30 35 35
since i didn't saw this one Awakening also this randomoption.inc from your code??
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11/07/2015, 17:07
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#4
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and for __RANDOMOPTION_RETRY ?
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11/07/2015, 21:56
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#5
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i have a little Problem the Awake is Changing when the Item is the in Item Bank.
In Inventory:
In Item Bank:
- Kevin
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11/08/2015, 10:37
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#6
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Works Perfect now
Thank you!
- Kevin
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11/08/2015, 15:13
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#7
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Good release, thanks
but /GenRandomOption don't refresh the tooltip
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11/08/2015, 17:25
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#8
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you're welcome
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11/09/2015, 18:38
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#9
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bekomme immer den gleichen error beim compilen...
fatal error C1070: mismatched #if/#endif pair in file '\_common\mover.cpp'
in den letzten zeilen..
Quote:
#ifdef __WORLDSERVER
#ifdef __USER_CP
void CMover::ApplySkilljopsi( CUser* pUser, int nSkillId )
{
ItemProp* pSkillProp = prj.GetSkillProp( nSkillId );
if( pSkillProp )
{
AddSkillProp* pAddSkillProp = prj.GetAddSkillProp( pSkillProp->dwSubDefine + 19 );
if( pAddSkillProp )
{
DWORD dwReferTarget1Backup = pSkillProp->dwReferTarget1;
pSkillProp->dwReferTarget1 = NULL_ID;
DWORD dwReferTarget2Backup = pSkillProp->dwReferTarget2;
pSkillProp->dwReferTarget2 = NULL_ID;
DWORD dwSkillTimeBackup = pAddSkillProp->dwSkillTime;
pAddSkillProp->dwSkillTime = 36000000;
pUser->DoApplySkill( pUser, pSkillProp, pAddSkillProp );
g_UserMng.AddDoApplySkill( pUser, pUser->GetId(), nSkillId, 15 );
pSkillProp->dwReferTarget1 = dwReferTarget1Backup;
pSkillProp->dwReferTarget2 = dwReferTarget2Backup;
pAddSkillProp->dwSkillTime = dwSkillTimeBackup;
}
}
}
#endif
#endif
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hoffe mir kann wer helfen
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11/09/2015, 22:32
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#10
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@Avalion
Kann ich dir meine Source schicken und du fixxt mir das ?
Ich würde dir dafür 25€ per Paypal anbieten,.. kriege es selber grade nicht hin.
Sorry Leute habe ein erneutes Problem...
das 5-Line Awake funktioniert jetzt soweit bei mir, jedoch sehe ich im Eq des anderen Spieler nur 0% oder +0 Awakes...
Kann mir wer helfen?
Denke, dass es mit einem fehlenden Eintrag in der User.h zsmhängt.
ALLE PROBLEME GELÖST
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11/11/2015, 11:11
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#11
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Quote:
Originally Posted by Yashinau
@Avalion
Kann ich dir meine Source schicken und du fixxt mir das ?
Ich würde dir dafür 25€ per Paypal anbieten,.. kriege es selber grade nicht hin.
Sorry Leute habe ein erneutes Problem...
das 5-Line Awake funktioniert jetzt soweit bei mir, jedoch sehe ich im Eq des anderen Spieler nur 0% oder +0 Awakes...
Kann mir wer helfen?
Denke, dass es mit einem fehlenden Eintrag in der User.h zsmhängt.
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i can help you if u need
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11/11/2015, 11:21
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#12
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@sebariio sure, could you add me on skype ? darkbass96
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11/17/2015, 08:18
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#13
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sir can you help me with this error please
\Official Source\_Common\randomoption.cpp(437): error C2065: 'nAdj' : undeclared identifier
\Official Source\_Common\randomoption.cpp(437): error C2065: 'i' : undeclared identifier
\Official Source\_Common\randomoption.cpp(437): error C2065: 'nDst' : undeclared identifier
\Official Source\_Common\randomoption.cpp(439): error C3861: 'i': identifier not found, even with argument-dependent lookup
\Official Source\_Common\randomoption.cpp(440): error C3861: 'i': identifier not found, even with argument-dependent lookup
\Official Source\_Common\randomoption.cpp(439): error C3861: 'nDst': identifier not found, even with argument-dependent lookup
\Official Source\_Common\randomoption.cpp(440): error C3861: 'nAdj': identifier not found, even with argument-dependent lookup
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01/24/2016, 23:21
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#14
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Hey, I need some help with the __RANDOMOPTION_RETRY in DPSrvr.
I can only change the first line of awake. Whenever I try to change another, it calculates new IDs and they are not recognized by the functions that displays or checks whether there is an awake on the items.
Regarding some minor bugs in the code like "radio" instead of "nRadio" and the usage of "nerfedDst" / "nerfedAdj" without declaration, I think the code you provided is not complete.
I changed the "nerfedXXX" to "changedXXX" to compile it properly, but I can't find the error why it's calculating the awakes wrongly.
Can someone help me out?
Code:
#ifdef __5LAWAKES
if (g_xRandomOptionProperty->GetDstSize(pItem->GetRandomOptItemId()) < nRadio){ return; } //check to see if select > size
__int64 changedDsts = pItem->GetRandomOptItemId() & 0xFFFFFFFFFFFFFF00 << (8 + (8 * radio));
__int64 changedAdjs = pItem->GetnAdjItemId() & 0xFFFFFFFFFFFFFC00 << (10 * radio));
unsigned char dst = 0; short adj = 0;
g_xRandomOptionProperty->createDstAdj(&dst, &adj, nRandomOptionKind, pItem->GetProp()->dwParts);
g_xRandomOptionProperty->SetDsts(&nerfedDst, nRadio, dst);
g_xRandomOptionProperty->SetAdjs(&nerfedAdj, nRadio, adj);
pItem->SetRandomOptItemId(changedDsts);
pUser->UpdateItemEx((BYTE)(pItem->m_dwObjId), UI_RANDOMOPTITEMID, changedDsts);
pItem->SetnAdjItemId(changedAdjs);
pUser->UpdateItemEx((BYTE)(pItem->m_dwObjId), UI_ADJRANDOMOPT, changedAdjs);
pUser->UpdateItem((BYTE)(pItem2->m_dwObjId), UI_NUM, pItemElem2->m_nItemNum - 1);
#endif
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04/12/2016, 20:33
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#15
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can you pls specify were i can add codes, because the release is when i find it their is a defferent codes or i cant locate the code were i can add the 5lines awake/. some of code you've post is like add codes is i cant find it
sorry for this
hope i can understand the shortcut codes
thanks in advnce
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