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need help for my action slot
Discussion on need help for my action slot within the Flyff Private Server forum part of the Flyff category.
10/17/2016, 13:23
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#1
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elite*gold: 0
Join Date: Oct 2012
Posts: 129
Received Thanks: 1
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need help for my action slot
im trying to fix my action slot ... but when i add this
ProjectCmn.cpp
#if __VER >= 19
prop.bCanUseActionSlot = scanner.GetNumber();
#endif//__VER >= 19
ProjetCmn.h
#if __VER >= 19
BOOL bCanUseActionSlot;
#endif
i got this error
2016/10/17 19:16:39 propSkill.txt ID:0 last_read(ID:1 name:Clean Hit)
2016/10/17 19:16:39 propTroupeSkill.txt ID:0 last_read(ID:1 name:Call Out)
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(20)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(20)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(46)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(46)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(49)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(49)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(50)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(50)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(52)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(52)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(53)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(53)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(114)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(114)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(115)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(115)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(116)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(116)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(146)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(146)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(147)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(147)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.Apply : 12. ½ºÅ³(148)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:52 Test-CBuffSkill.IsRemovable : 12. ½ºÅ³(148)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
2016/10/17 19:16:58 Oct 17 2016 19:02:41 1 rCnt=1
1.Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module 1.Neuz.exe at 0023:0075BCC6, MakePath()+0070 byte(s), \source v19\program\_common\path.cpp, line 0091+0025 byte(s)
- Registers
EAX=000002B8 EBX=00000000 ECX=0019BBD4 EDX=000002B8 ESI=000002B9
EDI=0C930818 EBP=00000004 ESP=0019BBCC EIP=0075BCC6 FLG=00210206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:0075BCC6 1.Neuz.exe, MakePath()+0070 byte(s)
0023:00601E40 1.Neuz.exe, CWndTaskBar::Serialize()+2336 byte(s)
0023:0046C83F 1.Neuz.exe, CDPClient::OnSnapshot()+0351 byte(s)
0023:0046ED2C 1.Neuz.exe, CDPClient::OnJoin()+0140 byte(s)
Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
Intel(R) HD Graphics Family, -2034237440(4248)
0x97:0x96-YS0 0 0-last Model:Mvr_Guidepang.o3d
PaintTexture - IN
Surface 256 256, Pt 208 128 IMG_BIT = 3, D3DFORMAT = 26
PaintTexture - OUT
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10/17/2016, 16:29
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#2
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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If you are reading a new number, you should add it in the according files, propItem/specItem/etc
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10/18/2016, 08:06
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#3
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elite*gold: 0
Join Date: Oct 2012
Posts: 129
Received Thanks: 1
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Quote:
Originally Posted by Nortix
If you are reading a new number, you should add it in the according files, propItem/specItem/etc
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what do you mean about that?
btw when i quote out the thing in projectcmn.cpp/.h i'm not receiving those error... any hint?
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10/18/2016, 11:13
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#4
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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Yup, first you need to know what scanner.GetNumber() does.
Hint: Your code is not what you are looking for as it won't fix anything
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10/18/2016, 15:35
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#5
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elite*gold: 0
Join Date: Aug 2014
Posts: 653
Received Thanks: 217
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Much better to use old taskbar.
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10/18/2016, 15:49
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#6
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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Quote:
Originally Posted by Ecrypter
Much better to use old taskbar.
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He didn't ask for advice on what taskbar to use, did he?
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10/18/2016, 21:00
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#7
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elite*gold: 0
Join Date: Oct 2012
Posts: 129
Received Thanks: 1
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Quote:
Originally Posted by Nortix
He didn't ask for advice on what taskbar to use, didn't he?
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do i need to change the something in propskill.text and propTroupeSkill.txt
still receiving this errors
2016/10/19 02:54:09 propSkill.txt ID:0 last_read(ID:1 name:Clean Hit)
2016/10/19 02:54:16 propSkill.txt ID:0 last_read(ID:1 name:Clean Hit)
2016/10/19 02:54:17 propTroupeSkill.txt ID:0 last_read(ID:1 name:Call Out)
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_BIL_PST_ASALRAALAIKUM, 2
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 965, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 957, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1075, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_PSY_PSY_PSYCHICBOMB, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1089, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1112, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1112, SI_MAG_EARTH_SPIKESTONE, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1118, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1118, SI_MAG_EARTH_SPIKESTONE, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1118, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1118, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1182, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1182, SI_MAG_EARTH_SPIKESTONE, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1182, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1182, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_PSY_PSY_PSYCHICBOMB, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1175, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1340, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1340, SI_MAG_EARTH_SPIKESTONE, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1340, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1340, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_ELE_MULTY_METEOSHOWER, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_PSY_PSY_PSYCHICBOMB, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1354, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1323, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1324, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1330, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1331, SI_BIL_HERO_DISENCHANT, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_BIL_PST_ASALRAALAIKUM, 2
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:17 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1432, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_BIL_PST_ASALRAALAIKUM, 2
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 1436, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_BIL_PST_ASALRAALAIKUM, 2
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 754, SI_MAG_EARTH_LOOTING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_BIL_PST_ASALRAALAIKUM, 2
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_ELE_EARTH_EARTHQUAKE, 5
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_ELE_ELECTRICITY_ELETRICSHOCK, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_ELE_WATER_POISONCLOUD, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_PSY_PSY_PSYCHICBOMB, 10
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_MAG_EARTH_SPIKESTONE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_ACR_YOYO_DEADLYSWING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_ACR_YOYO_PULLING, 20
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_JST_HERO_SILENCE, 1
2016/10/19 02:54:18 Out of Skill Level Range -> CMonsterSkill::LoadScript() - 755, SI_MAG_EARTH_LOOTING, 20
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10/18/2016, 21:26
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#8
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
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Quote:
Originally Posted by Nortix
If you are reading a new number, you should add it in the according files, propItem/specItem/etc
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Yes.
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10/19/2016, 02:49
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#9
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elite*gold: 294
Join Date: Jun 2009
Posts: 407
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prop.bCanUseActionSlot isnt even used for the most part and if you want to use it, you'll have to code it yourself. So it's rather useless adding it.
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10/19/2016, 07:11
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#10
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elite*gold: 0
Join Date: Oct 2012
Posts: 129
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Quote:
Originally Posted by Avalion
prop.bCanUseActionSlot isnt even used for the most part and if you want to use it, you'll have to code it yourself. So it's rather useless adding it.
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you mean this code part is useless..?
btw i just wanna make my action slot to rotate .. is it connected to that code?
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10/19/2016, 10:44
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#11
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Quote:
Originally Posted by Nortix
Hint: Your code is not what you are looking for as it won't fix anything
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Nope
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10/19/2016, 13:00
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#12
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elite*gold: 0
Join Date: Oct 2012
Posts: 129
Received Thanks: 1
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Quote:
Originally Posted by Nortix
Nope
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so you mean my problem is not in the code .
do i need to put new columns in propskill.txt?
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10/19/2016, 13:24
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#13
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
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It doesn't matter what you do, it won't fix the action slot like that.
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