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__BS_EFFECT_LUA

Discussion on __BS_EFFECT_LUA within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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__BS_EFFECT_LUA

Hello there!
I would like to have some help with the Lua SFX Effect Files!!

If you do not know which .lua files I mean,

Check in the SFX/Script Folder!

When I start my game and Spawn a monster I get this error:

error run_lua_sfx : attempt to call a string value

I have found out that that error is in sfxbase.cpp

Got no clue how c++ is reading a .lua file, so I am asking for help to fix it!

My Neuz DO NOT crash but I still recieve that error and sfx fails to load on the monster

Greatful for helps
dpkidz is offline  
Old 09/16/2011, 07:33   #2
 
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Im searching it too ...
But no one will help ^^
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Old 09/16/2011, 07:57   #3
 
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Lalz really easy thing... in one place there is #ifdef __INTERNAL SERVER or something like this just copy the error and search and you will find where it is so change it to ifdef __BS_EFFECT_LUA or whatever you want so it won't give you spam of errrors from every mob on map you see...
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Old 10/14/2011, 21:36   #4
 
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Es liegt an den .lua's ist bei mir auch so bei manchen lua' sagen die Log's
Quote:
error run_lua_sfx : attempt to call a string value
oder bei andern
Quote:
run_lua_sfx : attempt to call a nil value
habs aber auch noch nicht hinbekommen -.-
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[Source] SFX Lua ?! (__BS_EFFECT_LUA)
10/14/2011 - Flyff Private Server - 10 Replies
Hi Leute ... und zwar sind ja schon Definitionen usw eingebaut im Source .... Nun ist meine Frage wie krieg ich das zum Laufen ... Wenn ichs in der VersionCommon zufüge dann kann die Neuz die luas nicht Lesen ... Wär doch Cool wenns mal funzen würde xD Ich danke für Helfende Hände ^^



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