Attackrate
Sword: 4.5 per Str
Axe: 5.5 per Str
Knuckle: 5.0 per Str
Yoyo: 4.2 per Str
Bow: 2.8 per Dex
Attackbonus bei geupgradeten Waffen
+1 2%
+2 4%
+3 6%
+4 8%
+5 10%
+6 13%
+7 16%
+8 19%
+9 21%
+10 24%
Sockelchancen (Suit)
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Sockelchancen (Waffe/Schild)
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10= 0.10%
Upgradechancen Waffe/Schild/Set
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Upgradechancen (Schmuck) - leider erst ab +10
+10 - 10%
+11 - 9%
+12 - 8%
+13 - 7%
+14 - 6%
+15 - 5%
+16 - 4%
+17 - 3%
+18 - 2%
+19 - 1%
+20 - 0.2%
Elementupgradechancen
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Ultimateupgradechancen
Eine Waffe von +10 auf Ultimate+0 zu bekommen hat eine Erfolgsgarantie von 2%
11.1% Chance von +0 auf +1
9% Chance von +1 auf +2
7% Chance von +2 auf +3
5% Chance von +3 auf +4
3% Chance von +4 auf +5
0.9% Chance von +5 auf +6
0.7% Chance von +6 auf +7
0.5% Chance von +7 auf +8
0.3% Chance von +8 auf +9
0.1% Chance von +9 auf +10
Kartentauschchancen
D->C = 40%
C->B = 15%
B->A = 2%
2%->3% = 40%
3%->4% = 15%
4%->7% = 2%
Saugchancen
[Bild: collectorbersicht.jpg]
Edelstein herstellen (Normal):
+0 = 5% = 1 Gem
+1 = 10% = 1 Gem
+2 = 15% = 1 Gem
+3 = 20% = 1 Gem
+4 = 50% = 1 Gem
+5 = 100% = 1 Gem
+6 = 100% = 2 Gem
+7 = 100% = 3 Gem
+8 = 100% = 5 Gem
+9 = 100% = 10 Gem
+10 = 100% = 20 Gem
Make Gem (Green):
+0 = 10% = 1 Gem
+1 = 20% = 1 Gem
+2 = 30% = 1 Gem
+3 = 40% = 1 Gem
+4 = 100% = 1 Gem
+5 = 100% = 2 Gem
+6 = 100% = 4 Gem
+7 = 100% = 6 Gem
+8 = 100% = 10 Gem
+9 = 100% = 20 Gem
+10 = 100% = 40 Gem
PetLife (mit Pet Energy):
35% = +1
30% = +2
20% = +3
10% = +4
5% = +5