Quote:
Originally Posted by jaskile12
Easy - U only need know how to add the lines into imagetable and fix result in status.csv into skills .
then is only add the data
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Clearly you haven't ever added skills from scratch, and here you are telling someone how to do it... smh.
- share/skill/(class name here)/(skill file here).csv <- Make sure all the extra lines and columns that can't be read by the A3 exes are taken out, and then convert all the resultcodes that the A3 exes can't read into ones that can be read.
- share/skill/skilltable.csv <- Add in the indexes so the character sees it on their skill trees because what is the point in adding them otherwise yes?
- share/skill/status.csv <- Add in any new effect indexes and convert status effects that the A3 exes can't read into ones that can be read.
- share/action/list.csv <- So the game links stuff together.
- share/action/pc/(classfile here).csv <- So the character knows how to move when using the skill.
- anim/character/(character name)/skill/(skill name) <- Cause we want to see movement when doing the skills yes?
- anim/effect/skill/(skill name) <- Because skills don't logically just appear and have no movement and do damage.
- mesh/effect/skill/(skill name) <- Getting tired of writing obvious questions and statements.
- property/effect/effectdata.txt <- One of the effectdata files is correct for something or another.
- script/script/ui/com/imagetable.txt <- So you see the skills image in the squares on the hotbar and skill trees.
- texture/effect/skill/(skill name) <- Watching purple stuff fly around isn't pretty.
- texturepack/effect/skill/(skill name) <- Watching purple stuff fly around isn't pretty.
- skel/effect/skill/(skill name) <- You get the point
If I missed anything or added anything that doesn't need to be there my bad, been a while since I added skills.