Register for your free account! | Forgot your password?

You last visited: Today at 22:46

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



aloken damage

Discussion on aloken damage within the Dekaron Private Server forum part of the Dekaron category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jun 2008
Posts: 31
Received Thanks: 0
aloken damage

Hi all, ive been working on my server and realised something odd. Heres the comparison I did:

Aloken-
53k attack
15.5k defence
37% physical res
max magic res
+62% crit dmg

bagi-
55k attack
16.1k defence
32% physical res
max magic res
+72% crit dmg

In theory the bagi should hit harder, but when I ran a test pvp, I noticed aloken crit 23k on judgement and bagi only crit 17k on madbloods. Ive looked into skills, masteries and itemweapon and it doesnt show anything unusual. The only place ive yet to look is pcclass but I doubt the fault lies there. Does anyone know where the fault may lie?

edit: the same aloken was hitting 100k on mobs with the same setup whilst the bagi was hitting ~110k.
joel2309 is offline  
Old 02/19/2014, 14:46   #2
 
Godricc's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 488
Received Thanks: 122
You were literally just shown how to edit skills in your last post over the aloken skill. Use that newly gained knowledge and work on skills first. Its not proper to edit weapons and gear, UNLESS they have a enormous amount of differences.

If I were you, I would loose the high stats and op *** items. It makes balancing extremely difficult. I would also like to add that action 3 is and always will be ****** up. I mean look at the segu for *** sake. Stop looking at their (Max Damage and Max Defense). It's all visual. They don't tell the entire truth and again it gets even worse with higher stats and options.

Hint: For balancing, grab global's pcclass and pick the components that you need, THEN work on the passives / mastery's of each class to adjust your characters overall balance. Don't forget that skill damage plays a HUGE role for each of the characters, (Pve and pvp).
Godricc is offline  
Thanks
1 User
Old 02/19/2014, 16:22   #3
 
elite*gold: 0
Join Date: Jun 2008
Posts: 31
Received Thanks: 0
I don't think you understood my point. Its the ratios that I'm seeing that's ****** up and didn't really make sense. As for the masteries and passives, I do not plan to edit them until I have taken a proper look at my pcclass, which I am not able to do so now. Loose the op items? Im merely the dev and not even the subadmin or admin. This is something I have to mention to the admin myself.

Skills wise, I leveled up a maxed naked char with no stats added and a level 1 weapon. Then I leveled my skills and tested it with accordance to normal attacks. Nothing abnormal showed up.
joel2309 is offline  
Old 02/19/2014, 18:12   #4
 
elite*gold: 0
Join Date: Mar 2013
Posts: 183
Received Thanks: 78
I never played with values that have such a large impact in the total numbers (your 100k & 110k damage), but the 5% physical res over the bagi as well as possible differences in the pcclass damage ratios could be the reason.

Also note the skills base damage, I'm not saying exact numbers but if mad bloods base damage is 1.8k and if judgements base damage is 2.4k you already get a large gap in how hard the alokens crit will be over the bagi.

What about damage in the stat window? More on Aloken = more damage on crits than bagi crits.

There are a ton of reasons that bagi could be critting less than aloken, it's up to you to figure out where the difference is.
.Genome. is offline  
Old 02/19/2014, 18:21   #5
 
elite*gold: 0
Join Date: Jun 2008
Posts: 31
Received Thanks: 0
If I remember, madbloods about 800 damage bonus whilst judgement has about 3.7k. But for now, lets say the difference is about 3k. The difference of 6k pvp damage dont quite seem to add up imo. Maybe its like what you said about the pcclass but then again, damage wise against mobs seems fairly alright. Any possibility it has something to do with pk/pvp damage?

Edit: it might have something to do with PC_PHYSICAL_DAMAGERATE in pcclass but im not exactly sure.
joel2309 is offline  
Old 02/19/2014, 18:59   #6
 
elite*gold: 0
Join Date: Oct 2011
Posts: 149
Received Thanks: 34
Hej Joel!
fastswipe is offline  
Old 02/19/2014, 19:37   #7
 
elite*gold: 0
Join Date: Jun 2008
Posts: 31
Received Thanks: 0
Hmm?
joel2309 is offline  
Old 02/19/2014, 20:45   #8
 
Godricc's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 488
Received Thanks: 122
As I said, just grab global's pcclass and pull out the needed columns to replace your with. That's what I did and its really helped the overall balance process.

The pcclass from global is slightly different but just remove the extra un-needed colums.
Godricc is offline  
Old 02/19/2014, 21:54   #9
 
elite*gold: 0
Join Date: Mar 2013
Posts: 183
Received Thanks: 78
Quote:
Originally Posted by joel2309 View Post
If I remember, madbloods about 800 damage bonus whilst judgement has about 3.7k. But for now, lets say the difference is about 3k. The difference of 6k pvp damage dont quite seem to add up imo. Maybe its like what you said about the pcclass but then again, damage wise against mobs seems fairly alright. Any possibility it has something to do with pk/pvp damage?

Edit: it might have something to do with PC_PHYSICAL_DAMAGERATE in pcclass but im not exactly sure.
That "could" be it, but considering you said yourself that the difference in the files say you have a 2.9k (3k to be simple) difference the numbers from the top seem to be right (23k crit alo on the bagi, 17k crit bagi on the alo). Crit damage is normally 100% or 150% extra damage (forget which one), with aloken having that extra 5% physical resistance over bagi, a 6k damage difference sounds completely logical (even if the pcclass has different pvp damage ratios). I'd be willing to bet that if you raised the mad bloods base damage to 3.7k (like judgement) you would be maybe a 1k difference or so between the two crit damages when pvping. Only reason the aloken would hit just over the bagi still is the extra 5% resistance that she has.
.Genome. is offline  
Old 02/19/2014, 22:17   #10
 
elite*gold: 0
Join Date: Jun 2008
Posts: 31
Received Thanks: 0
Yeah I think that might be true. I vaguely remember facing the same situation about aloken vs bagi dmg back in elitedekaron but that was years ago. I also do not remember default crit dmg values and how it's calculated with other factors like physical resistance (I would love to know that). But yeah I think I'll try out what you said about raising mad bloods dmg temporarily and then reverting it back. I think I'll also download global's pcclass and compare them with mine.
joel2309 is offline  
Old 02/20/2014, 01:59   #11
 
Godricc's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 488
Received Thanks: 122
Did that for just in the case I could save you a dl.

Godricc is offline  
Reply


Similar Threads Similar Threads
Level 100 paragon BARB, original owner, 235k unbuffed damage/ 410k damage with buffs
03/22/2013 - Diablo 3 Trading - 2 Replies
*server EU softcore -Level 100 paragon BARB, with gear 245k unbuffed damage ,also with high lvl gems and 290.000.000 gold. with a full inventory with items worth 500m+ also *account also got a WD on server EU hardcore level 24 paragon -87k damage unbuffed (and 30 mil gold) also with items in inventory
Problem with skill damage Aloken
01/09/2012 - Dekaron Private Server - 15 Replies
I have two skill high damage and I want edit it help me pls :D update file skill I want edit damage because it's very high damage
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage
04/20/2009 - CO2 PServer Guides & Releases - 14 Replies
This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source. Open Other.cs public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl) Replace the whole method with the following method public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl) {



All times are GMT +2. The time now is 22:46.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.