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[Release]Ancient-Devil's-Quest!5165 source!
Discussion on [Release]Ancient-Devil's-Quest!5165 source! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/28/2010, 21:51
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#1
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[Release]Ancient-Devil's-Quest!5165 source!
okay so since I think, no one has converted this from lotf to new lotf I decided to save them time and convert it myself...here is a fully working ancient devil's quest (without the mobs, SORRY I'm not such a pro at coding lol =/) ENJOY!
Let's define our variables,etc...
In character.cs go somewhere around line 1711 and add this:
Code:
public string ADJob = "";
go to mob.cs and find this:
Code:
else if (MyMath.ChanceSuccess(DropRates.Meteor))
and under it put this:
Code:
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "WarriorDevil")
{
DI2.Info.ID = 710011;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "TrojanDevil")
{
DI2.Info.ID = 710012;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "FireDevil")
{
DI2.Info.ID = 710013;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "WaterDevil")
{
DI2.Info.ID = 710014;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "ArcherDevil")
{
DI2.Info.ID = 710015;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
Now for the NPC itself...
Ancient-Devil's-Quest:
Code:
#region Ancient-Devils-Quest
case 9535:
{
GC.AddSend(Packets.NPCSay("The Ancient Devil was sealed in this Island. The seal's power is very weak now."));
GC.AddSend(Packets.NPCSay("The devil will awake soon. Can you help us?"));
GC.AddSend(Packets.NPCLink("How can I help you?", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("First, get 5 Amulers. Each amulet is protected by a Guard of different professions."));
GC.AddSend(Packets.NPCSay(" Only if you are of the same profession, can you challenge the Guard. So you had better ask a friend for help."));
GC.AddSend(Packets.NPCSay(" After you gather the 5 Amulets, click on the yellow marks on the ground to bring out the devil and its guards."));
GC.AddSend(Packets.NPCSay(" Enable PK mode to kill them. Will you help us?"));
GC.AddSend(Packets.NPCLink("Yes. I shall try.", 2));
GC.AddSend(Packets.NPCLink("Let me think it over.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.Teleport(1082, 189, 233);
}
break;
#endregion
#region Trojan Guard
case 9536:
{
GC.MyChar.ADJob = "Trojan";
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 10 || GC.MyChar.Job == 11 || GC.MyChar.Job == 12 || GC.MyChar.Job == 13 || GC.MyChar.Job == 14 || GC.MyChar.Job == 15)
{
GC.MyChar.Teleport(1082, 076, 175);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710017));
GC.MyChar.AddItem(710012);
}
}
break;
#endregion
#region Fire Guard
case 9537:
{
GC.MyChar.ADJob = "Fire";
if (GC.MyChar.InventoryContains(710018, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 142 || GC.MyChar.Job == 143 || GC.MyChar.Job == 144 || GC.MyChar.Job == 145)
{
GC.MyChar.Teleport(1082, 295, 168);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710018));
GC.MyChar.AddItem(710013);
}
break;
#endregion
#region Water Guard
case 9538:
{
GC.MyChar.ADJob = "Water";
if (GC.MyChar.InventoryContains(710019, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 132 || GC.MyChar.Job == 133 || GC.MyChar.Job == 134 || GC.MyChar.Job == 135)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710019));
GC.MyChar.AddItem(710014);
}
break;
#endregion
#region Archer Guard
case 9539:
{
GC.MyChar.ADJob = "Archer";
if (GC.MyChar.InventoryContains(710020, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 40 || GC.MyChar.Job == 41 || GC.MyChar.Job == 42 || GC.MyChar.Job == 43 || GC.MyChar.Job == 44 || GC.MyChar.Job == 45)
{
GC.MyChar.Teleport(1082, 323, 302);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710020));
GC.MyChar.AddItem(710015);
}
break;
#endregion
#region Warrior Guard
case 9540:
{
GC.MyChar.ADJob = "Warrior";
if (GC.MyChar.InventoryContains(710016, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 20 || GC.MyChar.Job == 21 || GC.MyChar.Job == 22 || GC.MyChar.Job == 23 || GC.MyChar.Job == 24 || GC.MyChar.Job == 25)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710016));
GC.MyChar.AddItem(710011);
}
break;
#endregion
press +thanks if this helped you in any way, even an idea!
if U find a thread with a 5165 converted version please tell me so I can give the full credits to the owner or request a close...anywas again, ENJOY!
EDIT: ADDED Mob drops! still working on spawns and infos...plz give me time as i am a noob at coding XD
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02/28/2010, 22:06
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#2
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Join Date: Dec 2007
Posts: 378
Received Thanks: 163
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Even though I'm not gonna use this, good job. Just to let you know, you didn't code the monster drops, spawns, or mob info for the AD quest. lol.
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02/28/2010, 22:09
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#3
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Yeah, we need mobspawns and mobinfo
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02/28/2010, 22:16
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#4
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Join Date: May 2009
Posts: 884
Received Thanks: 211
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Quote:
Originally Posted by walmartboi
Even though I'm not gonna use this, good job. Just to let you know, you didn't code the monster drops, spawns, or mob info for the AD quest. lol.
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Like I said at the top lol? I was in a hurry and I wasn't going to mess around with **** if I dunno wat I'm doing lmao...anyways I'll get started on dat in a lil bit...
Quote:
Originally Posted by Decker_
Yeah, we need mobspawns and mobinfo
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what I told him
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02/28/2010, 22:23
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#5
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Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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good release bro
you have little erros
Quote:
fixed is
Quote:
public string ADJob = "";
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and
Quote:
GC.MyChar.RemoveItem(GC.MyChar.ItemNext
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fixed is
Quote:
GC.MyChar.RemoveItem(GC.MyChar.NextItem
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keep it good work
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02/28/2010, 22:32
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#6
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elite*gold: 0
Join Date: May 2009
Posts: 884
Received Thanks: 211
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Quote:
Originally Posted by ramix
good release bro
you have little erros
fixed is
and
fixed is
keep it good work
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#UPDATED!
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03/14/2010, 12:48
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#7
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Join Date: Feb 2010
Posts: 492
Received Thanks: 222
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Anybody got the mobspawn then ?
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03/14/2010, 16:48
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#8
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Join Date: Apr 2008
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Insted of all that
Code:
if (GC.MyChar.Job == 20 || GC.MyChar.Job == 21 || GC.MyChar.Job == 22 || GC.MyChar.Job == 23 || GC.MyChar.Job == 24 || GC.MyChar.Job == 25)
why not do
Code:
if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
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03/14/2010, 16:55
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#9
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Join Date: May 2009
Posts: 884
Received Thanks: 211
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Quote:
Originally Posted by -Shunsui-
Insted of all that
Code:
if (GC.MyChar.Job == 20 || GC.MyChar.Job == 21 || GC.MyChar.Job == 22 || GC.MyChar.Job == 23 || GC.MyChar.Job == 24 || GC.MyChar.Job == 25)
why not do
Code:
if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
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remember...dis is converted straight from lotf lol...meaning I have not touched it ...
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03/14/2010, 18:50
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#10
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Posts: 555
Received Thanks: 99
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i'll work on the spawns and all if i have them done befor there released i'll release them
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03/14/2010, 21:04
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#11
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elite*gold: 0
Join Date: May 2009
Posts: 884
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Quote:
Originally Posted by coreymills
i'll work on the spawns and all if i have them done befor there released i'll release them
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dat will b appreciated lol...and thanks for da help! XD
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04/11/2010, 16:25
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#12
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Join Date: Mar 2008
Posts: 555
Received Thanks: 99
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Sorry it took so long but i've had other things to do but here are the spawns and a few fixes. i fixed up the npc's alittle more when u had the cert it still did not take it or anything
put this is NPCDialog.cs
Code:
#region Ancient-Devils-Quest
case 9535:
{
GC.AddSend(Packets.NPCSay("The Ancient Devil was sealed in this Island. The seal's power is very weak now."));
GC.AddSend(Packets.NPCSay("The devil will awake soon. Can you help us?"));
GC.AddSend(Packets.NPCLink("How can I help you?", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("First, get 5 Amulers. Each amulet is protected by a Guard of different professions."));
GC.AddSend(Packets.NPCSay(" Only if you are of the same profession, can you challenge the Guard. So you had better ask a friend for help."));
GC.AddSend(Packets.NPCSay(" After you gather the 5 Amulets, click on the yellow marks on the ground to bring out the devil and its guards."));
GC.AddSend(Packets.NPCSay(" Enable PK mode to kill them. Will you help us?"));
GC.AddSend(Packets.NPCLink("Yes. I shall try.", 2));
GC.AddSend(Packets.NPCLink("Let me think it over.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.Teleport(1082, 189, 233);
}
break;
#endregion
#region Trojan Guard
case 9536:
{
GC.MyChar.ADJob = "Trojan";
if (Control == 0 && GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("i have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
{
GC.MyChar.Teleport(1082, 076, 175);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710017));
GC.MyChar.AddItem(710012);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Fire Guard
case 9537:
{
GC.MyChar.ADJob = "Fire";
if (Control == 0 && GC.MyChar.Job >= 140 && GC.MyChar.Job <= 145)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 140 && GC.MyChar.Job <= 145)
{
GC.MyChar.Teleport(1082, 295, 168);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710018, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710018));
GC.MyChar.AddItem(710013);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Water Guard
case 9538:
{
GC.MyChar.ADJob = "Water";
if (Control == 0 && GC.MyChar.Job >= 130 && GC.MyChar.Job <= 135)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 130 && GC.MyChar.Job <= 135)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710019, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710019));
GC.MyChar.AddItem(710014);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Archer Guard
case 9539:
{
GC.MyChar.ADJob = "Archer";
if (Control == 0 && GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
{
GC.MyChar.Teleport(1082, 323, 302);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710020, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710020));
GC.MyChar.AddItem(710015);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Warrior Guard
case 9540:
{
GC.MyChar.ADJob = "Warrior";
if (Control == 0 && GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the Warrior cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
{
GC.MyChar.Teleport(1082, 152, 086);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710016, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710016));
GC.MyChar.AddItem(710011);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the Warrior Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
put this in MobInfos.txt
Quote:
8417 TrojanDevil 1 205 70 9436 700 0 0 420 396 1 2 2 True 10 100 1000 200 12 False
8418 WarriorDevil 1 205 70 23588 700 0 0 650 700 1 2 2 True 10 100 1000 200 12 False
8419 WaterDevil 1 205 70 38550 65000 0 91 0 0 2 2 21 1001 3 True 12 100 1000 500 12 False
8888 FireDevil 1 205 70 38550 65000 0 182 0 0 2 2 21 1002 3 True 15 100 1000 500 12 False
8421 ArcherDevil 1 205 70 33964 700 0 0 470 500 1 2 2 True 10 100 1000 200 12 False
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then in MobSpawns.txt put this
Quote:
8417 3 1082 77 165 83 171
8888 4 1082 283 162 291 171
8419 4 1082 160 279 169 288
8421 4 1082 315 298 321 304
8418 4 1082 164 75 171 83
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in Portals.txt add this
Quote:
1082 099 171 1082 191 230
1082 272 176 1082 191 230
1082 182 281 1082 191 230
1082 308 283 1082 191 230
1082 170 099 1082 191 230
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the mibs were dropping the wrong items goback to the mob drops and replace them with this
Code:
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(50))
if (Name == "WarriorDevil")
{
DI2.Info.ID = 710016;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#endregion
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(50))
if (Name == "TrojanDevil")
{
DI2.Info.ID = 710017;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#endregion
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(50))
if (Name == "FireDevil")
{
DI2.Info.ID = 710018;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#endregion
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(50))
if (Name == "WaterDevil")
{
DI2.Info.ID = 710019;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#endregion
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(50))
if (Name == "ArcherDevil")
{
DI2.Info.ID = 710020;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#endregion
i have the drops set at 50 for testing perposes u can set it to wat ever u want
sorry but i dont know how to make the AncientDevil Spawn
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04/12/2010, 12:22
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#13
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elite*gold: 0
Join Date: Feb 2010
Posts: 492
Received Thanks: 222
|
Hey, what is it in NPCs.txt ?
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04/12/2010, 13:56
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#14
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elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 86
|
Why are you using a second job title in character.cs?
Why not just use GC.MyChar.Job and have the guards check for it before they enter the specialized class zones? I really don't see a point in it.
If you really want to save time, why don't you make a statement at the top of NPCDialog.cs that reads the job number and then spits out the String of the job title? Then you could use it for all of the NPC Dialogs.
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03/23/2012, 04:16
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#15
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elite*gold: 0
Join Date: Nov 2010
Posts: 104
Received Thanks: 95
|
I don`t even think there is a 5165 Source yet that is working without Any bugs.
______________________
5165=Fail Unless its edited alot. Like my friends Source Maced5165 its a good one here is what it includes and, IF elitepvpers is lucky he might even release it.
He is releasing it on 5CoBotter 5cobotters.forumbuild.com <-- there
His source details:
Max + 15
Max +14 stone (It still will let u get the gear +15)
3 rebirth
About 3-4 bugs (I will fix them if i get the release o.o)
There is monk but there is bug once ur level 137 u will auto get level 200
Max level 200
Ninja (Finnaly he made it full working)
Terato dragon (But it dies in 1 hit he could not fix it...)
FrozenGrotto ( Wont let u get out unless u use tc scroll)
It could (PROBALY) be known as #1 most edited 5165 source...
toke him like 8 months to make it hes not that GOOD of a C# coder but he can pretty much code anything TAkes him some time....
More details:
Tower/Fan (Upgrade all the way to level 200)
Level 175 wepons and gears..
HE has his own client u will be lucky if u find it... he hasent uploaded it but yeaah..
There is one problem with the source though It only works on NON-HAMACHI hamachi
will not work for this and its hosted on NewestCOServer if u don not mind
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