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[Release] Simple Auto CPs from Killing Mobs (LOFT)
Discussion on [Release] Simple Auto CPs from Killing Mobs (LOFT) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
11/12/2009, 10:45
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#1
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 107
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[Release] Simple Auto CPs from Killing Mobs (LOFT)
By the way...this is first post about Auto CPs for LOFT OK?
Press Thanks Instead of Flame..
Here we go:
In Character.cs
Search for public void BlueNameGone()
under it, add
Code:
public void DirectCPs()//by UnoAmigos
{
if (!Alive)
{
MobTarget = null;
SkillLoopingTarget = 0;
TGTarget = null;
PTarget = null;
BlueName = false;
return;
}
Ready = false;
try
{
if (MobTarget != null)
{
if (RBCount == 3)
{
if (Other.ChanceSuccess(40))
{
CPs += 3;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
MyClient.SendPacket(General.MyPackets.SendMsg(MyClient.MessageId, "SYSTEM", Name, "You got free 3 CPs from killing Monsters.", 2005));
}
else if (Other.ChanceSuccess(30))
{
CPs += 5;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
MyClient.SendPacket(General.MyPackets.SendMsg(MyClient.MessageId, "SYSTEM", Name, "You got free 5 CPs from killing Monsters.", 2005));
}
else if (Other.ChanceSuccess(20))
{
CPs += 7;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
MyClient.SendPacket(General.MyPackets.SendMsg(MyClient.MessageId, "SYSTEM", Name, "You got free 7 CPs from killing Monsters.", 2005));
}
}
if (RBCount >= 0 && RBCount <= 2)
{
if (Other.ChanceSuccess(50))
{
CPs += 1;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
MyClient.SendPacket(General.MyPackets.SendMsg(MyClient.MessageId, "SYSTEM", Name, "You got free 1 CPs from killing Monsters.", 2005));
}
if (Other.ChanceSuccess(40))
{
CPs += 2;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
MyClient.SendPacket(General.MyPackets.SendMsg(MyClient.MessageId, "SYSTEM", Name, "You got free 2 CPs from killing Monsters.", 2005));
}
}
}
Ready = true;
}
catch (Exception Exc) { General.WriteLine(Convert.ToString(Exc)); }
}
and Search for if (AccuracyOn)
under that, add this
Code:
if (AtkType == 2 || AtkType == 21 || AtkType == 25 || AtkType == 3 || AtkType == 4 || AtkType == 0 || AtkType == 7)
{
DirectCPs();
}
Thats It.
Press *Thanks if i help you on your LOFT source.... Thats All....
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11/12/2009, 13:04
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#2
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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Great job and thanks for contributing to the Epvper community!
This is going to be really useful to others.
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11/12/2009, 14:59
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#3
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Join Date: Sep 2007
Posts: 101
Received Thanks: 18
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Thanks man helps a lot
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11/12/2009, 15:00
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#4
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elite*gold: 0
Join Date: Oct 2009
Posts: 156
Received Thanks: 20
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LOTF* and nice
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11/12/2009, 21:39
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#5
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Join Date: Nov 2009
Posts: 159
Received Thanks: 27
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Nice release bro
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11/12/2009, 22:46
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#6
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elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
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You didnt help me, but thanks anyway
nice release
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11/12/2009, 23:02
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#7
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,125
Received Thanks: 2,518
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Why did you write it so that different levels of rebirth changes the chance of getting cps? The drop rate on items doesnt change from rebirth to rebirth >_>". It shouldnt do anyway.
I dont really like the fact its all in the client class aswell, but i guess thats Loft's design for you.
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11/12/2009, 23:09
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#8
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
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Quote:
Originally Posted by Korvacs
Why did you write it so that different levels of rebirth changes the chance of getting cps? The drop rate on items doesnt change from rebirth to rebirth >_>". It shouldnt do anyway.
I dont really like the fact its all in the client class aswell, but i guess thats Loft's design for you.
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I think he just figured "ooh people who got higher reb need more cash for their gear so we'll make them earn cash easier"...
Personally I'd do something more along the lines of it be a random amount based on the clients level... but that's just me...
100 pct agree on the lotf design though. But if people find this useful, all the more power to them.
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11/13/2009, 01:04
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#9
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 107
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Guys, thanks for good feedback.....
yeah its my Own Source...
Code:
You can change the 3rd RB to 2nd RB
if you don't have 3rd RB in your LOFT source.
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11/13/2009, 01:13
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#10
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elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
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You should also add the things for character.cs...
ex.
Reborn Count etc.
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11/13/2009, 01:18
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#11
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 107
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Quote:
Originally Posted by #*=DarkAngeL=*#
You should also add the things for character.cs...
ex.
Reborn Count etc.
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I though all LOFT have RBCount isn't? Okay next time coz i will
release my Poison System maybe tomorrow or next days...
e.i. Poison Blade, Poison Arrow and Poison Items... xD
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11/13/2009, 01:21
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#12
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elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
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i dont know if it have.
I jsut mean it dont have it in original
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11/13/2009, 01:27
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#13
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 107
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Quote:
Originally Posted by #*=DarkAngeL=*#
i dont know if it have.
I jsut mean it dont have it in original
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I see. About your server info? did you fix the Enchant Packet or just via NPC?
will if you did not fixed, Convert CoEmu v2's Enchant Packet to LOFT.
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11/13/2009, 01:33
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#14
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elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
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Im not on that point yet, just made some basic **** XD
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11/13/2009, 02:16
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#15
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elite*gold: 0
Join Date: Feb 2009
Posts: 192
Received Thanks: 107
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Quote:
Originally Posted by #*=DarkAngeL=*#
Im not on that point yet, just made some basic **** XD
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Yikes...Just an Imagination?
Will Advance Good Luck to your "to be" server...
I need help Quest Coder, can you help me?
Code:
e.i.
Req Level:
Req Job:
Reward:
NPC's:
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