Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server > CO2 PServer Guides & Releases
You last visited: Today at 08:49

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release]Arena 6 Rooms PVP SS & FB Only, For Public Sources [5530+]

Discussion on [Release]Arena 6 Rooms PVP SS & FB Only, For Public Sources [5530+] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

View Poll Results: What's your opinion about this?!
Good one, I like it anyway! 9 42.86%
Not bad! 7 33.33%
Useless! 5 23.81%
Voters: 21. You may not vote on this poll

Closed Thread
 
Old 10/22/2013, 18:26   #16

 
GameHackerPM's Avatar
 
elite*gold: 153
Join Date: Mar 2011
Posts: 631
Received Thanks: 489
Quote:
Originally Posted by Fang View Post
That's actually quite the misconception. A source that's highly multithreaded will run very slowly because all threads (assuming that they're processing client data) will be requesting that they be processed at the same time. It won't scale well because the computer can only handle a certain amount of threads at a time, given the amount of processors you have and the technology in use. I have 8 logical cores, so I try to keep my server under 16 threads. Multithreading is good, but you should keep your thread count as small as possible. Synchronizing threads is a problem as well, yes - for threads that change client data.
Good info, but is there anyway or another thing can do what threads do but better than them?!
GameHackerPM is offline  
Old 10/22/2013, 22:21   #17
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
Quote:
Originally Posted by GameHacker-PM- View Post
Good info, but is there anyway or another thing can do what threads do but better than them?!
It depends on the architecture of your server. If your server uses an asynchronous socket system, then it already tries to manage clients using a number of worker threads that maximizes efficiency (in theory). As far as threads unique to the client, I try to completely avoid that when I can program my server, and make threads that manage the data pools instead. For example, I have a thread for characters, a thread for maps / monsters, a thread for server maintenance / events, etc.
Spirited is offline  
Old 10/23/2013, 06:41   #18
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
Quote:
Originally Posted by Y u k i View Post
!!!Async!!! Sockets use I/O Threads, not worker threads (usually)... the keyword is async. I like to have a Thread for all the above + one for the acctual packethandler, you (GameHacker) might want to consider that carefully as it adds up to the responsiveness alot but easily ***** up the entire codebase. I dont know how your source (messi?) will handle that of if it even does.
Asynchronous sockets are "async sockets", and most implementations use a threading model called IO Completion Ports for distributing work into worker threads to process asynchronous requests. Please stop trying to wrongfully correct me. Also, having one for the packet handler, what exactly do you mean by that? I hope you don't mean processing packets on a single thread while using an asynchronous socket system.
Spirited is offline  
Closed Thread


Similar Threads Similar Threads
[Guide] Private Server Source Downloads
04/19/2024 - CO2 PServer Guides & Releases - 222 Replies
Introduction Decided to rewrite everything again. Old thread contents are below, but I wanted to put forward only the community's most used sources in patch/release date order. That way, it's easier to help people out. Clients for all sources can be found in this thread. Common problems with setup are answered here. If you have a question, please create a thread and provide screenshots and error messages you're getting, as well as what you did to get those messages. Downloads Note: Some...
[Release]Top Arena Page For 5368 Sources
06/14/2011 - CO2 PServer Guides & Releases - 14 Replies
This Is Top Arena Page For 5368 Sources http://i52.tinypic.com/34goos6.jpg Download Multiupload.com - upload your files to multiple file hosting sites!
Users for Non-Public Rooms
05/03/2008 - Dekaron - 5 Replies
can we add like more members to non-public forums? like if there's any inactive members out there we could use a seat there. Thank you.



All times are GMT +2. The time now is 08:49.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.