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[BusterBlade] Make new weapons
Discussion on [BusterBlade] Make new weapons within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
01/16/2009, 02:04
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#31
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Help
I've followed and done exactly as you've said but am I supposed to be able to spawn a BusterBlade already? For example, if I type: "/item Super BusterBlade 12 255 255 13 13 or /item Super BusterBlade 0 0 0 0 0" the item doesn't spawn in my inventory, or is there something else that I need to do?
Any help is appreciated.
EDIT: Okay I can now spawn the blade in my inventory, but like everyone else said, the blade won't equip properly. I can see the item in my inventory, and when I drop the blade it shows up on the ground so it's still there and I can re-loot it again. However, when I try to right-click and equip it the blade just disappears like it never existed. My server doesn't freeze or anything, the blade just doesn't equip. Any suggestions?
EDIT 2:
From your guide:
"c3\410349.dds > C:\Program Files\Qonquer Online Client\c3\texture"
In the files you uploaded you added a .dds file called 410400.dds which goes into textures but that's not the same blade ID name. So I renamed it back to 410349.dds but the blade still dissappears if I try to equip. Did you upload the correct texture file? Or is "410400.dds" the right one?
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01/16/2009, 13:51
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#32
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Quote:
Originally Posted by Shera
cool post and hell of a clever editor!
but it's not completely working for me.. I did everything so I see the new weapon in my inventory but when I try to equip nothing happens and my server freezes! I think very similar to mejo one.
- my source: Power Source CO
- my DB: relying on Navicat
- my client: CO v5017 (CID Loader)
plus that aloso I wanna know how to do it for other stuff like (armors - garments - rings...etc)
and if u have time for me.. I wanna know how to transform like a GM (the blue PIG)
thnx alot.
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start from scratch one more time, make sure u add it too the itemnametoid.ini
and to your database
as far as other equips i may make a guide later for it but its not that hard to
do at all, especially the ring, nekky, boots, those r cake b/c they dont deal
w/graphics, the armor and ears r similar to the weapons
Quote:
Originally Posted by punch_hi_kick_lo
I've followed and done exactly as you've said but am I supposed to be able to spawn a BusterBlade already? For example, if I type: "/item Super BusterBlade 12 255 255 13 13 or /item Super BusterBlade 0 0 0 0 0" the item doesn't spawn in my inventory, or is there something else that I need to do?
Any help is appreciated.
EDIT: Okay I can now spawn the blade in my inventory, but like everyone else said, the blade won't equip properly. I can see the item in my inventory, and when I drop the blade it shows up on the ground so it's still there and I can re-loot it again. However, when I try to right-click and equip it the blade just disappears like it never existed. My server doesn't freeze or anything, the blade just doesn't equip. Any suggestions?
EDIT 2:
From your guide:
"c3\410349.dds > C:\Program Files\Qonquer Online Client\c3\texture"
In the files you uploaded you added a .dds file called 410400.dds which goes into textures but that's not the same blade ID name. So I renamed it back to 410349.dds but the blade still dissappears if I try to equip. Did you upload the correct texture file? Or is "410400.dds" the right one?
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yes my textures r correct, if u rename any of them u will def have probs
n it sounds like u messed up sumwere in the itemtype.dat, u have to b careful
about editing the itemtype.dat, one lil mess up will make it not wrk
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01/17/2009, 12:29
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#33
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Where itemtype.txt , give me down?
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01/18/2009, 12:00
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#34
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Quote:
Originally Posted by xdz11
Where itemtype.txt , give me down?
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itemtype.txt wut the , u mean itemtype.dat?
Conquer 2.0\ini folder
and if u mean u want a download of it, no, this guide was made so ppl can learn
if u dnt wna learn then stop now b/c im not gna feed u the files
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01/18/2009, 12:19
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#35
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I get im my serve , hey have ohter weapon for ohter items ? def ?
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01/19/2009, 02:47
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#36
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mabe this should git stickeyd?
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01/19/2009, 05:15
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#37
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Thanks for this release bro, it's made my server a great success, I'm currently recoding the full source so none of it is alike TQ, If anyone would like to join my current team, I'd glady accept any help given.
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01/19/2009, 20:17
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#38
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System.InvalidCastException: Specified cast is not valid.
at COServer_Project.DataBase.LoadItems() in C:\Documents and Settings\xodokyz - Servidor\Desktop\Conquer Online\Sparks CO Project\DataBase.cs:line 1527
affzz
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01/23/2009, 05:39
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#39
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How Do You Do Rings N **** Like That
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01/23/2009, 13:37
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#40
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Quote:
Originally Posted by Mulcrea
How Do You Do Rings N **** Like That
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its done a similar way, ill make a guide one day if im ever that bored
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01/24/2009, 06:27
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#41
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Aight Thanks
Also What Program Do You Use To Make The Items Like BusterBlade
Or Do You Just Use Photoshop.... Cause That Would Suck To Use
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01/24/2009, 10:37
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#42
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Quote:
Originally Posted by DragonStar
xD
btw i never finished my guide i left out one thing, i never put how to add a
new glow and not use another weapons glow, i mite add it later but im sure
ppl can figure it out after reading this guide. not that hard
but here is the complete busterblade
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Whts ur server name message me on msn
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01/24/2009, 10:51
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#43
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Quote:
Originally Posted by Mulcrea
Aight Thanks
Also What Program Do You Use To Make The Items Like BusterBlade
Or Do You Just Use Photoshop.... Cause That Would Suck To Use
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Photoshop CS3, doesnt suck if u kno how to use it lol
Quote:
Originally Posted by bam987joe
Whts ur server name message me on msn
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The server isnt open to the public
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01/25/2009, 08:27
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#44
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well how do you make the meshes?
wanna make a guide on that to =D
also when you edit stuff like the skill slots n **** how to you make it so the black area dosent show
(when you edit in photoshop)
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01/25/2009, 15:57
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#45
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Quote:
Originally Posted by Mulcrea
well how do you make the meshes?
wanna make a guide on that to =D
also when you edit stuff like the skill slots n **** how to you make it so the black area dosent show
(when you edit in photoshop)
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Meshes are harder to make.
You need to either make a plugin for a 3D modelling software using TQ's .C3 files, or make some .X ones and convert them to .C3
As for the black area: use alpha.
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