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[BusterBlade] Make new weapons

Discussion on [BusterBlade] Make new weapons within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/16/2009, 02:04   #31
 
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Help

I've followed and done exactly as you've said but am I supposed to be able to spawn a BusterBlade already? For example, if I type: "/item Super BusterBlade 12 255 255 13 13 or /item Super BusterBlade 0 0 0 0 0" the item doesn't spawn in my inventory, or is there something else that I need to do?

Any help is appreciated.

EDIT: Okay I can now spawn the blade in my inventory, but like everyone else said, the blade won't equip properly. I can see the item in my inventory, and when I drop the blade it shows up on the ground so it's still there and I can re-loot it again. However, when I try to right-click and equip it the blade just disappears like it never existed. My server doesn't freeze or anything, the blade just doesn't equip. Any suggestions?

EDIT 2:
From your guide:
"c3\410349.dds > C:\Program Files\Qonquer Online Client\c3\texture"
In the files you uploaded you added a .dds file called 410400.dds which goes into textures but that's not the same blade ID name. So I renamed it back to 410349.dds but the blade still dissappears if I try to equip. Did you upload the correct texture file? Or is "410400.dds" the right one?
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Old 01/16/2009, 13:51   #32
 
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Quote:
Originally Posted by Shera View Post
cool post and hell of a clever editor!

but it's not completely working for me.. I did everything so I see the new weapon in my inventory but when I try to equip nothing happens and my server freezes! I think very similar to mejo one.

- my source: Power Source CO
- my DB: relying on Navicat
- my client: CO v5017 (CID Loader)

plus that aloso I wanna know how to do it for other stuff like (armors - garments - rings...etc)
and if u have time for me.. I wanna know how to transform like a GM (the blue PIG)

thnx alot.
start from scratch one more time, make sure u add it too the itemnametoid.ini
and to your database
as far as other equips i may make a guide later for it but its not that hard to
do at all, especially the ring, nekky, boots, those r cake b/c they dont deal
w/graphics, the armor and ears r similar to the weapons



Quote:
Originally Posted by punch_hi_kick_lo View Post
I've followed and done exactly as you've said but am I supposed to be able to spawn a BusterBlade already? For example, if I type: "/item Super BusterBlade 12 255 255 13 13 or /item Super BusterBlade 0 0 0 0 0" the item doesn't spawn in my inventory, or is there something else that I need to do?

Any help is appreciated.

EDIT: Okay I can now spawn the blade in my inventory, but like everyone else said, the blade won't equip properly. I can see the item in my inventory, and when I drop the blade it shows up on the ground so it's still there and I can re-loot it again. However, when I try to right-click and equip it the blade just disappears like it never existed. My server doesn't freeze or anything, the blade just doesn't equip. Any suggestions?

EDIT 2:
From your guide:
"c3\410349.dds > C:\Program Files\Qonquer Online Client\c3\texture"
In the files you uploaded you added a .dds file called 410400.dds which goes into textures but that's not the same blade ID name. So I renamed it back to 410349.dds but the blade still dissappears if I try to equip. Did you upload the correct texture file? Or is "410400.dds" the right one?
yes my textures r correct, if u rename any of them u will def have probs
n it sounds like u messed up sumwere in the itemtype.dat, u have to b careful
about editing the itemtype.dat, one lil mess up will make it not wrk
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Old 01/17/2009, 12:29   #33
 
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Where itemtype.txt , give me down?
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Old 01/18/2009, 12:00   #34
 
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Quote:
Originally Posted by xdz11 View Post
Where itemtype.txt , give me down?
itemtype.txt wut the , u mean itemtype.dat?
Conquer 2.0\ini folder
and if u mean u want a download of it, no, this guide was made so ppl can learn
if u dnt wna learn then stop now b/c im not gna feed u the files
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Old 01/18/2009, 12:19   #35
 
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I get im my serve , hey have ohter weapon for ohter items ? def ?
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Old 01/19/2009, 02:47   #36
 
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mabe this should git stickeyd?
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Old 01/19/2009, 05:15   #37
 
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Thanks for this release bro, it's made my server a great success, I'm currently recoding the full source so none of it is alike TQ, If anyone would like to join my current team, I'd glady accept any help given.
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Old 01/19/2009, 20:17   #38
 
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System.InvalidCastException: Specified cast is not valid.
at COServer_Project.DataBase.LoadItems() in C:\Documents and Settings\xodokyz - Servidor\Desktop\Conquer Online\Sparks CO Project\DataBase.cs:line 1527

affzz
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Old 01/23/2009, 05:39   #39
 
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How Do You Do Rings N **** Like That
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Old 01/23/2009, 13:37   #40
 
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Quote:
Originally Posted by Mulcrea View Post
How Do You Do Rings N **** Like That
its done a similar way, ill make a guide one day if im ever that bored
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Old 01/24/2009, 06:27   #41
 
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Aight Thanks
Also What Program Do You Use To Make The Items Like BusterBlade
Or Do You Just Use Photoshop.... Cause That Would Suck To Use
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Old 01/24/2009, 10:37   #42
 
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Quote:
Originally Posted by DragonStar View Post
xD

btw i never finished my guide i left out one thing, i never put how to add a
new glow and not use another weapons glow, i mite add it later but im sure
ppl can figure it out after reading this guide. not that hard
but here is the complete busterblade

Whts ur server name message me on msn

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Old 01/24/2009, 10:51   #43
 
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Quote:
Originally Posted by Mulcrea View Post
Aight Thanks
Also What Program Do You Use To Make The Items Like BusterBlade
Or Do You Just Use Photoshop.... Cause That Would Suck To Use
Photoshop CS3, doesnt suck if u kno how to use it lol


Quote:
Originally Posted by bam987joe View Post
Whts ur server name message me on msn

The server isnt open to the public
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Old 01/25/2009, 08:27   #44
 
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well how do you make the meshes?
wanna make a guide on that to =D
also when you edit stuff like the skill slots n **** how to you make it so the black area dosent show
(when you edit in photoshop)
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Old 01/25/2009, 15:57   #45
 
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Quote:
Originally Posted by Mulcrea View Post
well how do you make the meshes?
wanna make a guide on that to =D
also when you edit stuff like the skill slots n **** how to you make it so the black area dosent show
(when you edit in photoshop)
Meshes are harder to make.
You need to either make a plugin for a 3D modelling software using TQ's .C3 files, or make some .X ones and convert them to .C3

As for the black area: use alpha.
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