Whats the point of this?
if (MyChar.RBCount == 2)
{
SendPacket(General.MyPackets.String(MyChar.UID, 10, "2NDMetempsychosis"));
}
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Welcome to .......", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Report Any bugs you find on the forum", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Don't Forget To Vote For ........ Daily", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Exp Rate: " + ExternalDatabase.ExpRate + "x", 2000));
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Players Online: "
+ World.AllChars.Count, 2005));
SendPacket(General.MyPackets.GeneralData(MyChar.UI D, 0, 0, 0, 75));
There = true;
World.SpawnMeToOthers(MyChar, true);
Your changing our welcome packets.. lol nub
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