Register for your free account! | Forgot your password?

You last visited: Today at 21:18

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Itemtype.dat

Discussion on Itemtype.dat within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,766
Received Thanks: 5,293
Itemtype.dat

Did the structure of the itemtype.dat change at all from patch 5017-5165?
Arcо is offline  
Old 03/09/2010, 21:19   #2
 
elite*gold: 0
Join Date: Mar 2010
Posts: 133
Received Thanks: 22
doubt it except possibly with the itemlock issue
herekorvac is offline  
Old 03/09/2010, 21:29   #3


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,125
Received Thanks: 2,518
I would say almost certainly yes.
Korvacs is offline  
Old 03/09/2010, 21:33   #4

 
Kiyono's Avatar
 
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
Well the DatCryptor seems to work so I assume that it didn't change.
Kiyono is offline  
Thanks
1 User
Old 03/10/2010, 18:51   #5
 
elite*gold: 0
Join Date: Nov 2009
Posts: 129
Received Thanks: 45
Quote:
Originally Posted by Kiyono View Post
Well the DatCryptor seems to work so I assume that it didn't change.
That would be the encryption, not the actual structure.

I think a couple of values would most certainly have been added, and possibly moved around. That's just my expectations I can't back it up by experience as I despise the latest client and really have no interest in developing servers beyond patch 5017.
~Falcon is offline  
Old 03/10/2010, 19:30   #6
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
The structure itself wouldn't be changed. The itemtype.dat has no reference to binding or locking. That's all done in the source/database. They don't have a completely different item for each and every item except with a modified locked/unlocked and bound/unbound.

I haven't used 5165 but I can nearly guarentee it's the same.

What IS different though is tq switched to a different filetype for other things (it wasn't the .dat, they added something else to check) and that is what causes problems and make new gear not able to be added (weapons/armors/garments)
pro4never is offline  
Old 03/10/2010, 19:33   #7
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
No: Structure is what's being talked about.


Eg: a new field representing some new option/stat for items. Think of a database... add new columns and that's what they are talking about. Adding rows doesn't change anything (it just makes it longer). Adding columns though completely changes the 'structure' of the database.
pro4never is offline  
Old 03/10/2010, 19:35   #8
 
elite*gold: 0
Join Date: Nov 2009
Posts: 129
Received Thanks: 45
Quote:
Originally Posted by pro4never View Post
No: Structure is what's being talked about.


Eg: a new field representing some new option/stat for items. Think of a database... add new columns and that's what they are talking about. Adding rows doesn't change anything (it just makes it longer). Adding columns though completely changes the 'structure' of the database.
But surely, the distance between 5017 and 5065, is quite significant, I imagine many things were added regarding items, item lock, bound items, etc etc.

I see where your coming from in regards to source/database, but TQ have a field in the itemtype.dat for the default gem id in an item, what makes you think they wont have a field for whether locked/bound is default true/false?

Surely new columns where added and maybe the order of some changed?

I might actually check when I get time, just to clear my mind.
~Falcon is offline  
Old 03/10/2010, 20:52   #9
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
Quote:
Originally Posted by ~Falcon View Post
But surely, the distance between 5017 and 5065, is quite significant, I imagine many things were added regarding items, item lock, bound items, etc etc.

I see where your coming from in regards to source/database, but TQ have a field in the itemtype.dat for the default gem id in an item, what makes you think they wont have a field for whether locked/bound is default true/false?

Surely new columns where added and maybe the order of some changed?

I might actually check when I get time, just to clear my mind.
as far as I can remember, the itemtype was not modified since the release of conquer 2.0 untill 5095++... it seems unlikely to me that they would have modified it after 5095 but it's definitely possible.


The new patches have SERIOUS alterations with items but I think tq completely moved away from itemtype.dat for these changes and moved to a sort of internal database instead.


Why not check? Decrypt an itemtype from 5095 and one from 5165. Count the number of fields and if they are the same then structure has not been changed. If the decryptor will not work on it then the encryption has been changed.

Both simple things to check.

Note: 1.0 encryption of itemtype.dat was completely different and 99 pct sure the structure would have been changed also seeing as items were drastically modified with the addition of enchant/bless and other stuff.
pro4never is offline  
Old 03/11/2010, 01:39   #10


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
Quote:
Originally Posted by pro4never View Post
[...]Note: 1.0 encryption of itemtype.dat was completely different and 99 pct sure the structure would have been changed also seeing as items were drastically modified with the addition of enchant/bless and other stuff.
The itemtype isn't crypted before the CPs patch. For the structure, TQ just added some new things with the time, but always at the end.

Just compare this...
Code:
111303 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 Aucun
111003 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 0 CasqueDGuerrier Aucun 5 0 0 0 0 0 0 0 0 0
CptSky is offline  
Old 03/11/2010, 01:51   #11
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,766
Received Thanks: 5,293
Quote:
Originally Posted by CptSky View Post
The itemtype isn't crypted before the CPs patch. For the structure, TQ just added some new things with the time, but always at the end.

Just compare this...
Code:
111303 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 Aucun
111003 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 0 CasqueDGuerrier Aucun 5 0 0 0 0 0 0 0 0 0
5017 != 1.0?
Right?
Arcо is offline  
Old 03/11/2010, 01:52   #12
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
Quote:
Originally Posted by CptSky View Post
The itemtype isn't crypted before the CPs patch. For the structure, TQ just added some new things with the time, but always at the end.

Just compare this...
Code:
111303 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 Aucun
111003 CasqueEnFer 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3998 3998 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 0 CasqueDGuerrier Aucun 5 0 0 0 0 0 0 0 0 0
Ummm was it not encrypted? If you try opening a 1.0 itemtype.dat it's jibberish meaning it needs a decryptor.
pro4never is offline  
Old 03/11/2010, 02:04   #13


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
Quote:
Originally Posted by .Arco View Post
5017 != 1.0?
Right?
Yes, the 5017 one has the CPs part and I think some other things like the object type. After, it's the patch of the shield that add the color.

Quote:
Originally Posted by pro4never View Post
Ummm was it not encrypted? If you try opening a 1.0 itemtype.dat it's jibberish meaning it needs a decryptor.
Not encrypted, just in binary format... You just need to read the file in binary.
CptSky is offline  
Old 03/11/2010, 03:01   #14
 
Nullable's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 390
Received Thanks: 321
Quote:
Originally Posted by pro4never View Post
Ummm was it not encrypted? If you try opening a 1.0 itemtype.dat it's jibberish meaning it needs a decryptor.
It is not jibberish, looking at the strings that lie there and because there are no newline characters.. this is in binary format

edit: i just said what CptSky said.. lol essentially agree
Nullable is offline  
Old 03/11/2010, 08:44   #15
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
Quote:
Originally Posted by CptSky View Post
Yes, the 5017 one has the CPs part and I think some other things like the object type. After, it's the patch of the shield that add the color.


Not encrypted, just in binary format... You just need to read the file in binary.
Bahhh, I should have realized that. It's been ages since I've actually taken the time to look at it and when I did I was so used to co having it encrypted so didn't think to read as binary. My bad.
pro4never is offline  
Reply


Similar Threads Similar Threads
ItemType.dat (Customize Your Own ItemType File In 3 Steps)
02/06/2016 - CO2 Exploits, Hacks & Tools - 463 Replies
THIS WILL NEVER AND CAN NEVER WORK ON NORMAL EQUIPMENT EXCEPT WEAPONS AND TALISMANS! IT'S IMPOSSIBLE SO STOP ASKING FOR IT! WORKS ON ALL PATCHES Create your own itemtype.dat file in 3 easy steps: choose file, choose settings, generate. Features: Choose prefixes for fixed, refined, unique, elite or super items. Choose prefixes for normal, refined or super gems. Choose names for command tokens.
ItemType.dat and itemtype.txt 5018 AnD Change Font Size :D
09/27/2009 - CO2 Exploits, Hacks & Tools - 14 Replies
itemType.dat 1. See the Quality of Items on the ground before you pick them up. 2. See CommandTokens, so you know which ones you have already. 3. See where the WindSpells will take you at a glance.
+1 itemtype
06/03/2007 - Conquer Online 2 - 4 Replies
ok guys i'm registered on this site since 2005 i think, when i started playing conquer. I am not so good at computer so i could.t help me u with hacks or any other programs, but now i need ure help, i offer +k for any answer correctly. I need an +1 itemtype, wich shows on the ground +1 items! I tried to use search but i only found itemtype eich shows elite/super. please help :?



All times are GMT +2. The time now is 21:18.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.