Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 10:23

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



should i use tq attack system ?

Discussion on should i use tq attack system ? within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jun 2014
Posts: 69
Received Thanks: 13
should i use tq attack system ?

i've implemented tq attack system and here is what i realized
tq increased hp, attack, defence so now instead of hitting someone with 2k out of 12k hp you would hit him 6k out of 35k hp
so all in all i think tq only eliminated the change for noobs to be able to fight without spending some cash on gears and new ****** stuff like chi, jaing pla pla
and im really confused of what should i do, implement chi and such and use tq attack system or to stay at 5500ish or 5600ish and implement my own attack system (it's just sensible, i adjust it from time to time, factors are still there but it's more fair for instance archer attacks is x0.70~0.72 and not ~x0.5, bp max effect is around (+-)20~30% not up to 70%)
OverKillasdwqe is offline  
Old 07/20/2014, 18:40   #2
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
I think I might have said this before, TQ's attack calculations are garbage. I developed my own calculations for my server that balances things more. The way I came up with them is I looked at how other (better) games calculate their attacks, put some sample equipment and attributes at different levels in an excel document, and started calculating damages across the levels. Then, I started tweaking my algorithm until the hits to kill ratio was level across the document.
Spirited is offline  
Old 07/20/2014, 22:56   #3


 
KraHen's Avatar
 
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 793
Quote:
Originally Posted by Spirited View Post
I think I might have said this before, TQ's attack calculations are garbage. I developed my own calculations for my server that balances things more. The way I came up with them is I looked at how other (better) games calculate their attacks, put some sample equipment and attributes at different levels in an excel document, and started calculating damages across the levels. Then, I started tweaking my algorithm until the hits to kill ratio was level across the document.
I did something similar, basically a backtracking/dynamic programming based algorithm (this doesn`t even make sense from a theoretical point of view I know) which generated attack calculations based on the previous calculations, by adding more terms, and simulating each over a certain amount of theoretical fights. Then, with a greedy approach, chose the one that had the best win/lose ratio (that meaning 1:1, or close to it), although skill shots were not calculated (FB was treated like thunder, for example, but this wasn`t in a CO context to be fair). Whenever something new was introduced to the game that affected damage in the slightest way, this was redone and the calculations corrected accordingly.
KraHen is offline  
Reply


Similar Threads Similar Threads
[Confirmed]Hint Attack Speed and Attack Damage!
05/10/2015 - RF Online - 143 Replies
Sorry Post DEleted! just pm me nalang or add me sa YM [email protected] for those who wanted to ask question about it!:mofo::mofo::mofo::bandit::bandit::o:cool: Cargo: to those newbie & noob who doesn't know how to use CE... just ask me on YM ill send you the video myself on how to lower PT and Level of your armor and weapon and how to hot swap to start for you to lear how to browse and search and how to use CE! ok??!!!! heheheh!!!! To those who Play RFph: i play in CALIX...
any cheat engine for Attack, Magic Attack And Defense?
04/16/2012 - Cabal Online - 2 Replies
as the title it says..i'm looking for Attack, Magic Attack And Defense address in cheat engine for Cabal Online..TIA
How to find a bias attack speed, run and attack range
06/02/2011 - Last Chaos - 3 Replies
While I can not understand how to find it attackspeed =* action-> DE4 runningspeed =* action-> DDC attackrange =* action-> DE0 attackrange2 =* status-> 1094A4 Help me please
My Agbot is dont attack untill monster attack him
08/21/2008 - Silkroad Online - 6 Replies
I use Agbot and he is not attack untill monster come and attack him. after monster attack him he is starting to kill like 20 seconds and after again dont attack. how can I make him attack always?



All times are GMT +2. The time now is 10:23.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.