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Over watch for Conquer
Discussion on Over watch for Conquer within the CO2 Private Server forum part of the Conquer Online 2 category.
01/08/2014, 20:35
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#31
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Quote:
Originally Posted by Aceking
Well I work with 5065 and ninjas weren't released until 5089? So fatal shifting may not be accessible. Suppose I should really code it to test it and see
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I think the client files were not in the client untill 5119.
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01/09/2014, 03:36
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#32
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Quote:
Originally Posted by turk55
I think the client files were not in the client untill 5119.
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You might be right.
Been trying to use the shift value in the action offset (156) but not having any luck. Doesn't seem to matter what I put into each offset, its just not doing anything. I mean the enumerator is in the source but that doesn't mean a whole lot really.
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01/11/2014, 11:21
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#33
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Quote:
Originally Posted by ImmuneOne
Fatal strike shifting is actually fluent and moves the screen very well that would be a fitting solution to your problem. Just remind what I told you about rethinking your approach.
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Packet 0x45A is capable of forcing character to jump,move and change direction. (tested it myself in 5165,5187,5517)
(Just look at how the duelist worked that I released a couple years back)
..you are all going completely overboard for this 'system'.
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01/11/2014, 15:06
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#34
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Quote:
Originally Posted by _DreadNought_
Packet 0x45A is capable of forcing character to jump,move and change direction. (tested it myself in 5165,5187,5517)
(Just look at how the duelist worked that I released a couple years back)
..you are all going completely overboard for this 'system'.
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That would only work in higher patches as it wasn't introduced until patch 5127.
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01/11/2014, 17:25
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#35
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Quote:
Originally Posted by Aceking
That would only work in higher patches as it wasn't introduced until patch 5127.
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Force the client to jump then.
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01/11/2014, 18:51
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#36
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Quote:
Originally Posted by ImmuneOne
Force the client to jump then.
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You mean by hooking the process? Or by shifting?
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01/11/2014, 19:10
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#37
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Quote:
Originally Posted by Aceking
You mean by hooking the process? Or by shifting?
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By Packet I suppose. We were talking on skype he said he could make it work, we will see :3
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01/11/2014, 22:49
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#38
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Quote:
Originally Posted by Y u k i
By Packet I suppose. We were talking on skype he said he could make it work, we will see :3
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only way I am aware of forcing a jump is with packet 1114 whwhich is not available at patch 5065.
if he can do it with packet 1010 ththen I would be very interested to see.
assuming that it is done without hooking or any client modifications
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01/11/2014, 23:15
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#39
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Quote:
Originally Posted by Aceking
only way I am aware of forcing a jump is with packet 1114 whwhich is not available at patch 5065.
if he can do it with packet 1010 ththen I would be very interested to see.
assuming that it is done without hooking or any client modifications
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Well im on 5018 (recently upgraded from 5017) so yeah 1010 most likely, gotta wait and see :3
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01/12/2014, 00:32
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#40
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Video of it on target patch 4267 will be posted tomorrow or Tuesday depends on the time I have on my hands.
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01/12/2014, 00:55
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#41
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Quote:
Originally Posted by ImmuneOne
Video of it on target patch 4267 will be posted tomorrow or Tuesday depends on the time I have on my hands.
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And this is done without hooking it? Or modifying the client in anyway?
Just packets being sent to the client?
I am not saying I don't believe you, just making sure there have been no modifications to achieve it.
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01/12/2014, 03:05
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#42
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Quote:
Originally Posted by Aceking
And this is done without hooking it? Or modifying the client in anyway?
Just packets being sent to the client?
I am not saying I don't believe you, just making sure there have been no modifications to achieve it.
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Making sure there have been no modifications to achieve it? You would exceed my expectations of this section if you achieved it that way just saying..
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01/12/2014, 03:19
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#43
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Quote:
Originally Posted by ImmuneOne
Making sure there have been no modifications to achieve it? You would exceed my expectations of this section if you achieved it that way just saying..
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If it is possible to do without making any client modifications or hooking then it certainly opens up alot of possibilities. And it certainly would be something I would be very interested in.
But if it does require client modifications or hooking then its something that I wouldn't be interested in as I do not wish to be making any client mods.
I have nothing against them, and people including yourself have made some awesome edits using them. Its just not something I wish to use in my development.
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01/12/2014, 03:25
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#44
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Quote:
Originally Posted by Aceking
If it is possible to do without making any client modifications or hooking then it certainly opens up alot of possibilities. And it certainly would be something I would be very interested in.
But if it does require client modifications or hooking then its something that I wouldn't be interested in as I do not wish to be making any client mods.
I have nothing against them, and people including yourself have made some awesome edits using them. Its just not something I wish to use in my development.
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Why limit yourself only to what TQ has to offer you?
I don't quite get that. TQ updates their game often, this is not something you can do without altering the client.
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01/12/2014, 03:46
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#45
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Quote:
Originally Posted by ImmuneOne
Why limit yourself only to what TQ has to offer you?
I don't quite get that. TQ updates their game often, this is not something you can do without altering the client.
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Your absolutely correct there.
I can't speak for others, but personally, I would just prefer to develop with whats available while making my own changes where possible to create better features.
I have tremendous respect for you and the work you have done. Some of it is just brilliant.
It is just not a path I am wanting to follow.
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