Here is the snippet from Mob.cs
I can't really see where it makes it add it automatically :O
Code:
if (MyMath.ChanceSuccess(30)) { DI2.Silvers = (uint)(Rnd.Next(MinSilvers, MaxSilvers) * DropRates.Silver); if(Char != null) if (Char.VipLevel >= 3) { Char.Silvers += DI2.Silvers; return; } DI2.UID = (uint)Rnd.Next(10000000); DI2.Loc.X = (ushort)(Loc.X + Rnd.Next(4) - Rnd.Next(4)); DI2.Loc.Y = (ushort)(Loc.Y + Rnd.Next(4) - Rnd.Next(4)); if (DI2.Silvers < 10) DI2.Info.ID = 1090000; else if (DI2.Silvers < 100) DI2.Info.ID = 1090010; else if (DI2.Silvers < 1000) DI2.Info.ID = 1090020; else if (DI2.Silvers < 3000) DI2.Info.ID = 1091000; else if (DI2.Silvers < 10000) DI2.Info.ID = 1091010; else DI2.Info.ID = 1091020; if (!DI2.FindPlace((Hashtable)Game.World.H_Items[Loc.Map])) return; DI2.Drop(); }