from this
Code:
public class Flags2 { public const ulong WeeklyTop8Pk = 0x01, WeeklyTop2PkGold = 0x2, WeeklyTop2PkBlue = 0x4, MonthlyTop8Pk = 0x8, MontlyTop2Pk = 0x10, MontlyTop3Pk = 0x20, Top8Fire = 0x40, Top2Fire = 0x80, Top3Fire = 0x100, Top8Water = 0x200, Top2Water = 0x400, Top3Water = 0x800, Top8Ninja = 0x1000, Top2Ninja = 0x2000, Top3Ninja = 0x4000, Top8Warrior = 0x8000, Top2Warrior = 0x10000, Top3Warrior = 0x20000, Top8Trojan = 0x40000, Top2Trojan = 0x80000, Top3Trojan = 0x100000, Top8Archer = 0x200000, Top2Archer = 0x400000, Top3Archer = 0x800000, Top3SpouseBlue = 0x1000000, Top2SpouseBlue = 0x2000000, Top3SpouseYellow = 0x4000000, Contestant = 0x8000000, ChainBoltActive = 0x10000000, AzureShield = 0x20000000, AzureShieldFade = 0x40000000, CaryingFlag = 0x80000000,//blank next one? TyrantAura = 0x400000000, FendAura = 0x1000000000, MetalAura = 0x4000000000, WoodAura = 0x10000000000, WaterAura = 0x40000000000, FireAura = 0x100000000000, EarthAura = 0x400000000000, Shackled = 0x800000000000, Oblivion = 0x1000000000000, TopMonk = 0x4000000000000, Top8Monk = 0x8000000000000, Top2Monk = 0x10000000000000, Top3Monk = 0x20000000000000; }
when name is blue all effects on character disappear.
i use old Trinity source