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Not bad for a "retard" lol.
Discussion on Not bad for a "retard" lol. within the CO2 Programming forum part of the Conquer Online 2 category.
05/12/2012, 08:31
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#1
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Not bad for a "******" lol.
I don't really need to say anything but the video explains it well enough I think
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05/12/2012, 08:53
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#2
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Not really. I have no idea what this is. A clientless proxy or something?
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05/12/2012, 08:57
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#3
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So you finally managed to get the hooking thing to work or something?
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05/12/2012, 09:07
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#4
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I'm using the newest one that was given out and it's not clientless like CHROME or the other bots but it's good enough for me, I have to log the chars on cliented first then I can hide them away and they will do their thing, just trying to figure out why the stupid pathfinder won't work though. I added a pathfinding system which worked for an old proxy and for some reason it's just not finding the points >.<
It stops the but hunting though if I try to use the pathfinder like it's supposed to but it just doesn't update the points lol.
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05/12/2012, 12:42
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#5
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ShowWindow(client.Process.MainWindowHandle, SW_HIDE);
Congratulations, you're now a pro coder.
No, sorry for being sarcastic. I'm actually kinda happy that someone's actually experimenting with my hooking framework, at least it wasn't for nothing.
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05/12/2012, 12:52
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#6
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Process renamed as well now, need to figure out how to change the description of the process as well though >.<
I really appreciate you for making V2 of the hooking, still got to figure the stupid pathfinding thing out though but I'm playing with other stuff first. Then I'll have another go at figuring out why the hell the points are not being added lol.
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05/12/2012, 15:00
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#7
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While I appreciate anyone who puts time into learning.... trying to brag about successfully implementing someone elses library is, well.... silly.
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05/12/2012, 15:03
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#8
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Yeah....i think most people can play join the dots with relative ease, but it takes alot more skill to be good at drawing for real...
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05/12/2012, 15:59
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#9
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Brb, connecting dots...
SEXY dots!
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05/12/2012, 18:49
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#10
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It's not "bragging" but if you think it is then fair enough *****, it was pointing out that I don't just say I'm trying to get things to work and actually DO search for the answers myself.
I also DO try to implement things myself and after three days of working on the SAME thing well you know it gets a bit annoying and don't really want to get to stressed about the problem and end up back in hospital again for another two weeks because of the stupid psoriasis.
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05/12/2012, 19:02
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#11
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does this bot have a map system @threadstarter? ur going to need it for ur traveling function.
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05/12/2012, 19:02
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#12
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3 days? fml.. i spent 3 weeks improving a socket system to the point that i was satisfied with it, i didnt just go "ah **** it, someone else has probably done a better job of it, ill just use theirs"
Thats lazy, you learn **** all from it and you end up with code you dont understand.
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05/12/2012, 19:55
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#13
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Quote:
Originally Posted by -Shunsui-
does this bot have a map system @threadstarter? ur going to need it for ur traveling function.
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Unlikely. He was having an issue when he was pming me trying to copy the simple recorded jumps pathing system that was part of the proxy I released ages ago.
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05/12/2012, 20:08
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#14
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Quote:
Originally Posted by -Shunsui-
does this bot have a map system @threadstarter? ur going to need it for ur traveling function.
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What do you mean when you say "map system"? Currently, it has the ability to read from the current map whether or not a specified coordinate is valid and reading the height/width of the map - that's really all you need for a pathfinder.
Unless of course you're talking about map-to-map traveling
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05/12/2012, 20:31
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#15
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Quote:
Originally Posted by IAmHawtness
What do you mean when you say "map system"? Currently, it has the ability to read from the current map whether or not a specified coordinate is valid and reading the height/width of the map - that's really all you need for a pathfinder.
Unless of course you're talking about map-to-map traveling
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99 percent sure he was referring to map to map traveling that accounted for multiple portals/inbetween maps.
Path finding aint really that hard on a basic level... it's making it scalable, efficient and easy to understand/debug that I feel is sorta the difficult part
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