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Archer leveling (fast and cheap)

Discussion on Archer leveling (fast and cheap) within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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elloo everybody ive noticed alot of requests for archer leveling tips lately and with most of the recent changes CO2 has gone through lately i figured i might slap one together.. if anyone has different views post and forgive if it seems a bit incomplete... (work in progress)

i have recently started my first archer and despite the tips that everyone has offered ive found that most have been virtually useless in the long run so heres an abreviated run of archer 01 - 125.

off the top throughout the course of leveling the greatest assests an archer can have are earrings and armor... Magic defense is the most important thing to build on while a 2 socket bow with dragon gems or rainbow gems is a close second.

01 - 70 off the start this seems about the hardest in my view...get as much posible plvling in this area and if none is available simply pop on over to Hawkings and run laps around the edges scattering as you go.. some people if available can use 3 or 4 db's to get to 70 but if you (like myself) run on a budget that is perhaps the easiest...

70 - 112 starting at level 70 this should be virtually the last time you will need to worry about physical defense. all monsters from here on will use magic attacks. Youll have to plvl in ape city to gain vp's. once you gain 2000 or more u can cash them in to enter the lab where you will level till 112. (ill add a map to the archer spawn in lab 1 shorty ) the 'archer spawn' is without a doubt the best spot to get exp but will only work as far as level 110, from 110 to 112 theres very little that can be done...the only way possible to get a good share of exp is to take alot of damage doing it. if your patient continue with lab1..if not hunt until you can sell or trade for some exp balls...( hunting at areas with almost no exp at them will give you a small taste of what 128 - 130 will be like)

110 -117 Right around this point more people than you can count will tell you to go to Basilisks or alien serps..some might even tell you alien apes.. this I personally dont recommend as it will be a constant battle with water farmers and stackers for the spawns. if youve done well and have raised your ears to level 112 and acquired a good share of magic defense you should now take no more than 1 damage from all the monsters that count. I recommend continuing with the lab only from now on continue down to lab 2 and scatter at the fire rats. theres no hopping or moving so a good automouse program will be a great advantage...effect removal tools may also help as the lightning attacks tend to slow down movement and attack speeds.



117 - 125 now this is perhaps the most grueling area of leveling.. at this point all exp gained is directly related to the damage you inflict. ie: it doesnt matter where you go..water devils..basis..bulls and red devils. 2nd reborn area..its all the same exp and its ALL bad. so.. from this point we can begin to plvl at hawks.. and this should significantly reduce the time it takes to gain vp's.
now heres the the part that should separate this guide from all others. leveling for exp is NOT worth the time it takes... and as an archer the options you are left with are very slim.. reborn archers have the option of turning melee and using 2 handed weapons such as wand... this is GREAT for botting and exp is no worse than using your bow... However for those who are not reborn or cannot afford a db to reallot your points....heres what to do..
continue with the vp's. start by buying a skytoken from the market..they are usually very cheap (about the cost of a meteor) and they will get you to lab 2 spend some time acquiring earth tokens (10 is about good) and from there you want to surface..repair and now return but this time go all the way to lab 3. the birds here will hurt alot but if you are capable of taking a lightning strike frm a basilisk you should be able to handle one from bluebats. Blue bats give the same exp youll find anywhere else and on top of that they will drop Soul tokens.. collect and sell and with the profit buy a db and in turn trade for exp balls...
you should average about 8 per trip which on my server is approximately the cost of a db. exp balls will provide anywhere from 23 - 27 pct per day... Far more than standard leveling will get you. as well db's only work out to be about 80 pct possible exp from exp balls..




125+ tg baby tg.. blue mouse and token hunting are still the best ways to level without breaking the bank. If you find the need to speed things a bit hawk island is about the best experience youll find due to the sheer number kills per scatter.


I hope this guide helps to answer some questions and ill add some maps and spawn pics shortly (with permission from origional threads)



Edit1** added edited labs maps (origional creator unknownone) and spawn pics
Edit2** added 110 - 112 gap, smal odds and ends i overlooked
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Old 07/02/2007, 12:08   #2
 
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interesting an nce guide, i think this is the only archer guide that ive seen that tells peopel not to go basi/as
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Old 07/03/2007, 18:37   #3
 
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hmn, intresting guide i must say. But each archer have to find his own suitable lvling places. And it depends on server, friends,equipment, paypal/non paypall.
Well its easier for paypall archer RB,with good equipment and few 130 full sock friends, then non paypall, averege equip archer without 130 arch friends.
But this guide seems to be for non paypall medium equip archers ;p so not bad .
Tho i hae 130 full sock arch myown i think i shall give u +k
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Old 07/04/2007, 06:52   #4
 
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WooT my first ty ^.^ ty
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Old 07/04/2007, 17:07   #5
 
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"You do not have enough posts to change users' karma. 2 posts required"

no i didn't post this only to get 2 posts ... i like that guide, it's effective and not common
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Old 07/05/2007, 20:57   #6
 
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vrey nice
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Old 07/07/2007, 07:08   #7
 
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added pics...forgot to take the lab 1 pics though...next edit :P
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Old 07/07/2007, 17:45   #8
 
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cool nice guides with picures always make it easier
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Old 07/25/2007, 06:36   #9
 
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Nice guide... soultokens makes it a lot easier way to lvl for lazier ppl

<hr>Append on Jul 25 2007, 06:39<hr> gonna go your leveing approach for my new archer
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Old 07/26/2007, 02:37   #10
 
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i think im gonna go this approach to lvl my archer.... it was lvl 130 but i lent to my friend... who got mad at me and rbed it lol... now its lvl 60... so i gotta work on it somore +K
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Old 07/26/2007, 15:54   #11
 
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Nice but its too hard to get 2000 vps when the NPC gives 5 expballs for free
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Old 07/27/2007, 14:49   #12
 
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this is the best guide ever THANKS
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Old 07/30/2007, 07:40   #13
 
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soul tokens on my server maybe 1m need 50 for db lol
db 45-50m
Exp ball 6-7m :S
+k though very nice guide =D
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Old 07/30/2007, 08:11   #14
 
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Quote:
Originally posted by WillRun@Jul 30 2007, 07:40
soul tokens on my server maybe 1m need 50 for db lol
db 45-50m
Exp ball 6-7m :S
+k though very nice guide =D
at my server tokens is like 2kk each when they are at seller's but desperated warriors is just pleasing meh to go in lab3 and hunt em some,so i go find 4-5 and sell 5 violet gems each ^^
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Old 07/30/2007, 17:34   #15
 
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nice guide. I have to agree with saying that I think this is the first guide I have seen where you did not tell people to go to basi's. I just really think that any level after 110 is tough to get. Maybe it's because we're spoiled with the lab first floor and want the rest to go that quick but it seems a lot tougher to level an archer past 110 than a tro or warrior.

Good job on the guide.

Edit: +k didn't realize I could do this yet.
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