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[C#/CO client]COne
Discussion on [C#/CO client]COne within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
10/16/2007, 04:55
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#1
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elite*gold: 0
Join Date: Jun 2006
Posts: 965
Received Thanks: 576
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[C#/CO client]COne
COne (CO Alone) is an open-source standalone CO client made in C#. There will be no gui, etc but this will allow for multiple bots running on 1 pc without the lag of having multi conquers on.
Features:
•Connect(Generate connect packet(password hash included), encrypt packet, send)
Status:
Working on connecting and staying connected. Spent most tonight getting the password encryption function and encrypt packet function.
Todo:
•A lot :P Got lots of time on my hands though.
Download:
Post questions, comments, suggestions etc.
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10/16/2007, 12:16
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#2
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elite*gold: 20
Join Date: Nov 2005
Posts: 1,322
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Nice C sharp work there high6, good to see it in practice in this type of application, since I'm still getting my head around it; I'm kinda still stuck on C++
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10/16/2007, 17:01
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#3
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Join Date: May 2007
Posts: 175
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sweet dude thx alot. good for me i know C
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10/16/2007, 17:41
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#4
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Quote:
Originally Posted by joek
Nice C sharp work there high6, good to see it in practice in this type of application, since I'm still getting my head around it; I'm kinda still stuck on C++
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Well I didn't use C++ just because I am going to have a UI later and C# makes that much easier to do. I might later convert it to c++.net though.
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10/16/2007, 20:26
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#5
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Quote:
Now to do the ping packet and it will be on its way!
edit: whoops forgot some connect stuff, okay well it almost fully connects.
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10/17/2007, 00:40
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#6
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Join Date: May 2006
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Gratz man, you are expert! always releasing pro stuff. keep the good work ^^
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10/17/2007, 03:37
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#7
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Man packet 3F2 is gonna take ******* forever to convert.
Also anyone that wants to help adding the packets can.
Uploaded the latest build.
Well I am having trouble... Might be awhile till next build...
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10/17/2007, 05:47
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#8
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Well I think there is a problem, I think it isn't processing all the packets, too tired to check. So ya... Might be awhile till next build(unless someone helps *cough*).
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10/17/2007, 05:54
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#9
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Join Date: Oct 2007
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ill try it...
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10/17/2007, 10:58
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#10
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Join Date: Aug 2006
Posts: 78
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;D good idea gratz!
So u gonna make sth like old bjx?
i'm scared of that like with bjx - gms gonna rl fast detect it.
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10/17/2007, 11:25
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#11
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elite*gold: 0
Join Date: Jan 2007
Posts: 358
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How do you use it ?
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10/17/2007, 13:56
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#12
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Join Date: Oct 2005
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Not to sound like a smart ***, since you obviously know more about C# than I do but in Addtext(string), isn't it possible to just make the textbox a certain size, so it just deletes the oldest line?
So a textbox with 100 lines, line #101 comes in, and line #1 gets deleted?
So you still have some history?
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10/17/2007, 17:46
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#13
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Quote:
Originally Posted by teh_n00b
Not to sound like a smart ***, since you obviously know more about C# than I do but in Addtext(string), isn't it possible to just make the textbox a certain size, so it just deletes the oldest line?
So a textbox with 100 lines, line #101 comes in, and line #1 gets deleted?
So you still have some history?
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Yes you can, I just am not as worried about that part yet. I am still trying to get it to connect and stay connected.
..ugh nm
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10/18/2007, 22:44
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#14
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elite*gold: 0
Join Date: Oct 2007
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high6,
Your program looks like it has a lot of potential. Please be careful in releasing this type of information on Elitepvpers as TQ will be much more likely to patch a public bot than if you were to use it privately.
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10/18/2007, 23:03
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#15
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Join Date: Jan 2007
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Received Thanks: 15
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so what exactly does this do sorry i dont mean to sound like a noob
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