Originally posted by WaRpEd or Maybe ask Choco for a pseudocode version of his item checker which you could convert to Java or .Net whichever you were using and add in the sell to npc packet....
I already able to decode the item, just that ppl do make error ,
i forget to check the plus status of the item when i first started coding the seller.
That why i disable it first, the community can help me confirm if it is working as expected. Dont want u guy to lost item just because of coding error.
If anyone have a ally or enemy guild that have branch
I would like to see PacketID: 0x453 that is send to yr client.
PM the packet if u have one ...:P
Originally posted by Etain+Jun 27 2006, 19:08--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Etain @ Jun 27 2006, 19:08)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--~Unknown~@Jun 27 2006, 18:45 btw if you want people to test...Here you go troubleshoot me.
Get this error when starting. Have .net framework and service pack 2.
Have u try reinstall yr .net framework, i have ver 2.0 installed on my system. [/b][/quote]
i got framework .net 2.0 and dont work! do same problem=[
Originally posted by ~Unknown~@Jun 28 2006, 01:15 QOProxy source code did have a packet based auto-hunter/looter it was probably just fixed since the patch all you have to do is change the packets a bit like you did with the aimbot and such I'm not really sure what you did different except enable things QO had in his source and change some packets around and add a GUI...great work...
The auto-hunter/looter in QOProxy works, but the player's movement is not easy to be reflected on the CO client.
The QOProxy sent a "WARP" (0x3f2, type 0x56) packet to COclient, so that player's position can move, but this results in CPU overhead to refresh the map. It should send a "jump" (0x3f2, type 0x85) to COClient in theory, but according to my test, the COClient ignores jump packet if the playerID in the packet is the player himself.
This adds some difficulty to write packet based botter, as the player's position can not be easily refreshed on the COClient. One way may help is to send windows mouse-click event to COClient process, but that incurs additional complexity.
Way-->perfect bot. BTW, the idea of testing on Qonquer would really work! Cheers.
Originally posted by TacticGuy+Jun 29 2006, 03:16--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (TacticGuy @ Jun 29 2006, 03:16)</td></tr><tr><td id='QUOTE'><!--QuoteBegin--Etain@Jun 28 2006, 05:39 Can someone click on "What data does this error report contain?" and let me know what it contain.
Actally i only use Qonquer concept, i rewrite most of the code as i do not agree to the way Qonquer implement them.
Here is the thing:[/b][/quote]
It seen like u hit a common .Net application error with unknown source,
that only happen to some computers.
u can try the following :
1) Scan yr computer for virus/worms
2) Re-download my app and try run.
3) Upgrade yr Kernel32.dll, the following update contain
Cproxy- To older members 08/13/2007 - Conquer Online 2 - 5 Replies hey guys, does any1 have CProxy? Only the older members remeber this program. Im not too sure if it still works but i used to have it until i had to reformat my computer. Not to sure if any1 else has it still, its very very old. PM if u doo thanks
Have a look, this was the project
http://www.elitepvpers.com/forum/index.php?...st&a mp;CODE=00&f=53