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Seeing Item quality on floor

Discussion on Seeing Item quality on floor within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 05/30/2005, 11:06   #16
 
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hi,

I've studied the structure type a bit more and I uploaded a newer version of both .rar's. Now it processes all but 3 items that are available in Refined, Unique, Elite and Super quality. There is no chance to detect +1 +2 +3 etc weapons this way since there would be too few items for that in the file.

As kitsune already said, the variations go either like this:
Fixed Normal-Low Normal-Normal Normal-High Refined Unique Elite Super

or, if there is no Fixed item:
Normal-Low Normal-Normal Normal-High Refined Unique Elite Super

It's showing Normal-Low items as L0, Normal-Normal as L1 and Normal-High as L2. Those levels have nothing to do with +1 +2 +3 items.
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Old 05/30/2005, 11:25   #17
 
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but we do have to pick up those normal items to check if they r +1s rite?..wouldnt be much use then but really nice
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Old 05/30/2005, 16:09   #18
 
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the structure of an item is this in C#:

Code:
//total size of the struct is 204 bytes

[StructLayout(LayoutKind.Sequential)]
public struct ItemType
{
public Int32 number;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
public string name;
public byte profession; //0 = all, 11 = trojan, 21 = warrior, 40 == archer, 190 = tao I could be wrong on this
public byte proficiency;
public short level;
public short strength;
public short speed; //used by bow
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
public string unknown1; //I don't know this one
public Int32 price;
public Int32 unknown2; //I don't know this one
public short max_attack;
public short min_attack;
public short defense;
public short dex;
public short dodge;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4)]
public string unknown3; //I don't know this one
public short unknown4; //I don't know this one (number)
public short unknown5; //same number
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 6)]
public string unknown6; //I don't know this one
public short magic_att;
public short magic_def;
public short unknown7; //I don't know this one
public short unknown8; //I don't know this one
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string description;
}
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Old 05/30/2005, 16:56   #19
 
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Henkie: That's interesting, where did you get that structure and do you have more infos on the game?
seraphicz: It shows no name? Maybe you got the oldest, non-working version, try with the latest.

I've tried something else as requested by someone else here:
I've changed all item requirements in the .dat to the lowest possible and tried to wear bows, warrior armors, higher level items with my tao. It didn't seem to work. All the item requirement checks seem to be on the server since it sends me the message that I cannot wear the items.
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Old 05/30/2005, 17:02   #20
 
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I got roughly the same structure in C++ - just look at the data and compare with website.

As it should be, they verify most things on server side. itemtype.dat is used only for displaying on client side.

Notice that there's ton of different moonbox ids in the file too, but all moonboxes you get are the same id. At one point I think they used to have different ids based on what would be in them.. so you could tell if you would get a socket item before opening it. But they patched that.
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Old 05/30/2005, 17:04   #21
 
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i mean when we hunt we still have to pick up items to check if they r +1s rite..
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Old 05/30/2005, 17:18   #22
 
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Quote:
Originally posted by seraphicz@May 30 2005, 17:04
i mean when we hunt we still have to pick up items to check if they r +1s rite..
Geesh... Yes..
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Old 05/30/2005, 22:05   #23
 
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Quote:
Originally posted by KitsunePaws@May 30 2005, 09:49
I don't have a problem with it at all
Maybe I might later
who knows
try taking off ur equipment and putting it back on :P
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Old 05/30/2005, 22:43   #24
 
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I have, plenty of times. But all my equip sucks now :/ Bunch of uni's and low lvl elites
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Old 05/30/2005, 23:00   #25
 
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Quote:
Originally posted by chocoman4k@May 30 2005, 16:56
Henkie: That's interesting, where did you get that structure and do you have more infos on the game?
seraphicz: It shows no name? Maybe you got the oldest, non-working version, try with the latest.
Just what flowerpot said, I looked in the file and compared it with the data on the internet.

I can read al the items out, I put them in an ArrayList and that shows up in an ListBox. I can select the item from the list and save it back (sometimes it doesn't do it right, so I'm looking at that.) When it works ok i'll post it here.

Btw, I worked with build 4267
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Old 05/31/2005, 02:22   #26
 
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Theres a problem with it, When i drop my equip and try to put it back on it wouldnt let me.
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Old 05/31/2005, 02:31   #27
 
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"job: taoist" ^^
well seems like theres a fault in the file :P
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Old 05/31/2005, 02:37   #28
 
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it seems like a flaw... but if it does that means we can alter the jobs.. why not do taht with things like shields.. and stuff.. or bows... a trojan that is reborn with scatter and a bow.. that would be bad *** or tao with trojan armor see seems like flaw.. but maybe found more then you thought.. someone give it a try see what happens
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Old 05/31/2005, 02:38   #29
 
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I did the same thing with my wife's trojan shes lvl 114 i put off the coro and tryed to put on earrings and it said on the earrings Job : ERROR so i had to make her do it T_T also when i traded a super ring it was labeled Job : Warrior it dissapeared to not be seen again....
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Old 05/31/2005, 02:40   #30
 
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Yes i think what you can wear is controlled by client side good idea
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Closed Thread


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