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Reborn Guard
Discussion on Reborn Guard within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
06/06/2005, 02:47
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#31
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It is now
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06/07/2005, 17:53
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#32
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cant you compare the old and new pet.dat to see the difference, and try to add/delete some of the code so you can with guard and also auto hit ?
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06/07/2005, 20:25
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#33
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lol, no, then CO wont load.. well on my atempts anyways
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06/14/2005, 03:22
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#34
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when you attack red, black or flashing names u don't get pk points... so what's the difference if ur guard attacks? i mean how could you go red name too if ur only attacking "pk'ers"???
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06/14/2005, 10:28
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#35
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because it remembers them when they are no longer blue, and attacks them again
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06/21/2005, 02:43
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#36
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would there be some way to make it not remember after it kills someone ?
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06/21/2005, 12:15
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#37
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i doubt that's stored server side so a client restart should do it
or - assuming you use this in mines on lvl 1 - you can go out and target a rockmonster, a new target should fix it.
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06/21/2005, 17:51
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#38
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The target is stored client side
that sounds like somthing can be done by adding a feature to the multitool: remove target every 10 sec or somthing like that
coder62, could this be done?
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06/22/2005, 18:00
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#39
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most people take longer than 10 seconds to kill...so maybe every 30 seconds? have to figure it takes 20 seconds to revive anyway
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06/22/2005, 19:59
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#40
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not if a water tao is around, and i think it should be 1 sec
the target will be attacked again is ats flashing
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06/23/2005, 17:12
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#41
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there is still a 5 second cooldown anyway. so the most you could possibly do (unless it's a noob, or a trojan with sh!tty gear) is kill them twice before it would forget in 30 seconds...
I am a non-rb water, and I was in MZ the other day when I got attacked by 5 people. a noob warrior, a noob rb trojan with a copper guard(both got pwnt in 2 hits by the metdove), a noob archer lvl 90ish, who was hitting me for 30's (and I have uni boots lvl 110 -.-), a 110 archer, and a rb water>fire with a gold guard. I was tanking them for over 6 minutes before i realized that I didnt have to keep healing until I got enough stamina for hare (I jumped away and hit ctrl+t).
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07/03/2005, 00:41
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#42
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bump :P
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07/04/2005, 10:25
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#43
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one more thing make sure it doesent attack other gaurds for low lvl rbs
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07/25/2005, 02:58
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#44
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hi guy, it's my first time submitting a post...i use the pet_2.dat however it doesn't automatically hit the monster. it attacks flashing/red/black..but when i come near a monster it doesn't attack the mob automatically...it wait for the monster to attack me and then the guard hits.. is that how it suppose to be? please help...make my first post here so please by nice... thanks
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07/25/2005, 06:01
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#45
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Quote:
Originally posted by Tieukenny17@Jul 25 2005, 02:58
hi guy, it's my first time submitting a post...i use the pet_2.dat however it doesn't automatically hit the monster. it attacks flashing/red/black..but when i come near a monster it doesn't attack the mob automatically...it wait for the monster to attack me and then the guard hits.. is that how it suppose to be? please help...make my first post here so please by nice... thanks
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well the use of it is u can go afk mining. So when pkers come to pk u the guard will auto attack them.
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alright well i've searched for ages and i can't find any information about the reborn guard exploit.
from what i know, this bug:
1) causes mobs to be "stuck" when they pass over a certain spot
2) also causes town guards to stop attacking flashing people (unless the town guard is killed) until next maint?
its possible that one is different to the other, but im sure they're quite similar. i can't seem to find any information on how to do either, though.
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