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WowwoW Item TuT

Discussion on WowwoW Item TuT within the WoW Private Server forum part of the World of Warcraft category.

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Old   #1
 
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Code:
/**************************************************************
*
*  (Soft Fur-lined Shoes)
*
***************************************************************/

namespace Server.Items
{
  public class SoftFurLinedShoes : Item
  {
 public SoftFurLinedShoes() : base()
 {
   Id = 80;
   Resistance[0] = 7;
   Bonding = 1;
   SellPrice = 7;
   AvailableClasses = 0x7FFF;
   Model = 16854;
   ObjectClass = 4;
   SubClass = 1;
   Level = 5;
   Name = "Soft Fur-lined Shoes";
   Name2 = "Soft Fur-lined Shoes";
   Quality = 1;
   AvailableRaces = 0x1FF;
   BuyPrice = 35;
   InventoryType = InventoryTypes.Feet;
   Stackable = 1;
   Material = 7;
   Durability = 20;
 }
  }
}

That is an example item. I will explain each spot.

- Starred area - the item named contained in a comment. (Notice the /s)
- namespace Server.Items - namespace declaration. Just put it in.
- public class SoftFurLinedShoes : Item - class declaration. You need the "public class" followed by the item name (no spaces) and then " : Item"
- public SoftFurLinedShoes() : base() - once again, just put it in. "public" followed by item name (no spaces) "() : base()"
- Id - id number. Start at 100000 for custom items, just to be sure.
- Resistance[0] - the armor value.
- Bonding - binding. Values are as follows: 1 - bind on pickup; 2 - bind on equip; do not include this line if you want no binding.
- SellPrice - how much you can sell for to an NPC merchant.
- Available class - which class can wear the item. Values are as follows: 0x7FFF - any class;
- Model - model number. Same as W0WEmu.
- ObjectClass - type of object. Value are as follows: 0 - consumable (food and potions); 1 - bag; 2 - weapon; 4 - armor and shields; 5 - reagent; 6 - projectile (arrows and bullets); 7 - trade goods; 9 - recipies; 11 - quiver; 12 - quest item; 13 - key
- SubClass - the subclass for the object. This asociates with the object class. I will use the following notation "1-2" where the 1st number notates the ObjectClass and the 2nd number is SubClass. Values are as follows:

CONSUMABLE

0-0 always

BAG

1-0 always

WEAPONS

2-0 - axe, 2-1 - 2h axe, 2-2 - bow, 2-3 - gun, 2-4 - mace, 2-5 - 2h mace, 2-6 - polearm, 2-7 - sword, 2-8 - 2h sword, 2-13 - fist, 2-15 - dagger, 2-16 - thrown, 2-18 - crossbow, 2-19 - wand, 2-20 - fishing pole.

ARMOR

4-1 - cloth, 4-2 - leather, 4-3 -mail, 4-4 - plate, 4-6 - shields

REAGENT

5-0 always

PROJECTILE

6-2 - arrow, 6-3 - bullet

TRADE GOODS

7-3 - engenering things/devices (?), 7-2 - explosives, 7-1 - parts and trade goods

RECIPIES

9-3 - engineering, 9-4 - blacksmithing, 9-5 - cooking, 9-6 - alchemy, 9-7 - first aid, 9-8 - enchanting, 9-9 - fishing

QUIVER

11-2 always

QUEST ITEM

12-0 - always

KEY

13-0 always

- Level - item level. This is NOT the required level.
- ReqLevel (not in example) - level required to use.
- Name - item name.
- Name2 - item name again. (?)
- Quality - item quality. Values are as follows: 0 - gray; 1 - white; 2 - green; 3 - blue; 4 - purple.
- AvailableRaces - what races can wear. Not sure about values yet.
- BuyPrice - how much you can buy off of NPC for.
- InventoryType - what this item is in inventory. MUST correspond to the class/subclass.
- Stackable - is it stackable. Value depends on how many you can stack in one stack. Ex. 1 means only one per stack, 20 means 20 per stack, ect.
- Material - not sure yet.
- Durability - how much durability the item has.

NOT IN EXAMPLE!

- AgilityBonus - how much agi the item adds.
- SpiritBonus - how much spirit the item adds.
- IqBonus - how much int the item adds.
- StaminaBonus - how much stamina item adds.
- StrBonus - how much str the item adds.
- SetSpell - not sure how this works yet. It looks like W0WEmu.
- Flags - not sure.


NOTE!!!!

ALWAYS end a line with ";" and ALWAYS use exactly the same brackets as in example!

I will soon add more info on stuff i'm not sure on yet. Enjoy.
Creativ is offline  
Old 12/20/2005, 11:59   #2
 
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Warum neuer Thread, einfach in deinen vorherigen gemachten Thread einfügen?
Hrhr-Haha is offline  
Old 12/20/2005, 12:07   #3
 
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find ich besser wenn wowemu/wowwow getrennt sind
Creativ is offline  
Old 12/20/2005, 13:09   #4
 
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Achso, nadann ^^
Hrhr-Haha is offline  
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