@lincs:
Sorry for my answer coming that late. Maybe you dont need it anymore, but maybe others...
Changing the camera view with the DragTo action is indeed a weird thing. If you see in the codes, for turning the cam down, Ive done this:
Code:
MousePos 400, 100
DragTo 400, 500
but, to turn back, I have to add 8pixels in the x-axis
Code:
MousePos 400, 500
DragTo 408, 100
without this, my toon would have change the view to the right as well. This maybe is only perfect for my PC.
You can find out the best individual value yourself, in using this procedure
Code:
Loop 30
//turn down
MousePos 400, 100
DragTo 400, 500
//turn up
MousePos 400, 500
DragTo 408, 100
END
Fine tune the x-value (408 in this case) of the second DragTo, till your toon dont turn to the left, or right anymore.
@Hermit: (ok, my english is not the best too

)
- port yourself 2-3meters under the surface
- change the camera view untill you look up to the sky. You should now see the downside of your feet.
- zoom in the cam, to the zoomlevel, before your toon get invisible
Have fun.