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[EARLY ACCESS] Sylvanas Project - Internal WoW Cheat
Discussion on [EARLY ACCESS] Sylvanas Project - Internal WoW Cheat within the WoW Bots forum part of the World of Warcraft category.
12/04/2024, 15:32
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#46
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elite*gold: 0
Join Date: Mar 2014
Posts: 2
Received Thanks: 4
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Quote:
Originally Posted by wqioeqw
Alright, first off, I gotta say I am in love with this shit. Yeah, Im here to back up the devs, cause let’s be real, that’s the least I can do after what they have done for the game of my life. WoW has been my ride or die game forever, and I was so sick of seeing the same recycled crap everywhere. I have been around the block with most of the cheats out there, pixels and unlockers. The dude's dead right, nothing else even comes close.
I’m no coder, but I’m observant as hell. I naturally compare features, rotations, spells logics, bugs, bans… and let me tell you, they all look the same to me with just tiny differences. Im tired of reporting same bugs in different places. The only one that sorta stood out a bit this year was NilName. Seemed like they had a slightly more professional team. But THIS? This thing? It's on a whole other level.
Early access my ass Someone offered me this Paladin script as a private thing for 100 bucks a month and I pay instantly. Whoevers behind this could hae been making bank. I’m talking like 5-10k a month, easy. Instead, they kept their mouth shut and just kept building. I joined like a week ago, and you can tell this isn’t some new beta project. This thing’s been baking for a while. I’ve never seen anything so obsessed with quality over cash like this. And I hgve been around Honorbuddy, Soap, Vitalic, Rubim, even Nilname recently. Dont get be wrong the last 3 I mention are good, yeah, solid projects depending on your needs. But this? This absolutely wrecks them all, and it’s still pre-alpha. Are you kidding me?
So yeah, I’m here to back this man or woman idk wtf is his deal lol. I will personally recommend this to anyone I can cuz i feel like i owe them. I reserve the right to change my opinion if they flop down the line, but I’ve tried damn near everything, and this just plays in a different league. When you read the website, its like a blog, you can just see the difference. Maybe it wll all be empty promises, but with all the work they;ve done before going public im in.
Now, is it perfect? of course not. But when I reported an issue, five damn minutes later I got a response, reinject and boom, issue gone. They add a personal request for open-world farming in like five minutes. I don’t even think the dude knew what I was talking about until I sent a screenshot and then done. Look, Im biased as hell at this point, and I will happily eat my words if they let me down. But right now? Im a die-hard fan of Sylvanas.
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Is it actually better than Soap? Soapbox and later Luabox was the prime of Rotations. Especially Luabox had some amazing Rotation devs who created mini projects like a Pet levleing tool. No detection for years, ahh I miss when blizzard we clueless about Luaunlockers...
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12/06/2024, 10:12
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#47
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elite*gold: 0
Join Date: Jan 2006
Posts: 20
Received Thanks: 0
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Quote:
Originally Posted by Inkzaz
Is it actually better than Soap? Soapbox and later Luabox was the prime of Rotations. Especially Luabox had some amazing Rotation devs who created mini projects like a Pet levleing tool. No detection for years, ahh I miss when blizzard we clueless about Luaunlockers...
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It reminds me alot of the Honorbuddy, Soapbox, and Luabox days to be honest. But at an early state, so all the "bonus" things are not existing - yet.
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12/07/2024, 23:26
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#48
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Join Date: Feb 2018
Posts: 111
Received Thanks: 23
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Sylvanas is very good but.. Their rotations are very far from a pixel bot based on simc. They build their own rotation without even playing the class so don't expect a huge DPS
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12/08/2024, 01:18
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#49
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elite*gold: 0
Join Date: Sep 2017
Posts: 1,181
Received Thanks: 559
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Quote:
Originally Posted by Qyrie
Sylvanas is very good but.. Their rotations are very far from a pixel bot based on simc. They build their own rotation without even playing the class so don't expect a huge DPS
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I believe that all rotations are generally created using a SimC base. If you're not achieving the performance you want, I recommend contacting the developer or taking matters into your own hands to address any issues you think exist by fixing the code. Also, since this is in beta stages and free, you're there to contribute, so I suggest you do that to help out and be a little more constructive in fixing those issues you point out.
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12/08/2024, 01:38
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#50
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elite*gold: 0
Join Date: Sep 2009
Posts: 112
Received Thanks: 19
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Quote:
Originally Posted by tamedbeast
I believe that all rotations are generally created using a SimC base. If you're not achieving the performance you want, I recommend contacting the developer or taking matters into your own hands to address any issues you think exist by fixing the code. Also, since this is in beta stages and free, you're there to contribute, so I suggest you do that to help out and be a little more constructive in fixing those issues you point out.
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Project Sylvanas' way of optimizing rotations has been a bit different from all others since it fully declines to use SimC and its brothers in arms, doing everything on their own means. Actually, the option to add SimC too was discussed on one of their Discord posts, but later they settled on this independent approach. This has allowed them to design rotations and burst sequences without any outside stuff, which can feel different at first but ultimately proves to be stronger than any **** ive tested before.
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12/08/2024, 04:03
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#51
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elite*gold: 0
Join Date: Sep 2017
Posts: 1,181
Received Thanks: 559
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Quote:
Originally Posted by Deep4Dance
Project Sylvanas' way of optimizing rotations has been a bit different from all others since it fully declines to use SimC and its brothers in arms, doing everything on their own means. Actually, the option to add SimC too was discussed on one of their Discord posts, but later they settled on this independent approach. This has allowed them to design rotations and burst sequences without any outside stuff, which can feel different at first but ultimately proves to be stronger than any **** ive tested before.

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Yeah, I don't know how much of that is actually true; 99.9% of all rotations other than healers are based on SimC APLs. Sure, the rotation can be custom-made, but the APLs are used to make those custom rotations, regardless of other custom busts and other mechanical functions.
If these APLs are not being used, and the person coding that class is not actually maining or playing that spec frequently, it's going to be terrible, which I guess would make the statement of the previous user valid.
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12/08/2024, 09:00
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#52
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elite*gold: 0
Join Date: Jun 2012
Posts: 17
Received Thanks: 3
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Quote:
Originally Posted by tamedbeast
In every post you make you call people sketchy or some other absurd nonsense when you're skeptical.
For those who are wondering if this is a legitimate product or not, I will tell you that as a reputable user on this forum, this is a legitimate project, I'm not sure I agree with all the sales pitches behind it, but none the less it's a good start to a good product.
However, as a transparent person, I can tell you it was also detected when it was in testing before being public with only a handful of users. So I personally am not yet sold on the security side of it until it's been around and established for a few more months.
Overall the developer of this project is a very nice guy, with good intentions, I believe he is putting all his efforts into trying to make a safe product for users, but as with anything out there, there is always going to be some type of risk, so never go into a using any type of automation tools without accepting there is going to be some type of risk at some point in time.
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Still safer than rice rotation aka Elk 2.1 Aka Ban rotations.
Quote:
Originally Posted by tamedbeast
Yeah, I don't know how much of that is actually true; 99.9% of all rotations other than healers are based on SimC APLs. Sure, the rotation can be custom-made, but the APLs are used to make those custom rotations, regardless of other custom busts and other mechanical functions.
If these APLs are not being used, and the person coding that class is not actually maining or playing that spec frequently, it's going to be terrible, which I guess would make the statement of the previous user valid.
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SimC is a «*best case scenario*» where in reality you have a lot to take into consideration.
Also, implementing SimC APLs isn’t a 1 click solution, on big updates you would have to wait for them to be released by a bunch of nerds from SimulationCraft discord (remember on TWW release ?)
I’d guess silvi wants to have 3rd party devs to make rotations with a base one that is solid enough while forcing them to not use SimC as Class expertise is always better than APLs (that’s my opinion)
Just wish it doesn’t turns into a dumb expensive platform like GGL (mainly because GGL sucks ass)
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12/08/2024, 15:29
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#53
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Join Date: Sep 2017
Posts: 1,181
Received Thanks: 559
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Quote:
Originally Posted by iCheeRy
Still safer than rice rotation aka Elk 2.1 Aka Ban rotations.
SimC is a «*best case scenario*» where in reality you have a lot to take into consideration.
Also, implementing SimC APLs isn’t a 1 click solution, on big updates you would have to wait for them to be released by a bunch of nerds from SimulationCraft discord (remember on TWW release ?)
I’d guess silvi wants to have 3rd party devs to make rotations with a base one that is solid enough while forcing them to not use SimC as Class expertise is always better than APLs (that’s my opinion)
Just wish it doesn’t turns into a dumb expensive platform like GGL (mainly because GGL sucks ***)
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Yeah, I'm not sure how realistic that is going to be; everyone knows 99.9% of devs are going to use either SimC APLs with homemade transpilers, or they're just going to use whatever is recommended on Icy or Wowhead and base their rotations off that. Either way, I would be very concerned if there are rotation developers not using SimC and making multiple specs without being experts in playing those specs.
At the end of the day, all you really need is SimC Prios, along with custom coding for mechanical things within the game that each spec would encounter, amongst other things. Unless, of course, you're working on PVP, in which case SimC isn't going to help.
Hats really go off to the healer and tank developers, though; those classes require the most skilled developers to shine.
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12/09/2024, 12:21
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#54
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elite*gold: 0
Join Date: Aug 2017
Posts: 10
Received Thanks: 2
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Awesome, still going strong? Do you plan to keep the project going for long?
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12/10/2024, 02:20
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#55
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elite*gold: 3
Join Date: May 2024
Posts: 40
Received Thanks: 11
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Quote:
Originally Posted by Splatoner
Awesome, still going strong? Do you plan to keep the project going for long?
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Yes, thats exactly why im free, its a long term strategy 
Feel free to join our discord and ask any question or help you may need, we are friendly and help / fix any reported problem we see every single day.
Here is our documentation on how to start, you dont need to join our discord at first if you dont want to, but its cooler if we are all there together tho.
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12/14/2024, 21:52
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#56
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elite*gold: 0
Join Date: Mar 2023
Posts: 1
Received Thanks: 0
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Quote:
Originally Posted by tamedbeast
Yeah, I'm not sure how realistic that is going to be; everyone knows 99.9% of devs are going to use either SimC APLs with homemade transpilers, or they're just going to use whatever is recommended on Icy or Wowhead and base their rotations off that. Either way, I would be very concerned if there are rotation developers not using SimC and making multiple specs without being experts in playing those specs.
At the end of the day, all you really need is SimC Prios, along with custom coding for mechanical things within the game that each spec would encounter, amongst other things. Unless, of course, you're working on PVP, in which case SimC isn't going to help.
Hats really go off to the healer and tank developers, though; those classes require the most skilled developers to shine.
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devs can use the platform to create any rotation(s) they want, if they want to simc they can
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12/15/2024, 15:46
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#57
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Join Date: Sep 2017
Posts: 1,181
Received Thanks: 559
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Quote:
Originally Posted by bigkirkygg
devs can use the platform to create any rotation(s) they want, if they want to simc they can
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Not to be rude, but what are you even talking about? Do you know what you're talking about? I read it 3x, and I can't make sense of it.
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12/15/2024, 16:26
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#58
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elite*gold: 3
Join Date: May 2024
Posts: 40
Received Thanks: 11
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Quote:
Originally Posted by tamedbeast
Not to be rude, but what are you even talking about? Do you know what you're talking about? I read it 3x, and I can't make sense of it.
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What he probably meant is that we have a public Lua SDK, so anyone can create their own stuff if they want. Plus, as we grow, there’s a good chance people will be able to choose from different scripts for the same class, created by different developers.
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12/16/2024, 20:25
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#59
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elite*gold: 0
Join Date: Sep 2021
Posts: 38
Received Thanks: 4
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Does an internal cheat have capabilities that an unlocker doesn't?
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12/17/2024, 16:32
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#60
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elite*gold: 131
Join Date: Aug 2013
Posts: 149
Received Thanks: 54
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pretty kewl, but how does this "old-school" approach take care of security? I always assumed the scene has evolved into either pixel or unlocker, as both have perfected the craft. How do you handle this? do you handle safety at all? or are you also "old-school" there and just shilln' assuming the heat is elsewhere?
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