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End of clientless bot = bye bye to all client less bot

Discussion on End of clientless bot = bye bye to all client less bot within the WarRock forum part of the Shooter category.

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End of clientless bot = bye bye to all client less bot

[Info] Changes to the Server Structure

Troopers,

I am very excited to announce changes to our server structure which will be implemented on April 16 to improve your gameplay experience.

Let me preface this by pointing out that the lags you have been experiencing lately are not related to a lack of proper server hardware or anything related to that. We have been working hard over the last few weeks to investigate these issues and would like to present a part of these changes to you today.
Currently, players directly connect to each other when playing. That means that your game experience is heavily affected by the connection speeds of other players.

From April 16 on, this will be changed so that you connect directly to our servers and they manage the connections for you. This means the following things for you:
- The ping shown to you is now your ping and the other players’ pings to the server instead of your ping to the other players.
- On average, your gameplay experience in terms of lag should improve.

Now, we know that there will be criticism regarding this change and that is why your feedback is very important to us. On April 16, after the maintenance, we will open a poll for you where you can let us know whether the situation has improved or worsened for you. Should it improve, that’s great. Should it get worse, we will have to change things. Should it stay the same, we will also have to look into how we can further improve your experience.

This change should be very noticeable for all of you. Especially players with weaker connections will benefit from this, thereby also improving the experience of all other players. During our internal tests, a decrease in overall delay was very noticeable. But, as I pointed out above, your feedback will be very important for us.

We are looking forward to this change and hope that your experience will be improved by this.

Best regards,
NXCoyote

Official topic by coyoto
[Info] Changes to the Server Structure


finaly DE is moving their ass, now they can patch all function like no fall damage or superjump xD by checking it from their servers etc etc :P enjoy all!

and they can check for any packet sent to their servers if packet is not request by client = not works!

Exactly same as combat arms!
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Old 04/14/2014, 17:26   #2
 
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End of your ****** Cheats
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Old 04/14/2014, 17:28   #3


 
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End of your ****** Cheats
cry cuz you can't crash me ? :P
nono its the end of your pwl and crash people
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Old 04/14/2014, 17:31   #4
 
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Ernsthafte Frage...
Kann es wirklich das Coden und vor allem das Cheaten erschweren?
Oder labert der nur Bullshit
Und kann dadurch auch der 999 gefixt werden Seitens DE oder Nexon... also dass wir das nicht mehr manuel machen mόssen
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Old 04/14/2014, 17:31   #5
 
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and why it is the end of the clb΄s ?
maybe more work but its not impossible :P lol
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Old 04/14/2014, 17:34   #6
 
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these coder kids will find a way
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Old 04/14/2014, 17:37   #7
 
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Originally Posted by 22jays22 View Post
cry cuz you can't crash me ? :P
nono its the end of your pwl and crash people
Sorry, but you said that they CAN (they wont do hahah) fix function like NoFallDMG and superjump...
But now say its the end of clb only?
Mh ok Bro think what you want to think.
I'm will not sad about they can/will fix Bots.
I agree this!
I like to play WarRock! So hopefully it will make much more fun playing this game with this changes.
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Old 04/14/2014, 17:48   #8
 
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Originally Posted by hero9910 View Post
Sorry, but you said that they CAN (they wont do hahah) fix function like NoFallDMG and superjump...
But now say its the end of clb only?
Mh ok Bro think what you want to think.
I'm will not sad about they can/will fix Bots.
I agree this!
I like to play WarRock! So hopefully it will make much more fun playing this game with this changes.
i agree with you man
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Old 04/14/2014, 19:08   #9


 
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Originally Posted by .XerXes View Post
and why it is the end of the clb΄s ?
maybe more work but its not impossible :P lol
well you right!

But if they going to check for certain packet inside their server all what you can do is really nothing sorry to say but its true!

Quote:
Originally Posted by hero9910 View Post
Sorry, but you said that they CAN (they wont do hahah) fix function like NoFallDMG and superjump...
But now say its the end of clb only?
Mh ok Bro think what you want to think.
I'm will not sad about they can/will fix Bots.
I agree this!
I like to play WarRock! So hopefully it will make much more fun playing this game with this changes.

they can fix no fall damage also superjump like they already doing for no fall damage to combat arms!
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Old 04/14/2014, 21:15   #10
 
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"We are ready " said one of the creators

Some people are really retarded when it comes to this..
It might disable the bots for a while but they will pick up shortly, it's like the RS bot nukes..
They can't stop it only delay it
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Old 04/14/2014, 21:18   #11
 
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They can't fix clb we'll sure have to rewrite packet structure and cryptions but it'll work anyway
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Old 04/14/2014, 21:28   #12
 
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Originally Posted by -ToXiiC View Post
They can't fix clb we'll sure have to rewrite packet structure and cryptions but it'll work anyway
yes but when nexon crypt all strings with aes 256-bit is it very hard D
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Old 04/14/2014, 21:53   #13


 
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Originally Posted by .XerXes View Post
yes but when nexon crypt all strings with aes 256-bit is it very hard D

if they gona use Aes 256 or any else encryption with key more complex from this one **** xor, and placing 1 key in client 1 in servers you can't do, anything because servers key will be impossible to be founded except if you can JOIN TO THEIR SERVERS !
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Old 04/14/2014, 22:00   #14
 
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Originally Posted by 22jays22 View Post
if they gona use AeS at 256 by placing 1 key in client 1 in servers you can't do anything anything because servers key will be impossible to be founded except if you can JOIN TO THEIR SERVERS !
impossible ? no way :P
Bruteforce or look into the warrock.exe :P
you only must do the same as the client
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Old 04/14/2014, 22:41   #15


 
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Originally Posted by .XerXes View Post
impossible ? no way :P
Bruteforce or look into the warrock.exe :P
you only must do the same as the client
let's whats happen after patch's
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