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Menü Source Code D3D9
Discussion on Menü Source Code D3D9 within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
11/03/2010, 20:06
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#1
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Menü Source Code D3D9
Hallo Community.
Dieses mal habe ich mir was lustiges ausgedacht und was gutes^^
Ich werde fast jeden Tag einen oder Mehrere D3D9 Menü Source Code posten.
Aber nur Funtionen!
BITTE KEIN SPAM!!!!!!!!!!!!!
Also fange ich mal an!
Skywalk
Code:
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_Skywalk==1){[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==1){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==2){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 1000;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==3){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 1500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==4){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 2000;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==5){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 2500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==6){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 3000;}[/SIZE]
[SIZE=2]}[/SIZE]
Teleport mit 3 Fach speicher
Code:
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2](CH_Teleport)
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer;
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2](dwPlayerPointer != 0)
{
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD1)&1 || CH_TSave1)
{
ptelx1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD4)&1 || CH_TLoad1)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx1;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely1;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz1;}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD2)&1 || CH_TSave2)
{
ptelx2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD5)&1 || CH_TLoad2)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx2;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely2;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz2;}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD3)&1 || CH_TSave3)
{
ptelx3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD6)&1 || CH_TLoad3)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx3;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely3;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz3;}
}}
[/SIZE]
FRAGEN? DANN PN AN MICH!
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11/03/2010, 20:07
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#2
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was ist source code ? xD
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11/03/2010, 20:08
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#3
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Join Date: Jul 2010
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cool thx für post
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11/03/2010, 20:08
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#4
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Ty Nice
Aber bitte keine guten Funktionen oder Komplette Base^^
Gegner ^^......
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11/03/2010, 20:09
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#5
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Join Date: Feb 2010
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KEIN SPAMM!!!!!!!!!!!!!!!!
BEI FRAGEN PN AN MICH!!!
Quote:
Originally Posted by CyberRazzer™
Ty Nice
Aber bitte keine guten Funktionen oder Komplette Base^^
Gegner ^^......
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ICh poste keine Base nur FUNKTIONEN^^
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11/03/2010, 20:09
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#6
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elite*gold: 40
Join Date: Aug 2010
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Cyber lass ihn doch alles posten was er will.
Kannst auch gute Source's und auch Menüs posten, was du möchtest.
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11/03/2010, 20:10
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#7
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Join Date: Dec 2009
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damit meinst du funktionen die jeder kennt oder xD?
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11/03/2010, 20:11
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#8
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ÄHH NEIN -.-
Ich glaube viele kennen die nicht -.-
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11/03/2010, 20:12
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#9
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Quote:
Originally Posted by Gegner92
ÄHH NEIN -.-
Ich glaube viele kennen die nicht -.-
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aso ok
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11/03/2010, 20:15
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#10
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Join Date: Feb 2010
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// Teleport mit 3 Fach Speicher geaddet
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11/03/2010, 20:17
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#11
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Quote:
if (CH_Skywalk==1){
if (CH_HSkywalk==1){*(float*)(dwPlayerPointer +OFS_Z) = 500;}
if (CH_HSkywalk==2){*(float*)(dwPlayerPointer +OFS_Z) = 1000;}
if (CH_HSkywalk==3){*(float*)(dwPlayerPointer +OFS_Z) = 1500;}
if (CH_HSkywalk==4){*(float*)(dwPlayerPointer +OFS_Z) = 2000;}
if (CH_HSkywalk==5){*(float*)(dwPlayerPointer +OFS_Z) = 2500;}
if (CH_HSkywalk==6){*(float*)(dwPlayerPointer +OFS_Z) = 3000;}
}
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Wenn schon denn schon :
Code:
switch(CH_Skywalk)
{
case 1:*(float*)(dwPlayerPointer+OFS_Z) = 500;
case 2:*(float*)(dwPlayerPointer+OFS_Z) = 1000;
case 3:*(float*)(dwPlayerPointer+OFS_Z) = 1500;
case 4:*(float*)(dwPlayerPointer+OFS_Z) = 2000;
case 5:*(float*)(dwPlayerPointer+OFS_Z) = 2500;
case 6:*(float*)(dwPlayerPointer+OFS_Z) = 3000;
}
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11/03/2010, 20:19
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#12
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Join Date: Feb 2010
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Es geht beides
PS:
if (CH_Skywalk==1){
if(rPlayerpointer != 0){
*(float*)(dwPlayerPointer +OFS_SUPERJUMP) = 1700.0f; }}
würde auch gehen
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11/03/2010, 20:23
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#13
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Das mag vielleicht stimmen,..
Aber sieht einfach schlampig Programmiert aus :>
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11/03/2010, 20:24
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#14
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Quote:
Originally Posted by BlacK_Ðata
Wenn schon denn schon :
Code:
switch(CH_Skywalk)
{
case 1:*(float*)(dwPlayerPointer+OFS_Z) = 500;
case 2:*(float*)(dwPlayerPointer+OFS_Z) = 1000;
case 3:*(float*)(dwPlayerPointer+OFS_Z) = 1500;
case 4:*(float*)(dwPlayerPointer+OFS_Z) = 2000;
case 5:*(float*)(dwPlayerPointer+OFS_Z) = 2500;
case 6:*(float*)(dwPlayerPointer+OFS_Z) = 3000;
}
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Code:
if (CH_SK == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 500.0f;
}
}
if (CH_SK == 2)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000.0f;
}
}
if (CH_SK == 3)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500.0f;
}
}
if (CH_SK == 4)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2000.0f;
}
}
if (CH_SK == 5)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500.0f;
}
}
if (CH_SK == 6)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 3000.0f;
}
}
ich bevorzuge die aus langeweile xD
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11/03/2010, 21:01
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#15
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elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 5
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BOA HAMMA GEIL ALTER KRASS FETTES BROT OIDER MO KRANK!
was ist das??
#vote4sticky
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