wer haben möchte und einen hack draus machen will...
kein bock mehr auf hacks erstellen....
Addys.h
Code:
#define ADR_PLAYERPOINTER 0xC62388 #define ADR_SERVERPOINTER 0xB5D0F8 #define OFS_X 0x102D4 #define OFS_Y 0x102DC #define OFS_Z 0x102D8 #define OFS_NORECOIL1 0x1C #define OFS_NORECOIL2 0x20 #define OFS_NORECOIL3 0x24 #define OFS_SUPERMASTER 0xFCD30 #define OFS_NFD 0x103A4 #define OFS_PREMIUM 0x57C #define OFS_PREMIUM2 0x580 #define OFS_LEVEL 0x11A610 #define OFS_DINAR 0x11A620 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 #define OFS_MAXPLAYER 0xFCD1C #define OFS_LOADUSER 0x0 #define OFS_PLAYERSIZE 0x1CE8 #define OFS_PLAYERGRAVITY 0xC49C #define ADR_NOSPREAD 0xAE330C #define ADR_NOBOUNDS1 0xB0D9D8 #define ADR_NOBOUNDS2 0xB0D9E0 #define ADR_NOBOUNDS3 0xB0D9DC #define ADR_IMDRUNK 0xB127C8 #define ADR_SPEEDHACK 0x984924 #define ADR_SPEEDROOL 0x984868 #define ADR_WATERCOLOR1 0xA072F8 #define ADR_WATERCOLOR2 0xA072F4 #define ADR_WATERCOLOR3 0xA072F0 #define ADR_SCOPE 0xA07238 #define ADR_SCOPESIZE 0xA07240 #define ADR_FULLBRIGHT1 0xAE9174 #define ADR_FULLBRIGHT2 0xAE9170 #define ADR_FULLBRIGHT3 0xAE916C #define ADR_NOWEAPONGRAVITY 0x974AD8 #define ADR_VIRTUALJUMP 0x974CC4 #define ADR_NOSPAWNWAIT1 0xB165C0 //thanks nulled #define ADR_NOSPAWNWAIT2 0xB165C4 #define ADR_NOSPAWNWAIT3 0xB165C8 #define ADR_EXTRAAMMO1 0x00AE32F0 #define ADR_EXTRAAMMO2 0x00AE32F1 #define ADR_BANDAGE 0x00AE32F6 #define ADR_SNIPERPX 0x00AE32F4 #define ADR_GLASSWALLS 0x000AE9104 #define MapColor1 0x00AE919C #define MapColor2 0x00AE9198 #define MapColor3 0x00AE9194 #define OFS_WEAPON1 0x101D8 #define OFS_WEAPON2 0x101D2 #define OFS_WEAPON3 0x101D0 #define ADR_FASTAMMO 0xAE67B4 #define ADR_FASTHEALTH 0xAE67B8 #define ADR_FASTFLAG 0xAE67BC #define ADR_FASTREPAIR 0xAE67C0 #define ADR_FOGNEAR 0x00AE91FC #define ADR_FOGNFAR 0x00AE9200 #define ADR_FASTLOCKON 0xAE3318
Code:
#include <windows.h> #include <stdio.h> #include "Addys.h" float posiX; float posiY; float posiZ; void Teleport () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F2)) { posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F3)) { *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } } void AllSlot () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(int*)(dwPlayerPtr + OFS_SLOT5)= 1; *(int*)(dwPlayerPtr + OFS_SLOT6)= 1; *(int*)(dwPlayerPtr + OFS_SLOT7)= 1; *(int*)(dwPlayerPtr + OFS_SLOT8)= 1; } } void ExtraAmmo () { *(int*)(ADR_EXTRAAMMO1) = 1; } void ExtraAmmo3 () { *(int*)(ADR_EXTRAAMMO2) = 1; } void Dig() { if(GetAsyncKeyState(VK_MENU) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = -2000; } } } void Spawn () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t)); VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t)); VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t)); VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0); } void nobounds () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t)); VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t)); VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0); } void nfd () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -20000; } } void jump () { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 2500; } } } void fullbright () { *(int*)(ADR_FULLBRIGHT1) = 1092779973; *(int*)(ADR_FULLBRIGHT2) = 1092779973; *(int*)(ADR_FULLBRIGHT3) = 1092779973; } /*void nofog () { *(float*)ADR_NEARFOG = 0; *(float*)ADR_FARFOG = 1166127104; }*/ /*void FastAll () { DWORD dwPlayerPtr = *(DWORD*)PlayerPointer; if(dwPlayerPtr != 0) { *(float*)FastRepair = 10.0f; *(float*)FastHealth = 5.0f; *(float*)FastFlag = 10.0f; *(float*)FastAmmo = 5.0f; }}*/ void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(ADR_SPEEDHACK) = 97.0f; } } void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(ADR_SPEEDHACK) = 600.0f; } } void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(ADR_SPEEDHACK) = 1000.0f; } } void platinum () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0) { *(long*)(dwSrvrPtr+OFS_PREMIUM) = 4, 10; { *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1; }}} void speedschub () { if(GetAsyncKeyState(VK_INSERT) &1<< 0xF) { *(float*)(ADR_SPEEDHACK) = 200.0f; Sleep(200); *(float*)(ADR_SPEEDHACK) = 105.0f; Sleep(400); *(float*)(ADR_SPEEDHACK) = 250.0f; Sleep(300); *(float*)(ADR_SPEEDHACK) = 105.0f; } } //---------------------------------- bool Nospread = false;// bool NoRecoil = false;// bool Scope = false;// int lowgravity = true;// int CromBange = true;// int PXSn1per =true;// bool CH_WeaponHack = false; bool VirtualJump3 = false;// bool ImDrunk = false;// bool GLASSWALLS=false;// bool CH_Roll=false; bool WEP=false; bool MapColor=false; int NoFog=true; int FastAll = true; bool CH_LOCK = false; void PlayerHacks(void) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (Nospread==true) { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOSPREAD, &t , sizeof(t)); VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), Protection, 0); } if(GetAsyncKeyState(VK_NUMPAD0) &1) { Nospread = Nospread==false; } if (GLASSWALLS==true) { *(int*)ADR_GLASSWALLS = 4; } else if (GLASSWALLS==false) { *(int*)ADR_GLASSWALLS = 0; } if(GetAsyncKeyState(VK_NUMPAD7) &1) { GLASSWALLS = GLASSWALLS==false; } if(NoRecoil) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } if(GetAsyncKeyState(VK_NUMPAD1) &1) { NoRecoil = NoRecoil==false; } if (Scope==false) { *(int*)(ADR_SCOPE) = (int)5; } else if (Scope==true) { *(int*)(ADR_SCOPE) = (int)1; } if(GetAsyncKeyState(VK_RBUTTON) &1) { Scope = Scope==false; } if (lowgravity) if (GetAsyncKeyState(VK_MBUTTON)) { *(float*)(dwPlayerPtr+OFS_PLAYERGRAVITY) = 130.0f; } if(CromBange) { *(int*)(ADR_BANDAGE) = 1; } if(PXSn1per) { *(int*)(ADR_SNIPERPX) = 1; } if (VirtualJump3==true) { *(float*)(ADR_VIRTUALJUMP) = 1000; } else if (VirtualJump3==false) { *(float*)(ADR_VIRTUALJUMP) = 40; } if(GetAsyncKeyState(VK_NUMPAD6) &1) { VirtualJump3 = VirtualJump3==false; } if(ImDrunk==true) { *(DWORD*)(ADR_IMDRUNK) = 1; } else if (ImDrunk==false) { *(DWORD*)(ADR_IMDRUNK) = 0; } if(GetAsyncKeyState(VK_NUMPAD5) &1) { ImDrunk = ImDrunk==false; } if(NoFog) { *(float*)ADR_FOGNFAR = 1166127104; *(float*)ADR_FOGNEAR = 0; } if(FastAll) { *(float*)(ADR_FASTAMMO) = 5.0F; *(float*)(ADR_FASTHEALTH) = 5.0F; *(float*)(ADR_FASTREPAIR) = 10.0F; *(float*)(ADR_FASTFLAG) = 10.0F; } /* if(CH_LOCK==true) { *(float*)ADR_FASTLOCKON = 1; } else if(CH_LOCK==false) { *(float*)ADR_FASTLOCKON = 0; } if(GetAsyncKeyState(VK_DELETE) &1) { CH_LOCK = CH_LOCK==false; }*/ if (MapColor==true) { *(double*)(MapColor3) = 250;////Yellow/Green *(double*)(MapColor3) = 250;////Yellow/Green *(double*)(MapColor3) = 250;////Yellow/Green } if(GetAsyncKeyState(VK_NUMPAD9) &1) { MapColor = MapColor==false; } /*if(CH_SP) { *(int*)(ADR_SP_10) = 1; } if(CH_SP2) { *(int*)(ADR_SP5) = 1; }*/ }} //----------------------------------- void Hacks() { for(;; ) { nfd();// platinum();// speedon0();// speedon1();// speedon2();// PlayerHacks();// AllSlot();// ExtraAmmo();// ExtraAmmo3();// Dig();// nobounds();// jump();// fullbright();// Teleport();// speedschub();// Spawn ();// Sleep(20); } } BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: ShellExecuteA(NULL,"Open","http://google.de/",NULL,NULL,1); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0); break; case 2: break; } return TRUE; }