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Warrock NoMenu Source codes.

Discussion on Warrock NoMenu Source codes. within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old   #1
 
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Post Warrock NoMenu Source codes.

Hier meine Source codes,
wer haben möchte und einen hack draus machen will...
kein bock mehr auf hacks erstellen....

Addys.h
Code:
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_SUPERMASTER 0xFCD30
#define OFS_NFD 0x103A4
#define OFS_PREMIUM 0x57C
#define OFS_PREMIUM2 0x580
#define OFS_LEVEL 0x11A610
#define OFS_DINAR 0x11A620
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_MAXPLAYER 0xFCD1C
#define OFS_LOADUSER 0x0
#define OFS_PLAYERSIZE 0x1CE8
#define OFS_PLAYERGRAVITY 0xC49C
#define ADR_NOSPREAD 0xAE330C
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_IMDRUNK 0xB127C8
#define ADR_SPEEDHACK 0x984924
#define ADR_SPEEDROOL 0x984868
#define ADR_WATERCOLOR1 0xA072F8
#define ADR_WATERCOLOR2 0xA072F4
#define ADR_WATERCOLOR3 0xA072F0
#define ADR_SCOPE 0xA07238
#define ADR_SCOPESIZE 0xA07240
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOWEAPONGRAVITY 0x974AD8
#define ADR_VIRTUALJUMP 0x974CC4
#define ADR_NOSPAWNWAIT1 0xB165C0 //thanks nulled
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_EXTRAAMMO1 0x00AE32F0
#define ADR_EXTRAAMMO2 0x00AE32F1
#define ADR_BANDAGE 0x00AE32F6
#define ADR_SNIPERPX 0x00AE32F4
#define ADR_GLASSWALLS 0x000AE9104
#define MapColor1 0x00AE919C
#define MapColor2 0x00AE9198
#define MapColor3 0x00AE9194
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define ADR_FASTAMMO 0xAE67B4
#define ADR_FASTHEALTH 0xAE67B8
#define ADR_FASTFLAG 0xAE67BC
#define ADR_FASTREPAIR 0xAE67C0
#define ADR_FOGNEAR 0x00AE91FC
#define ADR_FOGNFAR 0x00AE9200
#define ADR_FASTLOCKON 0xAE3318
Code:
#include <windows.h>
#include <stdio.h>
#include "Addys.h"



float posiX;
float posiY;
float posiZ;




void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}



void AllSlot ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
     *(int*)(dwPlayerPtr + OFS_SLOT5)= 1;
     *(int*)(dwPlayerPtr + OFS_SLOT6)= 1;
     *(int*)(dwPlayerPtr + OFS_SLOT7)= 1;
     *(int*)(dwPlayerPtr + OFS_SLOT8)= 1;
}
}




void ExtraAmmo ()        
    {
        *(int*)(ADR_EXTRAAMMO1)   = 1;
    }

void ExtraAmmo3 ()        
    {
        *(int*)(ADR_EXTRAAMMO2)   = 1;
    }


void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}



void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}



void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}

void nfd () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}



void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}




void fullbright () 
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}


/*void nofog () 
{
*(float*)ADR_NEARFOG = 0; 
*(float*)ADR_FARFOG = 1166127104;
}*/


/*void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)FastRepair = 10.0f;
*(float*)FastHealth = 5.0f;
*(float*)FastFlag = 10.0f;
*(float*)FastAmmo = 5.0f;
}}*/


void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 97.0f;
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 600.0f;
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 1000.0f;
}

}




void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}




void speedschub ()
{
if(GetAsyncKeyState(VK_INSERT) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 200.0f;
Sleep(200);
*(float*)(ADR_SPEEDHACK) = 105.0f;
Sleep(400);
*(float*)(ADR_SPEEDHACK) = 250.0f;
Sleep(300);
*(float*)(ADR_SPEEDHACK) = 105.0f;
}
} 






//----------------------------------
bool Nospread = false;//
bool NoRecoil = false;//
bool Scope = false;//
int lowgravity = true;//
int CromBange = true;//
int PXSn1per =true;//
bool CH_WeaponHack = false;
bool VirtualJump3 = false;//
bool ImDrunk = false;//
bool GLASSWALLS=false;//
bool CH_Roll=false;
bool WEP=false;
bool MapColor=false;
int NoFog=true;
int FastAll = true;
bool CH_LOCK = false;


void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{


if (Nospread==true)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{ 
Nospread = Nospread==false;
}



if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{ 
GLASSWALLS = GLASSWALLS==false;
}


if(NoRecoil)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{ 
NoRecoil = NoRecoil==false;
}



if (Scope==false)
{
*(int*)(ADR_SCOPE) = (int)5;
}
else if (Scope==true)
{
*(int*)(ADR_SCOPE) = (int)1;
}
if(GetAsyncKeyState(VK_RBUTTON) &1)
{ 
Scope = Scope==false;
}


if (lowgravity)
if (GetAsyncKeyState(VK_MBUTTON)) 
{
*(float*)(dwPlayerPtr+OFS_PLAYERGRAVITY) = 130.0f;
}

if(CromBange)
{
  *(int*)(ADR_BANDAGE) = 1;
}

if(PXSn1per)
{
  *(int*)(ADR_SNIPERPX) = 1;
}



if (VirtualJump3==true)
{
	*(float*)(ADR_VIRTUALJUMP) = 1000;
}
else if (VirtualJump3==false)
{
	*(float*)(ADR_VIRTUALJUMP) = 40;
}
if(GetAsyncKeyState(VK_NUMPAD6) &1)
{ 
VirtualJump3 = VirtualJump3==false;
}


if(ImDrunk==true)
{
 *(DWORD*)(ADR_IMDRUNK) = 1;
}
else if (ImDrunk==false)
 {
 *(DWORD*)(ADR_IMDRUNK) = 0;
 }
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{ 
ImDrunk = ImDrunk==false;
}

if(NoFog)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 0;
}

if(FastAll)
{
  *(float*)(ADR_FASTAMMO) = 5.0F;
  *(float*)(ADR_FASTHEALTH) = 5.0F;
  *(float*)(ADR_FASTREPAIR) = 10.0F;
  *(float*)(ADR_FASTFLAG) = 10.0F;
}

   /* if(CH_LOCK==true)
	{
		*(float*)ADR_FASTLOCKON = 1;
	}
	else if(CH_LOCK==false)
	{
		*(float*)ADR_FASTLOCKON = 0;
	}
	if(GetAsyncKeyState(VK_DELETE) &1)
	{ 
CH_LOCK = CH_LOCK==false;
}*/


if (MapColor==true)
{
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{ 
MapColor = MapColor==false;
}



/*if(CH_SP)
{
*(int*)(ADR_SP_10) = 1;
}
if(CH_SP2)
{
*(int*)(ADR_SP5) = 1;
}*/


}}
//-----------------------------------

void Hacks()
{
for(;; )
{
nfd();//
platinum();//
speedon0();//
speedon1();//
speedon2();//
PlayerHacks();//
AllSlot();//
ExtraAmmo();//
ExtraAmmo3();//
Dig();//
nobounds();//
jump();//
fullbright();//
Teleport();//
speedschub();//
Spawn ();//
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://google.de/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Old 11/02/2010, 23:07   #2
 
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nimm bitte den speedroll source raus, schön und gut, wenn das 1-2 mal jemand im hack hat, aber sonst hat das jeder, ist eh by hacktec...
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Old 11/02/2010, 23:08   #3
 
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Danke für Veröffentlichen
Ich code meine Hacks anders aber das ist auch nicht schlecht.
Aber du fügst wie ich immer viele unötige Addys hinzu die der hack nicht brach
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Old 11/02/2010, 23:11   #4
 
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Quote:
Originally Posted by Whatthafuck? View Post
nimm bitte den speedroll source raus, schön und gut, wenn das 1-2 mal jemand im hack hat, aber sonst hat das jeder, ist eh by hacktec...
wird gemacht
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Old 11/02/2010, 23:58   #5
 
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n1
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Old 11/03/2010, 19:14   #6
 
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Kann mir einer Source für SpeedRoll per PM Schicken
Meiner is patched
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Old 11/03/2010, 19:15   #7
 
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cyber...den code kannste ganz einfach selber machen mit float und dann halt adr speedroll




EDIT:

*(float*)(ADR_SPEEDROLL) = 200.0f;

als beispiel....
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Old 11/03/2010, 19:26   #8
 
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Quote:
*(float*)(ADR_SPEEDROLL) = 200.0f;
fettes danke probiere gleich aus
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Old 11/03/2010, 19:33   #9
 
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Cyber das ist bitte nicht dein ernst
Du kennst diesen einfachen code nicht???
Hättest auch mich in Skype fragen können
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Old 11/03/2010, 19:35   #10
 
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Quote:
Originally Posted by Gegner92 View Post
Cyber das ist bitte nicht dein ernst
Du kennst diesen einfachen code nicht???
Hättest auch mich in Skype fragen können
OMG ich wunder mich auch grad der wo c++ skillz hat muss sowas selber können.Am anfang wars bei mir ja auch so aber jetzt nichtmehr
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Old 11/03/2010, 19:35   #11
 
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Na kla !
float wie bei speed
und den wert auch wie bei speed!!!!
das kann ich doch
aber bei mir gehts net
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Old 11/03/2010, 19:37   #12
 
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ich erstelle den hack für dich nur sag mir wie das geht!!
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Old 11/03/2010, 19:40   #13
 
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Quote:
ich erstelle den hack für dich nur sag mir wie das geht!!
Learn C++
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Old 11/03/2010, 19:43   #14
 
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Dumme Frage Geile Antwort
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Old 11/03/2010, 19:45   #15
 
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Danke xDD^^

JaJa...
Sagmal Gegner funkt bei dir :
SpeedRoll
+
Addy
+
float
+
200.0f???
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