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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 05/18/2012, 16:48   #2461
 
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#Request

ADR_SERVERBASE
ADR_NAMEBASE
OFS_PLAYERSIZE
ADR_D3DIP

Vielen Dank!

#define ADR_DefuseAnyWhere 0x8C6880
#define ADR_PlantAnyWhere 0xA02352
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Old 05/19/2012, 01:15   #2462
 
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Quote:
Originally Posted by CyberKinqx3™ View Post
#Request

ADR_SERVERBASE
ADR_NAMEBASE
OFS_PLAYERSIZE
ADR_D3DIP

Vielen Dank!

#define ADR_DefuseAnyWhere 0x8C6880
#define ADR_PlantAnyWhere 0xA02352

#define ADR_SERVERPOINTER 0xA02764
#define OFS_PLAYERSIZE 0x1CF8

#define ADR_D3DName 0x00A593C4
#define ADR_D3DIP 0x00A590D8
Credits to _BuRn3R_ & GigaByte
i don't know if the last to is that one you want good luck!
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Old 05/19/2012, 12:11   #2463
 
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#request

ADR_STRUCTSIZE
ADR_NOSPAWNWAIT1
ADR_VJUMP
OFS_5SLOT
Address_ESP_Names
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Old 05/19/2012, 13:44   #2464
 
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#request
OFS_EXTRAAMMO1
OFS_EXTRAAMMO2
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Old 05/19/2012, 15:48   #2465
 
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Code:
//::==============xDuff Logger v 3.0===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER      0x00A027C8
#define ADR_SERVERPOINTER      0x00A02764
#define ADR_REMOTEPOINTER      0x00B208E0
#define ADR_CBASEPOINTER       0x0011E114
#define ADR_DEVICEPOINTER      0x00862594
#define ADR_WEAPONPOINTER      0x008C679C
#define ADR_BASEPOINTER        0x00A58A00
#define ADR_HEALTHPOINTER      0x0031FB8
#define ADR_USERPOINTER        0x00A02764
#define ADR_VIEWANGELS         0x00A02310
#define ADR_ROOMCLASS          0x00A03588
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1F9EC
#define ADR_CLASSBASE          0x00A5A5A0
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT1              0x001021B8
#define OFS_SLOT2              0x001021B9
#define OFS_SLOT3              0x001021BA
#define OFS_SLOT4              0x001021BB
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_PLAYERSIZE         0x001CF8
#define OFS_WEAPON1            0x00101DA
#define OFS_WEAPON2            0x00101DE
#define OFS_WEAPON3            0x00101E2
#define OFS_INVISIBLE          0x0011A2BC
#define OFS_X                  0x00102EC
#define OFS_Y                  0x00102FC
#define OFS_Z                  0x00102F4
#define OFS_OPK_X              0x001024C
#define OFS_OPK_Y              0x0010250
#define OFS_OPK_Z              0x0010254
#define OFS_NFD                0x00102D4
#define OFS_MASTER             0x00FD160
#define OFS_NODELAY            0x00103F8
#define OFS_NORELOAD           0x00103F5
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP        0x00835E54
#define ADR_VIRTUALPRONE       0x00835E58
#define ADR_VIRTUALCROACH      0x00835E5C
#define ADR_IMDRUNK            0x00A026D0
#define ADR_NOBOUNDS1          0x00B2F858
#define ADR_NOBOUNDS2          0x00B2F85C
#define ADR_NOBOUNDS3          0x00B2F860
#define ADR_FASTAMMO           0x00A07144
#define ADR_FASTMEDIC          0x00A0714C
#define ADR_FASTFLAG           0x00A0995C
#define ADR_FASTREPAIR         0x00A03618
#define ADR_SPEED              0x008658D8
#define ADR_ROLLSPEED          0x00865700
#define ADR_STAMINA1           0x008361E8
#define ADR_STAMINA2           0x008361EC
#define ADR_STAMINA3           0x008361F0
#define ADR_STAMINA4           0x008361F4
#define ADR_STAMINA5           0x008361F8
#define ADR_STAMINAREFILL      0x0098CF68
#define ADR_LADDERQUICKLY      0x008658A0 //R3d_L!ne
#define ADR_DEADSPINNER        0x008C2E6C //AeroMan
#define ADR_SILENTWALK         0x008500B2F8
#define ADR_WTW                0x00835E20
#define ADR_WUW                0x00A0995C
#define ADR_DEATHCAM           0x00B37760
#define ADR_HIGHMODE           0x008659A8
#define ADR_PLAYERPRONE        0x00A0357C
#define ADR_CHANGEROLL         0x008655B8
#define ADR_WEAPONSHOT1        0x00A02818
#define ADR_WEAPONSHOT2        0x00A02838
#define ADR_CQCPRONE           0x008C6860
#define ADR_ANTIRADAR          0x00A0998C //R3d_L!ne
#define ADR_PLANTANYWHERE      0x00A0249A
//::================Server=======================:://
#define ADR_CAMERAPOSITION1    0x009FC1DC
#define ADR_CAMERAPOSITION2    0x009FC1E0
#define ADR_CAMERAPOSITION3    0x009FC1E0
#define ADR_SPAWNWAIT1         0x000
#define ADR_SPAWNWAIT2         0x00B3DF40
#define ADR_ANTIAFK            0x00B2F830
//::================Weapon=======================:://
#define ADR_NOSPREAD           0x00A071E4
#define ADR_QUICKPLANT         0x00A02334
#define ADR_QUICKDEFUSE        0x00A02334
#define ADR_BONESHOT           0x00866540
#define ADR_SUPEREXPLOSION     0x00865F70 //AeroMan
#define ADR_IMMEXPLOSION       0x008656B8 //DirecTX
#define ADR_SCOPE              0x008C686C
#define ADR_SCOPESIZE          0x000
#define ADR_STW                0x00833064
#define ADR_WTH                0x00830D3C
#define ADR_CAMERAVIEW         0x0086557C
#define ADR_HIDEWEAPON         0x008BE788
#define ADR_COLORSHOT1         0x00A03440
#define ADR_COLORSHOT2         0x00A03444
#define ADR_COLORSHOT3         0x00A03444
#define ADR_WEAPONGRAVITY      0x00865528
#define ADR_UNLAMMOMEM         0x00A02740
#define ADR_BREAKLIMIT	       0x008654D0 //R3d_L!ne
#define ADR_ALWAYSXHAIR        0x00A07168
#define ADR_FASTLOCKON         0x00A02380
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A593C4
#define ADR_D3D_IP	       0x00A590D8
#define ADR_D3D_HP	       0x00A581F4
//::===============Ambient====================:://
#define ADR_NOWATER1           0x00A09958
#define ADR_NOWATER1           0x00A0995C
#define ADR_NEARFOG            0x00A0996C
#define ADR_GLASSWALLS         0x008361E8
#define ADR_FARFOG             0x00A09970
#define ADR_FULLBRIGHT1        0x00A03440
#define ADR_FULLBRIGHT2        0x00A03444
#define ADR_FULLBRIGHT3        0x00A03448
#define ADR_FULLBRIGHT4        0x00A0344C
#define ADR_FULLBRIGHT5        0x00A03454
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1         0x000
#define ADR_EXTRAAMMO2         0x000
#define ADR_BANDAGE            0x000
//::================Vheicle===================:://
#define ADR_AUTOREPAIR         0x000
#define ADR_BIGCARNAME         0x00865720 //R3d_L!ne
#define ADR_CRAZYCAR           0x00865400 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART          0x00511A2D
#define ADR_UNLIMITEDAMMO      0x004DD04E
#define ADR_SWITCHTIME         0x004DF666
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00418B8B
#define ADR_BACKTOLOBBY        0x004AE80D
#define ADR_MESSAGEBOX         0x00418B8B
#define ADR_ENGINETEXT         0x00401073
#define ADR_ARTILLERY1         0x0040883A
#define ADR_ARTILLERY2         0x000
#define ADR_QUICKPLANT         0x004D7DC8
#define ADR_QUICKDEFUSE        0x0043629F
#define ADR_BULLET             0x004D9087
#define ADR_NORELOAD           0x00585276
#define ADR_WTW                0x0071ABE2
#define ADR_STW                0x005DED10
#define ADR_BACKTOLOBBY        0x004AF129
#define ADR_ALWAYSCROSS        0x0052AD86
#define ADR_SUPERCARSOUND      0x00422115
#define ADR_OPK                0x00407F86
//::================Bypass====================:://
#define ADR_BYPASSW1           0x004E5FB5
#define ADR_BYPASSW2           0x004E6699
#define ADR_BYPASSW3           0x0059B908
#define ADR_CRCPATCH           0x00417FD3
//::================Binder====================:://
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1F9EC
#define ADR_CLASSBASE          0x00A5A5A0
//::================Struct====================:://
#define ADR_PLAYERPOINTER      0x00A027C8
#define ADR_REMOTEPOINTER      0x00B208E0
struct CBase
{
	CPlayer* local;
	char* unknow[1171732]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0xA027C8);
//::================End=======================:://
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Old 05/19/2012, 16:05   #2466
 
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request
nobounds

automedic
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Old 05/19/2012, 19:47   #2467
 
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#define ADR_NOBOUNDS1 0x00B2F858
#define ADR_NOBOUNDS2 0x00B2F85C
#define ADR_NOBOUNDS3 0x00B2F860
creds xduff (some people are lazy)

Automedic is a ASM function. Look it up at source codes.

#req ADR_NoRestrictions
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Old 05/20/2012, 18:27   #2468

 
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#Request
Matrixpointer
Infopointer
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Old 05/20/2012, 19:08   #2469
 
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#Request Vehicle Pointer
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Old 05/20/2012, 19:41   #2470
 
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#define ADR_AdvancedMsgBox 0x5AC340

Can anyone help me how to use this?

@sixx
#define ADR_MATRIXPOINTER 0x00992650
.. Infopointer?

#req ADR_NoRestrictions
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Old 05/21/2012, 17:31   #2471
 
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Quote:
Originally Posted by sıxx View Post
#Request
Matrixpointer
Infopointer
Infopointer ist Basepointer: 0xA58A00
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Old 05/21/2012, 20:57   #2472
 
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PTR_Maxtrix = 0x992650
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Old 05/22/2012, 01:02   #2473
 
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and still..
#req ADR_NORESTRICTIONS

oder ein von alte warrock dump.
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Old 05/22/2012, 21:39   #2474
 
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#request automedic/ammo
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Old 05/22/2012, 23:28   #2475
 
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@xx_rus look at the sourcecode request/release.
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Closed Thread


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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



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