#include <stdio.h>
#include <windows.h>
#define Playerpointer 0x00C6D910
#define Serverpointer 0x00D71558
#define ADR_FAST_HEALTH 0x00BF3C74
#define ADR_FAST_AMMO 0x00BF3C9C
#define ADR_FAST_FLAG 0x00BF3CA8
#define ADR_FAST_REPAIR 0x00BF3CA0
#define ADR_NoRecoil 0x00BF3CEC
#define ADR_EXTRAAMMO1 0x00BF3CD0
#define ADR_EXTRAAMMO2 0x00BF3CD1
#define ADR_SPEED 0x00A8A424
#define Weapon 0x00101D4
#define NoWater 0x00B1128C
#define NoFog 0x00BF9AB8
#define ADR_BOUNDS_1 0x00C1E300
#define ADR_BOUNDS_2 0x00C1E304
#define ADR_BOUNDS_3 0x00C1E308
#define FullBright_1 0x00BF9B20
#define FullBright_2 0x00BF9B1C
#define FullBright_3 0x00BF9B18
#define OFS_NORECOIL1 0x0000001C
#define OFS_NORECOIL2 0x00000024
#define OFS_NORECOIL3 0x00000020
#define ADR_SPAWN_2 0x00C26EE4
#define ADR_SPAWN_3 0x00BF3CC4
#define Sniper 0x00BF3CD4
#define Bandage 0x00BF3CBE
#define slot5 0x001021A4
#define slot6 0x001021A5
#define slot7 0x001021A6
#define slot8 0x001021A7
#define Dinar 0x0011A620
#define Roommaster 0x00FD148
#define Supermaster 0x00FCCF4
HANDLE Warrock;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
void Visual()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + slot5)= 1;
*(long*)(dwPlayerPtr + slot6)= 1;
*(long*)(dwPlayerPtr + slot7)= 1;
*(long*)(dwPlayerPtr + slot8)= 1;
*(long*)(dwPlayerPtr + Dinar) = 999999999;
*(int*)(dwPlayerPtr+Roommaster) = 1;
*(int*)(dwPlayerPtr+Supermaster) = 1;
}
}
void Auto()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
*(int*)(ADR_EXTRAAMMO1) = 1;
*(int*)(ADR_EXTRAAMMO2) = 1;
*(int*)(Sniper) = 1;
*(int*)(Bandage) = 1;
*(float*) ADR_NoRecoil = 0;
*(float*)ADR_FAST_REPAIR = 10.0f;
*(float*)ADR_FAST_HEALTH = 10.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_AMMO = 10.0f;
*(int*)(FullBright_1) = 1092779973;
*(int*)(FullBright_2) = 1092779973;
*(int*)(FullBright_3) = 1092779973;
*(int*)(NoWater) = 0;
*(float*)NoFog = 0;
*(int*)(ADR_BOUNDS_1)=0;
*(int*)(ADR_BOUNDS_2)=0;
*(int*)(ADR_BOUNDS_3)=0;
*(int*)ADR_SPAWN_2 = 0;
*(int*)ADR_SPAWN_3 = 0;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) ADR_SPEED = 120;
}
}
void speed2()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) ADR_SPEED = 150;
}
}
void speed3() // insert key, speed on
{
if(GetAsyncKeyState(VK_NUMPAD3) &1)
{
*(float*) ADR_SPEED = 200;
}
}
void speed4()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*) ADR_SPEED = 800;
}
}
void speed5()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
*(float*) ADR_SPEED = 1500;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{
Auto();
speed1();
speed2();
speed3();
speed4();
speed5();
}
if(*outgame)
{
Visual();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Add me @ FB :[email protected]", "Credits", MB_OK);
MessageBoxA(NULL, "EEESSSTTTOOORRRYYYAAAHHHEEE!!", "PPAAMMIINAAWII!!", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
}
return TRUE;
}
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