Quote:
Originally Posted by MJAnaconda
Isn't the attack speed just VISUAL? or are you changing the actual #'s on client side?
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It work up to 25-30% above than that it will be only visual because of server check, it's also updated on the char stats.
I'm working to add infinite jump and potentially rotation macro later.
ESP will come probably after all this.
Feel free to check all the functions on
https://aoc.zetaperf.com/