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Ghost Flank "Hack" for TERA (EU Only)
Discussion on Ghost Flank "Hack" for TERA (EU Only) within the Tera forum part of the MMORPGs category.
12/30/2017, 16:22
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#1
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elite*gold: 0
Join Date: Sep 2017
Posts: 34
Received Thanks: 6
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Ghost Flank "Hack" for TERA (EU Only)
hi im selling a hack similar to "MemeSlash" called "Ghost Flank"
i can't post any pictures related to this hack if you want a proof join our discord and PM "Witch"
for more info visit our discord " "
Edit: Proof "video"
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12/31/2017, 02:09
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#2
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elite*gold: 140
Join Date: May 2012
Posts: 204
Received Thanks: 61
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i can tell from what i can see on your discord this is 100% bs
you either give a legit proof this stuff works or gtfo
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12/31/2017, 10:49
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#3
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elite*gold: 0
Join Date: Sep 2017
Posts: 34
Received Thanks: 6
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Quote:
Originally Posted by Spaces
i can tell from what i can see on your discord this is 100% bs
you either give a legit proof this stuff works or gtfo
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well if u PMed me you will get a proof of a "Screen share"
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01/02/2018, 03:59
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#4
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elite*gold: 0
Join Date: Sep 2017
Posts: 34
Received Thanks: 6
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BUMP//SHORT
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01/02/2018, 23:12
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#5
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elite*gold: 140
Join Date: May 2012
Posts: 204
Received Thanks: 61
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lmao
and you really have the guts to charge like 80 bucks for this ****?
thats literally something anybody can do with just basic coding knowledge in like under an hour
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01/04/2018, 06:03
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#6
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elite*gold: 0
Join Date: Nov 2017
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Spaces
lmao
and you really have the guts to charge like 80 bucks for this ****?
thats literally something anybody can do with just basic coding knowledge in like under an hour
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80 bucks?
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01/04/2018, 17:10
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#7
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elite*gold: 0
Join Date: Sep 2017
Posts: 34
Received Thanks: 6
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Quote:
Originally Posted by Spaces
lmao
and you really have the guts to charge like 80 bucks for this ****?
thats literally something anybody can do with just basic coding knowledge in like under an hour
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i don't really understand the reason u are here and talking ****
lol then go start your buisness with 10$
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01/04/2018, 18:47
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#8
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elite*gold: 53
Join Date: Mar 2009
Posts: 1,084
Received Thanks: 655
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You seriously selling it for 80bucks? Lmao
Its not even worth 20bucks. I'm gonna share the makeround source with u guys, dont let u scam, if you have some cooding knowledge you gonna get it to work, i do not share the fully working version, just a makeround version for you.
memeslashexploit/ghost flank
Code:
// !pe -> Turn projectile exploit on and off.
// !peall -> Make projectile exploit target all entities in your render range.
// !shiftpos <units> -> Shift your vertical position by <units> units.
// Can make you invincible by shifting you into the ground, but you will lose aggro and mobs will reset.
// If you're too far out of the level bounds, you might be unable to use skills.
// The server might actually send you out of the level bounds if you make it update your client position (i.e. jaunt, lag, etc).
// A noclip or warp cheat is recommended to get back in.
//
// !pes <tick> <iterations> -> Projectile exploit will send at most <iterations> packets every <tick> milliseconds.
// Increase <tick> and/or decrease <iterations> if you're getting kicked from EU.
// Default is 50 | 2.
//
// Happy hunting!
const Command = require('command')
module.exports = function ProjectileExploit(dispatch) {
const command = Command(dispatch)
let enabled = false
let targetAll = false
let shiftpos = 0
let cid = null
let packets = []
let targets = []
let timeout = null
let timerTick = 50
let timerIterations = 2
let lastJ = 0
let curX = 0
let curY = 0
let curZ = 0
command.add('pe', () => {
enabled = !enabled
command.message('Projectile exploit module '+(enabled?'enabled':'disabled')+'.')
})
command.add('peall', () => {
targetAll = !targetAll
command.message('Targeting all '+(targetAll?'enabled':'disabled')+'.')
})
command.add('shiftpos', (offset) => {
shiftpos = parseFloat(offset)
command.message('ShiftPos '+(shiftpos)+'.')
})
command.add('pes', (newTick, newIterations) => {
timerTick = parseInt(newTick)
timerIterations = parseInt(newIterations)
enabled = true
command.message(`Now repeating every ${timerTick} ms, ${timerIterations} times`)
})
dispatch.hook('S_LOGIN', 2, (event) => {
cid = event.cid
})
dispatch.hook('C_PLAYER_LOCATION', (event) => {
curX = event.x1;
curY = event.y1;
curZ = event.z1;
if (shiftpos === 0) return
event.z1 += shiftpos
event.z2 += shiftpos
return true
})
dispatch.hook('S_ACTION_STAGE', (event) => {
if (shiftpos === 0) return
if (event.source.toString() !== cid.toString()) return
event.x = curX
event.y = curY
event.z = curZ
return true
})
dispatch.hook('S_ACTION_END', (event) => {
if (shiftpos === 0) return
if (event.source.toString() !== cid.toString()) return
event.x = curX
event.y = curY
event.z = curZ
return true
})
dispatch.hook('S_SPAWN_NPC', (event) => {
targets.push(event.id)
console.log('NPC found: ' + event.id)
})
dispatch.hook('S_DESPAWN_NPC', (event) => {
console.log('NPC despawned: ' + event.target)
for (let i = 0; i < targets.length; i++) {
if (targets[i].toString() === event.target.toString()) {
console.log('NPC deleted: ' + event.target)
targets.splice(i, 1)
i--;
}
}
})
function runTimer()
{
let i = 0
let j = lastJ
if (j >= packets.length) j = 0
while (i < timerIterations) {
console.log(`Sending packet to dispatch: ${JSON.stringify(packets[j], null, 4)}`)
dispatch.toServer('C_HIT_USER_PROJECTILE', packets[j])
i++
j++
if (j >= packets.length) j = 0
}
lastJ = j
if (timeout !== null) {
timeout = setTimeout(() => {
runTimer()
}, timerTick)
}
}
function addPacket(event)
{
packets.push(event)
if (timeout === null) {
timeout = setTimeout(() => {
runTimer()
}, timerTick)
}
}
function clearProjectile(projectileId)
{
for (let i = 0; i < packets.length; i++) {
if (packets[i].source.toString() === projectileId.toString()) {
packets.splice(i, 1)
i--;
}
}
if (packets.length === 0) {
if (timeout !== null) {
clearTimeout(timeout)
timeout = null
}
}
}
dispatch.hook('S_START_USER_PROJECTILE', (event) => {
if (!enabled) return
if (!targetAll) return
if (event.source.toString() !== cid.toString()) return
for (let tgt of targets) {
console.log(`Attacking: ${tgt}`)
let packet = {
source: event.id,
end: 0,
x: event.x1,
y: event.y1,
z: event.z1,
targets: [
{
target: tgt,
unk1: 0
}
]
}
console.log(`Adding npc to proj queue: ${JSON.stringify(packet, null, 4)}`)
addPacket(packet)
}
})
dispatch.hook('C_HIT_USER_PROJECTILE', (event) => {
if (event.end !== 0) {
clearProjectile(event.source)
return
}
if (!enabled) return
addPacket(event)
return false
})
dispatch.hook('S_END_USER_PROJECTILE', (event) => {
clearProjectile(event.id)
})
}
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01/07/2018, 15:25
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#9
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elite*gold: 0
Join Date: Jun 2015
Posts: 54
Received Thanks: 2
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Quote:
Originally Posted by No shit Sherlock
You seriously selling it for 80bucks? Lmao
Its not even worth 20bucks. I'm gonna share the makeround source with u guys, dont let u scam, if you have some cooding knowledge you gonna get it to work, i do not share the fully working version, just a makeround version for you.
memeslashexploit/ghost flank
Code:
// !pe -> Turn projectile exploit on and off.
// !peall -> Make projectile exploit target all entities in your render range.
// !shiftpos <units> -> Shift your vertical position by <units> units.
// Can make you invincible by shifting you into the ground, but you will lose aggro and mobs will reset.
// If you're too far out of the level bounds, you might be unable to use skills.
// The server might actually send you out of the level bounds if you make it update your client position (i.e. jaunt, lag, etc).
// A noclip or warp cheat is recommended to get back in.
//
// !pes <tick> <iterations> -> Projectile exploit will send at most <iterations> packets every <tick> milliseconds.
// Increase <tick> and/or decrease <iterations> if you're getting kicked from EU.
// Default is 50 | 2.
//
// Happy hunting!
const Command = require('command')
module.exports = function ProjectileExploit(dispatch) {
const command = Command(dispatch)
let enabled = false
let targetAll = false
let shiftpos = 0
let cid = null
let packets = []
let targets = []
let timeout = null
let timerTick = 50
let timerIterations = 2
let lastJ = 0
let curX = 0
let curY = 0
let curZ = 0
command.add('pe', () => {
enabled = !enabled
command.message('Projectile exploit module '+(enabled?'enabled':'disabled')+'.')
})
command.add('peall', () => {
targetAll = !targetAll
command.message('Targeting all '+(targetAll?'enabled':'disabled')+'.')
})
command.add('shiftpos', (offset) => {
shiftpos = parseFloat(offset)
command.message('ShiftPos '+(shiftpos)+'.')
})
command.add('pes', (newTick, newIterations) => {
timerTick = parseInt(newTick)
timerIterations = parseInt(newIterations)
enabled = true
command.message(`Now repeating every ${timerTick} ms, ${timerIterations} times`)
})
dispatch.hook('S_LOGIN', 2, (event) => {
cid = event.cid
})
dispatch.hook('C_PLAYER_LOCATION', (event) => {
curX = event.x1;
curY = event.y1;
curZ = event.z1;
if (shiftpos === 0) return
event.z1 += shiftpos
event.z2 += shiftpos
return true
})
dispatch.hook('S_ACTION_STAGE', (event) => {
if (shiftpos === 0) return
if (event.source.toString() !== cid.toString()) return
event.x = curX
event.y = curY
event.z = curZ
return true
})
dispatch.hook('S_ACTION_END', (event) => {
if (shiftpos === 0) return
if (event.source.toString() !== cid.toString()) return
event.x = curX
event.y = curY
event.z = curZ
return true
})
dispatch.hook('S_SPAWN_NPC', (event) => {
targets.push(event.id)
console.log('NPC found: ' + event.id)
})
dispatch.hook('S_DESPAWN_NPC', (event) => {
console.log('NPC despawned: ' + event.target)
for (let i = 0; i < targets.length; i++) {
if (targets[i].toString() === event.target.toString()) {
console.log('NPC deleted: ' + event.target)
targets.splice(i, 1)
i--;
}
}
})
function runTimer()
{
let i = 0
let j = lastJ
if (j >= packets.length) j = 0
while (i < timerIterations) {
console.log(`Sending packet to dispatch: ${JSON.stringify(packets[j], null, 4)}`)
dispatch.toServer('C_HIT_USER_PROJECTILE', packets[j])
i++
j++
if (j >= packets.length) j = 0
}
lastJ = j
if (timeout !== null) {
timeout = setTimeout(() => {
runTimer()
}, timerTick)
}
}
function addPacket(event)
{
packets.push(event)
if (timeout === null) {
timeout = setTimeout(() => {
runTimer()
}, timerTick)
}
}
function clearProjectile(projectileId)
{
for (let i = 0; i < packets.length; i++) {
if (packets[i].source.toString() === projectileId.toString()) {
packets.splice(i, 1)
i--;
}
}
if (packets.length === 0) {
if (timeout !== null) {
clearTimeout(timeout)
timeout = null
}
}
}
dispatch.hook('S_START_USER_PROJECTILE', (event) => {
if (!enabled) return
if (!targetAll) return
if (event.source.toString() !== cid.toString()) return
for (let tgt of targets) {
console.log(`Attacking: ${tgt}`)
let packet = {
source: event.id,
end: 0,
x: event.x1,
y: event.y1,
z: event.z1,
targets: [
{
target: tgt,
unk1: 0
}
]
}
console.log(`Adding npc to proj queue: ${JSON.stringify(packet, null, 4)}`)
addPacket(packet)
}
})
dispatch.hook('C_HIT_USER_PROJECTILE', (event) => {
if (event.end !== 0) {
clearProjectile(event.source)
return
}
if (!enabled) return
addPacket(event)
return false
})
dispatch.hook('S_END_USER_PROJECTILE', (event) => {
clearProjectile(event.id)
})
}
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bro u now working ?
Need which program for work hack ?
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01/07/2018, 15:27
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#10
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elite*gold: 20
Join Date: Mar 2010
Posts: 48
Received Thanks: 3
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just lol bro 80 bucks
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01/10/2018, 03:51
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#11
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elite*gold: 0
Join Date: Nov 2017
Posts: 8
Received Thanks: 0
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when you buy, ask how long your memeslash will work
after the update in Tera, you also need to update the memeslash, your seller can do this?
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01/17/2018, 04:26
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#12
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elite*gold: 0
Join Date: Sep 2017
Posts: 34
Received Thanks: 6
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Bump//short
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02/15/2018, 03:01
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#13
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elite*gold: 0
Join Date: Apr 2014
Posts: 6
Received Thanks: 0
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eu fixed?
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